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Plasma!


Ravenfeld

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Sorry if this has been mentioned, but there were a lot of posts and I'm lazy.

 

Something I use is a captain + command squad, each veteran gets a plasmagun and the captain gets a bolter with hellfire rounds (personal taste, truth be told a combi-plasma would likely be better). They move up to the enemy in their razorback, hop out and plasma the nearest squad. Thanks to the apothecary I almost never lose a wound to overheating.

Plasma is definately at its best on any unit that can decrease the drawbacks of the Gets Hot rule; Squads with FnP, units able to re-roll misses or ignore one wound per turn, etc, units with high armor saves, etc.

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