Top Secret Posted October 22, 2009 Share Posted October 22, 2009 I just realized, is legally possible? Both the bolt pistol "and/or" bolter can be replaced with a powerfist. I don't see why you couldn't. I'm not sure it's viable, spending that many points for a second PF attack, but holy crap. The modeling potential is just... awesome. Also, since the rule states "and/or" could you not also take two combi-weapons? Combi-Melta + Combi Flamer. O_O Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/ Share on other sites More sharing options...
Chengar Qordath Posted October 22, 2009 Share Posted October 22, 2009 Legal RAW-wise, but probably not that great from a point cost perspective; a second fist/combi-weapon is usually less useful than other options. Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2159241 Share on other sites More sharing options...
DarkGuard Posted October 22, 2009 Share Posted October 22, 2009 Legal RAW-wise, but probably not that great from a point cost perspective; a second fist/combi-weapon is usually less useful than other options. Agree with Chengar Qordath here. Although it can be done, and the model could look impressive, you have already doubled the cost of your model to get it a power fist, why would you want to triple it to get an extra attack? Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2159338 Share on other sites More sharing options...
Top Secret Posted October 22, 2009 Author Share Posted October 22, 2009 Because it's badass? Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2159930 Share on other sites More sharing options...
Khorneeq Posted October 23, 2009 Share Posted October 23, 2009 The points cost of sergant upgrade is insane, but in the case of Captain or Chapter Master it could work. I wolud probably stick to other wargear combinations, but feel free to do it Yourself. Cheers. Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2160627 Share on other sites More sharing options...
heed the wisdom Posted October 24, 2009 Share Posted October 24, 2009 as far a 2 fist go .. i dont see a problem.... other than pts cost .... but a combi weapon is 2 handed like a bolter therefore you couldnt fire both in the same round but having 2 combi meltas seems interesting Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2161525 Share on other sites More sharing options...
Tangamarine Posted December 14, 2009 Share Posted December 14, 2009 you could fire two weapons at once anyway Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2214442 Share on other sites More sharing options...
I AM THE AWESOME Posted December 14, 2009 Share Posted December 14, 2009 as far a 2 fist go .. i dont see a problem.... other than pts cost .... but a combi weapon is 2 handed like a bolter therefore you couldnt fire both in the same round but having 2 combi meltas seems interesting ... excuse me? First of all, nothing in the combi-weapon's or in the bolter's description does it state they are two-handed weapons. References to one-handed and two-handed weapons are being phased out. Secondly, I'm not sure where you're getting the idea that you can't fire two two-handed weapons in one round because of their two-handed nature: only vehicles and Monstrous Creatures can fire multiple weapons in one round in the first place. Even back in 4th you couldn't. Anyways, back to the topic at hand... Yes, you could take 2 PFs on a Sergeant, but why would you want a 75 point model like that? If you are just after the badassery, then consider a Captain equipped similarly... 150 points for much more kick. 2 combis isn't too bad of an idea, though. The only thing is you don't have any melee protection, and you can't use either combi as a mainline weapon. If you do get two combis, though, I'd recommend two DIFFERENT combis. A meltagun or a flamer is only likely to get off one or two shots per game in the first place, so the loss of an extra shot isn't so bad in face of the added versatility. Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2214454 Share on other sites More sharing options...
Seahawk Posted December 14, 2009 Share Posted December 14, 2009 nothing in the combi-weapon's or in the bolter's description does it state they are two-handed weaponsWell, we have to determine whether a boltgun is a rifle. It is a .75 calibre gyrojet assault rifle. Now we look at page 42: "if a model is using a two-handed close combat weapon (such as a rifle's butt...) So clearly, boltguns are two-handed close combat weapons as they are rifles with butts :P. However, you are right that you can't fire more than one weapon unless you're a vehicle or monstrous creature. Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2214583 Share on other sites More sharing options...
I AM THE AWESOME Posted December 14, 2009 Share Posted December 14, 2009 nothing in the combi-weapon's or in the bolter's description does it state they are two-handed weaponsWell, we have to determine whether a boltgun is a rifle. It is a .75 calibre gyrojet assault rifle. Now we look at page 42: "if a model is using a two-handed close combat weapon (such as a rifle's butt...) So clearly, boltguns are two-handed close combat weapons as they are rifles with butts :P. However, you are right that you can't fire more than one weapon unless you're a vehicle or monstrous creature. But the point is, there isn't a direct rules effect of such. But yes, you're right. Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2214586 Share on other sites More sharing options...
thade Posted December 14, 2009 Share Posted December 14, 2009 Legal to field with two power fists RAW (as has been said) but in principle a bad idea to take a lowly Sergeant with two power fists: he costs SO MUCH for that +1A that you could just as easily take another model. I have two marines modeled with dual weapons like this...2xTH and 2xPF. Both were for my Vanguard. Both have been summarily promoted and repainted (one as Calgar, the other as a Captain). THAT makes them worth it. Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2214832 Share on other sites More sharing options...
Brother_Fatiswon Posted December 28, 2009 Share Posted December 28, 2009 i read some where some time, about reading more into the rules to be able to make your models do more than is normally allowed, is parrail(sp) to cheating for example if i use my flamer, an assualt weapon, can i also shoot my bolt pistol in the same round of shooting? and then assualt? you shouldn't be allowed to, because it ruins the flavor of the GAME in sacrfice to tip the game rules in ur own favor. and as for the 2 fisted Space marine killi killi action, i'm wondering why nobody mentioned that you can get cheaper PF w/ VVS sgt/ (sort of, you get ur pw for free but the 2nd one is the Full price super smash glove.) Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2228088 Share on other sites More sharing options...
Grey Mage Posted December 28, 2009 Share Posted December 28, 2009 No, you can only shoot one weapon a turn unless it specificly says otherwise... so no flamer+Boltpistol. Link to comment https://bolterandchainsword.com/topic/182529-sm-sergeants-w-dual-powerfists-and-multiple-combis/#findComment-2228093 Share on other sites More sharing options...
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