Pack-Lieutenant Rakt Posted October 21, 2009 Share Posted October 21, 2009 I played a capture and control/ dawn of war battle against some Space Wolves last night (he held me off for a draw, so considering my inexperience I was pretty pleased) and I decided to try out my converted AoBR dreadnought for the first time. I successfully managed not to shoot myself, but it did bring up a question. You roll on the crazed chart at the start of your movement phase, but technically during your first turn movement phase the dreadnought is not on the board, as he walks on from your side. What happens if you roll a 1? The model at this point is not on the board so he can't shoot anyone, but then he's not supposed to move being in a fire frenzy, so does that mean he doesn't enter until your second turn? What do you reckon? Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/ Share on other sites More sharing options...
Drudge Dreadnought Posted October 21, 2009 Share Posted October 21, 2009 You don't roll for it because it isn't in play until it moves onto the board. So for that first turn you get to have your cake and eat it too. Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2157975 Share on other sites More sharing options...
Prot Posted October 21, 2009 Share Posted October 21, 2009 Exactly. To me it represents a certain 'sanity' is present in the dreadnaught.... but as the battle wears on, it's likely the dreadnaught will lose his attachment to reality, and go full... chaos in the heat of battle. Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2158059 Share on other sites More sharing options...
Pack-Lieutenant Rakt Posted October 21, 2009 Author Share Posted October 21, 2009 Easy as that. Thank you both! Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2158175 Share on other sites More sharing options...
Requiemnex Posted October 21, 2009 Share Posted October 21, 2009 Can I just add that you are a man better than I for fielding a dread? Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2158268 Share on other sites More sharing options...
Corpse. Posted October 21, 2009 Share Posted October 21, 2009 Missile launcher or twin DCCW, pick frag when he gets mad at you. Easiest way I control my dreads. Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2158273 Share on other sites More sharing options...
Possessed Marine Posted October 21, 2009 Share Posted October 21, 2009 Actually had good luck with my dread, rolled either sane or blood rage with it, which is good, considering I got an oldschool metal dred with plasma cannon Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2158404 Share on other sites More sharing options...
deepstrike Posted October 29, 2009 Share Posted October 29, 2009 Two with Multi Meltas you bunch of Cowards LOL Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2167771 Share on other sites More sharing options...
Void Stalkers Posted October 29, 2009 Share Posted October 29, 2009 You would not have to roll for crazed, plasma cannon ftw! wiping out noise marines it supports! :) Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2167820 Share on other sites More sharing options...
LuNCHBiZZLe Posted October 31, 2009 Share Posted October 31, 2009 Hahaha if hes a man for fieldin' 1 what am I for fielding 3 with plas/ML? Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2170436 Share on other sites More sharing options...
Napoleon008 Posted October 31, 2009 Share Posted October 31, 2009 not to gank ur thread lost, but i have a similar question. if starting in reserves you run tau with broadsides and you use the adv. stabilization system (making it slow and purposeful) so you can fire on the move, do you roll the two dice when u come in (potentially rolling snake eyes and not being able to arrive), or do you get a full 6 and can still fire? i'm assuming you can perform the full 6in move and fire. Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2170567 Share on other sites More sharing options...
LuNCHBiZZLe Posted October 31, 2009 Share Posted October 31, 2009 I believe that you roll but I havent used any SnP units in awhile. Link to comment https://bolterandchainsword.com/topic/182431-mission-dawn-of-war/#findComment-2170850 Share on other sites More sharing options...
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