kittenofdeath Posted October 22, 2009 Share Posted October 22, 2009 i have all my army set out, two decked out grey hunter squads, a unit of wolf guard terminators, 2 lone wolves, all i need now is a HQ choice to round the list off and i have 195 points left to do just that now in this army i have a few problems with my army list, the first is a lack of long range fire power, not a single pea shooter that can go past 24 inches, the second problem is mobility, the grey hunters are set, they have rhinos, but my heavy hitters, the wolf guard and the lone wolves, are stuck foot slogging so heres what i was thinking, the two main options are A, wolf lord with either jump pack or bike, or B, a wolf guard battle leader tooled in the same way (the latter giving me some extra points to play with on unit upgrades) of course, i could take something else, a wolf preist would make my already deadly unit more deadly, a rune preist could help with my long range problem and provide some anti-psyker ability so out of those choices, which do you suggest, one of the preists to support what i have, a battle leader to pack some punch at a decent price, or go all out on a wolf lord and make a 195 point punch to the face Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/ Share on other sites More sharing options...
El Scotcho Posted October 22, 2009 Share Posted October 22, 2009 In your particular situation I would take a rune priest, with that unlimited range lightning power. Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs. Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2159569 Share on other sites More sharing options...
Bobman Posted October 22, 2009 Share Posted October 22, 2009 I myself am troubling with which HQ to take. I'm gonna use Terminators, and alot of them, and personally I don't see anyone but a Wolf Lord being surrounded by the big fellas. I do want to try out a Rune Priest but as my army is a combat army I fear all those psychic shooting attacks may be wasted. I think the best use of a Wolf Priest is with Blood Claws, which is what I'm gonna try next. My ten pence Bobman out Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2159606 Share on other sites More sharing options...
WG Vrox Posted October 22, 2009 Share Posted October 22, 2009 WL on bike. Since your army is pretty static you are going to need the mobility to switch packs and be where he is needed. This would allow the squad he is with to do something that would be a waste of his points, such as hold objectives or double tap while he assaults and ties up a close enemy. SMB SS/PF WTT. Thats 195, Vrox Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2159853 Share on other sites More sharing options...
Natanael Posted October 22, 2009 Share Posted October 22, 2009 I'd say put him on a thunderwolf. You should be able to fit one right in =D Wl on TW is great! Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2159953 Share on other sites More sharing options...
kittenofdeath Posted October 22, 2009 Author Share Posted October 22, 2009 In your particular situation I would take a rune priest, with that unlimited range lightning power. Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs. 5 wolf guard in power armor with one pair of lightining claws, 2 powe fists, 2 power weapon, 4 storm bolters, 192 points, so for an extra 38 points i get an assault cannon and 2+5++ saves, bargin I myself am troubling with which HQ to take. I'm gonna use Terminators, and alot of them, and personally I don't see anyone but a Wolf Lord being surrounded by the big fellas. I do want to try out a Rune Priest but as my army is a combat army I fear all those psychic shooting attacks may be wasted. I think the best use of a Wolf Priest is with Blood Claws, which is what I'm gonna try next. My ten pence Bobman out my sentiments exactly on the wolf preist, but i think a battle loeader is just as suited to lead terminators WL on bike. Since your army is pretty static you are going to need the mobility to switch packs and be where he is needed. This would allow the squad he is with to do something that would be a waste of his points, such as hold objectives or double tap while he assaults and ties up a close enemy. SMB SS/PF WTT. Thats 195, Vrox i was thinking either that or a jump pack I'd say put him on a thunderwolf. You should be able to fit one right in =D Wl on TW is great! i wish, i cant afford a canis model Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2160090 Share on other sites More sharing options...
