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Keeping your wolf guard alive


Wolfe

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Ok guys so with the new dex we lose runic charms and healing potions and balms, which frankly made our tda wolf guard nigh on indestrucible. The best i've been able to come up with as an alternative is placing a wolf lord(s) with saga of the bear and a storm sheild and Arjac in the unit. Is there any thing at all that i've missed which would up the survival rate of my favourite unit. Thanks guys.
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The biggest problem with both those options, is points. While it will work sometimes, one bad set of dice throws, or one good set of dice from your opponent will ruin your day.

 

I'm begining to think that going in the opposite direction might be the way to head. By this I mean taking cheaper Termies. Sure we need a few that can pack some extra punch and a Stormshield or two wont be a bad idea, but bulking the unit up with a few bare-bones Stormbolter, Power weapon types will be the best bet.

Personally I hardly ever use termies now. They just die too easily. Yes 2+ is great, but it doesn't take many bolter rounds before the law of averages causes you to roll 1s...

 

I have 36 termies (not counting HQs in TDA) which will not see much action until we get runic charms again...

 

What you've done with WL/Arjac is pretty much it really. Except of course adding PA WGs as a sort of meat shield...

The biggest problem with both those options, is points. While it will work sometimes, one bad set of dice throws, or one good set of dice from your opponent will ruin your day.

 

I'm begining to think that going in the opposite direction might be the way to head. By this I mean taking cheaper Termies. Sure we need a few that can pack some extra punch and a Stormshield or two wont be a bad idea, but bulking the unit up with a few bare-bones Stormbolter, Power weapon types will be the best bet.

 

 

Was kind of thinking the same thing myself, check out my list in the army list section and let me know what you think. If only battle leaders or wolf priests could take saga of the bear!

;) RUNIC CHARMS :cry:

 

Best replacement for the RC is a GH. A WG in with a squad of GH is about as good as its going to get for us.

 

Bitz has it right though, 5 TDA, CM/PW CM/PW SB/WC HF/CF and SS/PW is a pretty good deal at 215. keep em cheap and effective, to easy to get carried away and one nice Vindi hit and it's night night.

 

Vrox

The biggest problem with both those options, is points. While it will work sometimes, one bad set of dice throws, or one good set of dice from your opponent will ruin your day.

 

I'm begining to think that going in the opposite direction might be the way to head. By this I mean taking cheaper Termies. Sure we need a few that can pack some extra punch and a Stormshield or two wont be a bad idea, but bulking the unit up with a few bare-bones Stormbolter, Power weapon types will be the best bet.

 

I've been running some Wolf Claw/Storm Bolter Termis and find that they're great at 38 points. I'm basically spending 5 points more then the basic terminator and gaining a re-roll of my choice. That said you do want to mix up your wargear choices to take advantage of wound allocation.

 

On a seperate note has anyone else noticed the wolf guard model with dual claws is now unplayable because no model in power armour (HQ or WG) can take that war gear choice.

The biggest problem with both those options, is points. While it will work sometimes, one bad set of dice throws, or one good set of dice from your opponent will ruin your day.

 

I'm begining to think that going in the opposite direction might be the way to head. By this I mean taking cheaper Termies. Sure we need a few that can pack some extra punch and a Stormshield or two wont be a bad idea, but bulking the unit up with a few bare-bones Stormbolter, Power weapon types will be the best bet.

 

I've been running some Wolf Claw/Storm Bolter Termis and find that they're great at 38 points. I'm basically spending 5 points more then the basic terminator and gaining a re-roll of my choice. That said you do want to mix up your wargear choices to take advantage of wound allocation.

 

On a seperate note has anyone else noticed the wolf guard model with dual claws is now unplayable because no model in power armour (HQ or WG) can take that war gear choice.

 

Wound allocation is pointless in Wolf Guard packs because they're single-wound models. Only as Pack Leaders does it make any significant difference.

 

And you can take dual Wolf Claws. Simply replace both weapons (bolt pistol + ccw, power weapon + storm bolter, etc.)

 

 

DV8

That said you do want to mix up your wargear choices to take advantage of wound allocation.

 

Wound allocation is pointless in Wolf Guard packs because they're single-wound models. Only as Pack Leaders does it make any significant difference.

 

 

I use wound allocation such as in CC if I have a SS/PW model, I would rather roll a invol save on him verses a chainfist model with a shield as I want his Int-1 hits to go off. Splitting up the dice is always better when doing the mathhammer.

 

This is also why I like having PF for my WG who join GH squads, they cant put all my PW hits on one model because I caused 8 wounds on 7 models two of which were PW hits.

 

Vrox

Actually, we just have to use our Terminators more tactically. Remember, TDA is still godly powerful and most chapters would give their right arms, second born son and 1st edition of the Codex Astartes to have our weapons options!

 

Don't throw them into fights where they are going to get hammered, and don't let them be exposed. Yes, they are good, but sheer numbers can overwhelm even them. Use them to break a particular area of an enemy battleline but use GH/BC to cover them and ensure that units best placed to harm TDA (Howling Banshees/Genestealers/other Termies etc or Guard Plasma DOOOOOM squads/Ordnance) are safely occupied - preferably by being blasted corpses. Wolf Scouts and Vindicators are your friends in this regard.

Yes, no runic charms to save from rolling 2's and 1's, BUT for the most part they are cheaper(depending on gear). I know I seem to be fielding way more than I used to field.

 

Also, they are more likely to die to torrent of fire when in termie due to know WP with HPB's and no runics, but they should fare better against AP2 or better weaponry due to storm shields (yes, I know the latest nilla dex gave us the SS abilities for cheap, but not prior to that they were not as great. Consider it a short term perk when we used the +3SS for cheap).

 

Also, with Saga of the bear IC's and Arjac really help with taking some of the heat off a pack of WG termies.

 

Would I still prefer having the runics, Of course! But they are not available and the milk is on the ground.

I want so bad to run an all terminator list.. but after playing a game today and seeing exactly how many models I am fielding at 1850.. without the drop pods... I just cant justify it. MAYBE at 2000. Even then...

 

So, instead, I bring a few terminators, and the rest will be bare bones Wolf Guards. The SB/SS or PW/SS combo will probably be standard for quite a few of my power armored wolf guards. Going to call them Huscarls, as they will act as 'bodyguards' to the Wolf Lord.. but thats all fluff. Its the only way I can see making a Wolf Guard list viable.

I want so bad to run an all terminator list.. but after playing a game today and seeing exactly how many models I am fielding at 1850.. without the drop pods... I just cant justify it. MAYBE at 2000. Even then...

 

So, instead, I bring a few terminators, and the rest will be bare bones Wolf Guards. The SB/SS or PW/SS combo will probably be standard for quite a few of my power armored wolf guards. Going to call them Huscarls, as they will act as 'bodyguards' to the Wolf Lord.. but thats all fluff. Its the only way I can see making a Wolf Guard list viable.

 

Lars,

 

How did the Space Wolves mega-battle go today? What other lessons learned do you have to offer based on the event?

 

V

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