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a 195 point punch to the face


kittenofdeath

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i have all my army set out, two decked out grey hunter squads, a unit of wolf guard terminators, 2 lone wolves, all i need now is a HQ choice to round the list off and i have 195 points left to do just that

 

now in this army i have a few problems with my army list, the first is a lack of long range fire power, not a single pea shooter that can go past 24 inches, the second problem is mobility, the grey hunters are set, they have rhinos, but my heavy hitters, the wolf guard and the lone wolves, are stuck foot slogging

 

so heres what i was thinking, the two main options are A, wolf lord with either jump pack or bike, or B, a wolf guard battle leader tooled in the same way (the latter giving me some extra points to play with on unit upgrades) of course, i could take something else, a wolf preist would make my already deadly unit more deadly, a rune preist could help with my long range problem and provide some anti-psyker ability

 

so out of those choices, which do you suggest, one of the preists to support what i have, a battle leader to pack some punch at a decent price, or go all out on a wolf lord and make a 195 point punch to the face

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I myself am troubling with which HQ to take.

 

I'm gonna use Terminators, and alot of them, and personally I don't see anyone but a Wolf Lord being surrounded by the big fellas.

 

I do want to try out a Rune Priest but as my army is a combat army I fear all those psychic shooting attacks may be wasted.

 

I think the best use of a Wolf Priest is with Blood Claws, which is what I'm gonna try next.

 

My ten pence

 

Bobman out

WL on bike.

 

Since your army is pretty static you are going to need the mobility to switch packs and be where he is needed. This would allow the squad he is with to do something that would be a waste of his points, such as hold objectives or double tap while he assaults and ties up a close enemy.

 

SMB SS/PF WTT. Thats 195,

 

Vrox

In your particular situation I would take a rune priest, with that unlimited range lightning power.

 

Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs.

 

5 wolf guard in power armor with one pair of lightining claws, 2 powe fists, 2 power weapon, 4 storm bolters, 192 points, so for an extra 38 points i get an assault cannon and 2+5++ saves, bargin

 

I myself am troubling with which HQ to take.

 

I'm gonna use Terminators, and alot of them, and personally I don't see anyone but a Wolf Lord being surrounded by the big fellas.

 

I do want to try out a Rune Priest but as my army is a combat army I fear all those psychic shooting attacks may be wasted.

 

I think the best use of a Wolf Priest is with Blood Claws, which is what I'm gonna try next.

 

My ten pence

 

Bobman out

 

my sentiments exactly on the wolf preist, but i think a battle loeader is just as suited to lead terminators

 

WL on bike.

 

Since your army is pretty static you are going to need the mobility to switch packs and be where he is needed. This would allow the squad he is with to do something that would be a waste of his points, such as hold objectives or double tap while he assaults and ties up a close enemy.

 

SMB SS/PF WTT. Thats 195,

 

Vrox

 

i was thinking either that or a jump pack

 

I'd say put him on a thunderwolf. You should be able to fit one right in =D Wl on TW is great!

 

i wish, i cant afford a canis model

You don't have to buy the Canis model to make a Thunderwolf mount. I picked up a Chaos Juggernaught from Fantasy and Green Stuffed fur on the top half, creating a half-flesh, half-machine Thunderwolf. I can post some pictures if you want. It looks pretty sick to me (but then again, I'm biased :lol:).

 

The thing about Thunderwolf mounts is they seem like they would be mobile, but they're really not. They move like normal infantry and only get a longer charge range. A bike would be a much better choice if you want to move around the battlefield. However, if you want a hard hitting charge, then take the TMW. I feel it lends itself to the Wolves background much better than a bike does. Then again, I tend to go by the fluff a little more than I should. :P

 

- Winter

In your particular situation I would take a rune priest, with that unlimited range lightning power.

 

Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs.

 

5 wolf guard in power armor with one pair of lightining claws, 2 powe fists, 2 power weapon, 4 storm bolters, 192 points, so for an extra 38 points i get an assault cannon and 2+5++ saves, bargin

 

Sure, the Wolf Guard Terminators are a good deal compared to Wolf Guard in Power Armour if you arm them with the exact same weapons load. However, you don't need to kit them all out like that. El Scotcho's point, I believe, is that you can go with a more moderate unit of Wolf Guard that actually does save you some points, to use toward a small unit of Long Fangs. For example, 5 Wolf Guard in PA with one pair of Wolf Claws and one ThunderHammer, leaving the rest with Bolt Pistols and CCWs, is still a fairly effective bodyguard unit for a relatively small points army, as it seems you are working on developing.

 

Valerian

You don't have to buy the Canis model to make a Thunderwolf mount. I picked up a Chaos Juggernaught from Fantasy and Green Stuffed fur on the top half, creating a half-flesh, half-machine Thunderwolf. I can post some pictures if you want. It looks pretty sick to me (but then again, I'm biased :)).