Grey Mage Posted October 23, 2009 Share Posted October 23, 2009 Id say get yourself a Rune Priest on the cheap end, and a Whirlwind for some covering fire. Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2160461 Share on other sites More sharing options...
winter117a Posted October 24, 2009 Share Posted October 24, 2009 You don't have to buy the Canis model to make a Thunderwolf mount. I picked up a Chaos Juggernaught from Fantasy and Green Stuffed fur on the top half, creating a half-flesh, half-machine Thunderwolf. I can post some pictures if you want. It looks pretty sick to me (but then again, I'm biased :lol:). The thing about Thunderwolf mounts is they seem like they would be mobile, but they're really not. They move like normal infantry and only get a longer charge range. A bike would be a much better choice if you want to move around the battlefield. However, if you want a hard hitting charge, then take the TMW. I feel it lends itself to the Wolves background much better than a bike does. Then again, I tend to go by the fluff a little more than I should. :P - Winter Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2162131 Share on other sites More sharing options...
Natanael Posted October 25, 2009 Share Posted October 25, 2009 @ Winter117a: I'd like to see those pics. Post, or maybe send me a PM? Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2162865 Share on other sites More sharing options...
Valerian Posted October 25, 2009 Share Posted October 25, 2009 In your particular situation I would take a rune priest, with that unlimited range lightning power. Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs. 5 wolf guard in power armor with one pair of lightining claws, 2 powe fists, 2 power weapon, 4 storm bolters, 192 points, so for an extra 38 points i get an assault cannon and 2+5++ saves, bargin Sure, the Wolf Guard Terminators are a good deal compared to Wolf Guard in Power Armour if you arm them with the exact same weapons load. However, you don't need to kit them all out like that. El Scotcho's point, I believe, is that you can go with a more moderate unit of Wolf Guard that actually does save you some points, to use toward a small unit of Long Fangs. For example, 5 Wolf Guard in PA with one pair of Wolf Claws and one ThunderHammer, leaving the rest with Bolt Pistols and CCWs, is still a fairly effective bodyguard unit for a relatively small points army, as it seems you are working on developing. Valerian Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2162873 Share on other sites More sharing options...
Prototype Posted October 25, 2009 Share Posted October 25, 2009 IMO the basic unupgraded Wolf Guard is a steal at its points for something that has 3 attacks base and 4 on the charge/when charged. Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2162880 Share on other sites More sharing options...
kittenofdeath Posted October 26, 2009 Author Share Posted October 26, 2009 You don't have to buy the Canis model to make a Thunderwolf mount. I picked up a Chaos Juggernaught from Fantasy and Green Stuffed fur on the top half, creating a half-flesh, half-machine Thunderwolf. I can post some pictures if you want. It looks pretty sick to me (but then again, I'm biased :)). The thing about Thunderwolf mounts is they seem like they would be mobile, but they're really not. They move like normal infantry and only get a longer charge range. A bike would be a much better choice if you want to move around the battlefield. However, if you want a hard hitting charge, then take the TMW. I feel it lends itself to the Wolves background much better than a bike does. Then again, I tend to go by the fluff a little more than I should. :P - Winter juggernaughts are still pricey and im unemployed In your particular situation I would take a rune priest, with that unlimited range lightning power. Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs. 5 wolf guard in power armor with one pair of lightining claws, 2 powe fists, 2 power weapon, 4 storm bolters, 192 points, so for an extra 38 points i get an assault cannon and 2+5++ saves, bargin Sure, the Wolf Guard Terminators are a good deal compared to Wolf Guard in Power Armour if you arm them with the exact same weapons load. However, you don't need to kit them all out like that. El Scotcho's point, I believe, is that you can go with a more moderate unit of Wolf Guard that actually does save you some points, to use toward a small unit of Long Fangs. For example, 5 Wolf Guard in PA with one pair of Wolf Claws and one ThunderHammer, leaving the rest with Bolt Pistols and CCWs, is still a fairly effective bodyguard unit for a relatively small points army, as it seems you are working on developing. Valerian true, they can still be effective without terminator armour and masses of special weapons, but one battle cannon shot and they're dead, or one dark reaper exarch (ap3 ignores cover saves, no line of sight needed, brutal) so as a lone, unmounted unit, i have to put them in TDA Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2163770 Share on other sites More sharing options...
