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Kitting out inquisitors


nexus night

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hello everyone,

I recently bought my inquisitor (kal jericho from the necromunda range) for my witch hunters army and now im deciding who and what i want in his retinue. Now The problem is deciding on what to put in. Mainly i want to put the group in a chimera and flank the enemy and shoot the hell out of them.

For example. Should i take veteran guardsmen or servitors, if so which one is more efficiant and what weapons would be best to put on? What other retinue people should i put in?

Personally i really want to make it 'my personal inquisitor and retinue' using small conversions and the likes, so i would probably prefer to use veteran guardsman. Also wondering if its worth taking like an acolyte and sage?

Could someone please help me?

Also wondering if anyone could put on their 'slightly if not fully converted' inquisitors and retinues and the builds they use. Just for show and some ideas.

Thanks everyone

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First off, it's always good specify if you're using a Daemonhunter or Witchhunter Inquisitor; they have different capabilities and equipment. Generally, Daemonunters make better shooting retinues.

 

For a shooting retinue you'll definately want a pair of sages; the additional BS on the inquisitor and a re-roll can be very useful, especially if you have plasma in your squad. Acolytes can be useful for adding in some more firepower and/or some high armor saves, it's all about how you equip them. Depending on whether you're DH or WH, consider adding mystics or chirugeons.

 

For Vet Guardsmen vs. Servitors, it really depends on what role you want the unit in; Servitors are sit-back-and-shoot heavy weapons, while Guardsmen are more mobile and need to move in closer. All of the weapon options are fairly decent in the right role, just make sure you combine them in a way that gives you an effective and focused unit.

 

For the Inquistor's wargear, that partially depends on the unit's role. For a shooting DH retinue you'll probably want a Psycannon, or possibly an Incinerator if you give the Vet Guardsmen flamers and/or the Acolytes combi-flamers (a squad that can spit out six normal flamer templates and one Incinerator is quite scary). WH doesn't those options, but you can still go with a storm bolter or combi-weapon. The Scourging psychic power can also do a decent job at shooting if you want to use that instead. Psychic hoods are also good wargear to include since Inquisition ones benefit from old-codex wonkiness and have no limit on range like ones in newer codices.

First off, it's always good specify if you're using a Daemonhunter or Witchhunter Inquisitor; they have different capabilities and equipment.

 

hello everyone,

I recently bought my inquisitor (kal jericho from the necromunda range) for my witch hunters army...

 

:P

 

On topic, Witch Hunter Inquisitor's can make "ok" combat units by loading up on mancatchers and chirurgeons. However, he is still only s3 t3, so won't last very long. Daemon Hunter Inquisitors can make very handy units however, due to the prevalence of deep striking and Mystics.

Well, as said previously, you should decide whether you want a "shooty" Inquisitor and retinue or a "combat" Inquisitor and retinue.

 

For "shooty" I'd go:

 

Inquisitor:

Scourging, Rosarius, Bolter/Stake crossbow (lovely for dealing with psykers :)), psychic hood

 

Retinue:

2 gun servitors with Heavy Bolters

1 gun servitor with Plasma Cannon

2 sages

3 acolytes with storm bolters and carapace armour

 

 

For "combat" I'd go:

 

Inquisitor:

Scourging, Rosarius, Bolt Pistol, Force Weapon, psychic hood, melta bombs

 

Retinue:

3 Crusaders

3 acolytes with power weapon and carapace armour

2 chirurgeons

1 familiar

 

 

But then ofcourse, you should also consider whether you want the Inquisitor to simply have a battlefield role, or if you want a "characterful" one - characterful ones generally (not always) aren't as powerful, but feel nice and fluffly (like mine :P).

First off, it's always good specify if you're using a Daemonhunter or Witchhunter Inquisitor; they have different capabilities and equipment.

 

hello everyone,

I recently bought my inquisitor (kal jericho from the necromunda range) for my witch hunters army...

 

<_<

Right ... I feel rather foolish now.

 

To toss out another shooting retinue possibility...

 

Inquisitor with Combi-Plasma, Psychic Hood

3 Acolytes with Combi-Plasma

3 Plasma Veterans

2 Sages

2 Chirugeons

 

Makes for a fairly nasty combination since the sages and chirugeons both lessen the risks associated with plasma. You can run that squad similarly with a flamer/combi-flamer focus.

In the spirit of an example Inquisitors and retinue, hopefully this will be of interest:

 

http://i925.photobucket.com/albums/ad94/wolfwalsh/SDC11675.jpg

 

From left to right:

Bounty Hunter Orson Cutter (warrior with a shotgun),

Veteran Guardsman Bryce Peeps (acolyte with carapace armour and power sword),

Autosavant Beschop (sage),

Inquisitor Gabriel Lupus (Inquisitor Lord - bolter/stake crossbow, force weapon, psychic hood, rosarius, frag/melta bombs, scourging),

Psyber Dragonet "Klix" (familiar),

Hive Gang Medic Izabel Lacroix (chirurgeon),

Hive Ganger Cope Fyre (warrior with a shotgun),

Hive Ganger Kes Thlak (warrior with hell pistol and combat weapon).

First of all, it's important to accept that Inquisitors and their retinues are pretty much glass cannons. Used correctly, they can hit pretty hard, but they'll die fairly quickly to enemy retaliation. Keep em cheap and nasty.

 

So, I'd either go firebase or mechanised. Don't bother building for close-combat, even a Canoness+Celestian retinue+Priest beats you. Not to mention if we start talking GKT's (and I just mean a plain Brother-Captain to lead them, nevermind taking a Grandmaster).

 

Despite no option for a psycannon, you can still have fun with a Witch-Hunter Lord:

 

WH Lord w/combi-stake crossbow, psychic hood

2 x heavy bolter servitors, plasma cannon servitor

2 x Sages, 2 x Familiars

(202 points)

 

Chucks out decent firepower, the stake crossbow kills psykers effectively and the psychic hood blocks their abilities.

 

Or

 

WH Lord w/combi-stake crossbow, psychic hood

3 x Veterans w/plasma or meltaguns

2 x Sages, 2 x Familiars

Chimera w/autocannon+heavy flamer

(227 points)

 

Good close-range shooty unit, Chimera is a bit more effective at sniping light armour with the increased range and Strength of the autocannon. If for some reason your opponent doesn't let you use the IA2 updated transport rules, just take multi-laser instead. Once you reach close-range, you have either plasma/melta for tough targets and the hull heavy flamer for weaker stuff. Still has a psychic hood for screwing with psykers, and the crossbow bolt comes in handy against Hive Tyrants or Daemon Princes.

 

I wouldn't bother building a close-combat retinue however. It's ultimately going to cost a lot and be beaten by basic infantry in many fights. Stick to shooting, Inquisitors+retinues do that fairly well for their points.

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