Chengar Qordath Posted October 26, 2009 Share Posted October 26, 2009 Sorry if this has been mentioned, but there were a lot of posts and I'm lazy. Something I use is a captain + command squad, each veteran gets a plasmagun and the captain gets a bolter with hellfire rounds (personal taste, truth be told a combi-plasma would likely be better). They move up to the enemy in their razorback, hop out and plasma the nearest squad. Thanks to the apothecary I almost never lose a wound to overheating. Plasma is definately at its best on any unit that can decrease the drawbacks of the Gets Hot rule; Squads with FnP, units able to re-roll misses or ignore one wound per turn, etc, units with high armor saves, etc. Link to comment https://bolterandchainsword.com/topic/182475-plasma/page/2/#findComment-2163745 Share on other sites More sharing options...
rat of vengence Posted October 26, 2009 Share Posted October 26, 2009 My plasma gun toting marine has been named Brother Charcoal. I have even repainted him charred and slightly melted. It is a cause for celebration when he dies to enemy fire rather than his own... RoV Link to comment https://bolterandchainsword.com/topic/182475-plasma/page/2/#findComment-2164030 Share on other sites More sharing options...
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