HERO Posted October 26, 2009 Share Posted October 26, 2009 Wolf Lord, Runic Armor, Storm Shield, Thunderhammer, Wolf Tooth Necklace, Wolf Tail Talisman. 195 points on the nose. Go punch people in the face. Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2163781 Share on other sites More sharing options...
Valerian Posted October 26, 2009 Share Posted October 26, 2009 In your particular situation I would take a rune priest, with that unlimited range lightning power. Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs. 5 wolf guard in power armor with one pair of lightining claws, 2 powe fists, 2 power weapon, 4 storm bolters, 192 points, so for an extra 38 points i get an assault cannon and 2+5++ saves, bargin Sure, the Wolf Guard Terminators are a good deal compared to Wolf Guard in Power Armour if you arm them with the exact same weapons load. However, you don't need to kit them all out like that. El Scotcho's point, I believe, is that you can go with a more moderate unit of Wolf Guard that actually does save you some points, to use toward a small unit of Long Fangs. For example, 5 Wolf Guard in PA with one pair of Wolf Claws and one ThunderHammer, leaving the rest with Bolt Pistols and CCWs, is still a fairly effective bodyguard unit for a relatively small points army, as it seems you are working on developing. Valerian true, they can still be effective without terminator armour and masses of special weapons, but one battle cannon shot and they're dead, or one dark reaper exarch (ap3 ignores cover saves, no line of sight needed, brutal) so as a lone, unmounted unit, i have to put them in TDA How is that any different than the vulnerability of your Grey Hunter packs? They would have the same problems as your Wolf Guard with Battle Cannon and Dark Reaper Exarchs, but you are still including them in your army. V Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2163798 Share on other sites More sharing options...
kittenofdeath Posted October 26, 2009 Author Share Posted October 26, 2009 Wolf Lord, Runic Armor, Storm Shield, Thunderhammer, Wolf Tooth Necklace, Wolf Tail Talisman. 195 points on the nose. Go punch people in the face. i ended up taking basicaly that, but a jump pack frost blade and a battle leader, then bought some extra upgrades In your particular situation I would take a rune priest, with that unlimited range lightning power. Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs. 5 wolf guard in power armor with one pair of lightining claws, 2 powe fists, 2 power weapon, 4 storm bolters, 192 points, so for an extra 38 points i get an assault cannon and 2+5++ saves, bargin Sure, the Wolf Guard Terminators are a good deal compared to Wolf Guard in Power Armour if you arm them with the exact same weapons load. However, you don't need to kit them all out like that. El Scotcho's point, I believe, is that you can go with a more moderate unit of Wolf Guard that actually does save you some points, to use toward a small unit of Long Fangs. For example, 5 Wolf Guard in PA with one pair of Wolf Claws and one ThunderHammer, leaving the rest with Bolt Pistols and CCWs, is still a fairly effective bodyguard unit for a relatively small points army, as it seems you are working on developing. Valerian true, they can still be effective without terminator armour and masses of special weapons, but one battle cannon shot and they're dead, or one dark reaper exarch (ap3 ignores cover saves, no line of sight needed, brutal) so as a lone, unmounted unit, i have to put them in TDA How is that any different than the vulnerability of your Grey Hunter packs? They would have the same problems as your Wolf Guard with Battle Cannon and Dark Reaper Exarchs, but you are still including them in your army. V they grey hunters have rhinos, higher numbers, and a lower points cost, not to mention being a required choice (2 troops choices) and i dont have a 3rd rhino to cart the wolf guard around in Link to comment https://bolterandchainsword.com/topic/182566-a-195-point-punch-to-the-face/#findComment-2163809 Share on other sites More sharing options...
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