 

The thing about Thunderwolf mounts is they seem like they would be mobile, but they're really not. They move like normal infantry and only get a longer charge range. A bike would be a much better choice if you want to move around the battlefield. However, if you want a hard hitting charge, then take the TMW. I feel it lends itself to the Wolves background much better than a bike does. Then again, I tend to go by the fluff a little more than I should. :P

 

- Winter

 

juggernaughts are still pricey and im unemployed

 

In your particular situation I would take a rune priest, with that unlimited range lightning power.

 

Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs.

 

5 wolf guard in power armor with one pair of lightining claws, 2 powe fists, 2 power weapon, 4 storm bolters, 192 points, so for an extra 38 points i get an assault cannon and 2+5++ saves, bargin

 

Sure, the Wolf Guard Terminators are a good deal compared to Wolf Guard in Power Armour if you arm them with the exact same weapons load. However, you don't need to kit them all out like that. El Scotcho's point, I believe, is that you can go with a more moderate unit of Wolf Guard that actually does save you some points, to use toward a small unit of Long Fangs. For example, 5 Wolf Guard in PA with one pair of Wolf Claws and one ThunderHammer, leaving the rest with Bolt Pistols and CCWs, is still a fairly effective bodyguard unit for a relatively small points army, as it seems you are working on developing.

 

Valerian

 

true, they can still be effective without terminator armour and masses of special weapons, but one battle cannon shot and they're dead, or one dark reaper exarch (ap3 ignores cover saves, no line of sight needed, brutal) so as a lone, unmounted unit, i have to put them in TDA

In your particular situation I would take a rune priest, with that unlimited range lightning power.

 

Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs.

 

5 wolf guard in power armor with one pair of lightining claws, 2 powe fists, 2 power weapon, 4 storm bolters, 192 points, so for an extra 38 points i get an assault cannon and 2+5++ saves, bargin

 

Sure, the Wolf Guard Terminators are a good deal compared to Wolf Guard in Power Armour if you arm them with the exact same weapons load. However, you don't need to kit them all out like that. El Scotcho's point, I believe, is that you can go with a more moderate unit of Wolf Guard that actually does save you some points, to use toward a small unit of Long Fangs. For example, 5 Wolf Guard in PA with one pair of Wolf Claws and one ThunderHammer, leaving the rest with Bolt Pistols and CCWs, is still a fairly effective bodyguard unit for a relatively small points army, as it seems you are working on developing.

 

Valerian

 

true, they can still be effective without terminator armour and masses of special weapons, but one battle cannon shot and they're dead, or one dark reaper exarch (ap3 ignores cover saves, no line of sight needed, brutal) so as a lone, unmounted unit, i have to put them in TDA

 

How is that any different than the vulnerability of your Grey Hunter packs? They would have the same problems as your Wolf Guard with Battle Cannon and Dark Reaper Exarchs, but you are still including them in your army.

 

V

Wolf Lord, Runic Armor, Storm Shield, Thunderhammer, Wolf Tooth Necklace, Wolf Tail Talisman.

 

195 points on the nose. Go punch people in the face.

 

i ended up taking basicaly that, but a jump pack frost blade and a battle leader, then bought some extra upgrades

 

In your particular situation I would take a rune priest, with that unlimited range lightning power.

 

Personally though, I think I would dump the terminators and take regular wolf guard, and with the points saved take some long fangs.

 

5 wolf guard in power armor with one pair of lightining claws, 2 powe fists, 2 power weapon, 4 storm bolters, 192 points, so for an extra 38 points i get an assault cannon and 2+5++ saves, bargin

 

Sure, the Wolf Guard Terminators are a good deal compared to Wolf Guard in Power Armour if you arm them with the exact same weapons load. However, you don't need to kit them all out like that. El Scotcho's point, I believe, is that you can go with a more moderate unit of Wolf Guard that actually does save you some points, to use toward a small unit of Long Fangs. For example, 5 Wolf Guard in PA with one pair of Wolf Claws and one ThunderHammer, leaving the rest with Bolt Pistols and CCWs, is still a fairly effective bodyguard unit for a relatively small points army, as it seems you are working on developing.

 

Valerian

 

true, they can still be effective without terminator armour and masses of special weapons, but one battle cannon shot and they're dead, or one dark reaper exarch (ap3 ignores cover saves, no line of sight needed, brutal) so as a lone, unmounted unit, i have to put them in TDA

 

How is that any different than the vulnerability of your Grey Hunter packs? They would have the same problems as your Wolf Guard with Battle Cannon and Dark Reaper Exarchs, but you are still including them in your army.

 

V

 

they grey hunters have rhinos, higher numbers, and a lower points cost, not to mention being a required choice (2 troops choices) and i dont have a 3rd rhino to cart the wolf guard around in

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