Inquisitor Gabriel Lupus Posted November 4, 2009 Author Share Posted November 4, 2009 @silversmith82: Yeah, I had concerns over that when I was compiling it. The logic behind it was simply to give the player a cheap Inquisitor option to lead the army in addition to the "adversary" HQ choices. Not sure whether removing the "Elites" Inquisitor from the HQ section or adding more elites options (question is, what to add...). Though I think Morcus hit on a key point, so... @morcus: I think that's an important point you've made - though this would be a "fandex" or not "official" list, keeping all the "useable" models at their respective "officially listed" costs and organisational "slots". If you're ever in the Nottingham area, let me know - I'd play against your rough rider regiment. Sounds cool! People should certainly be more willing to branch out and try "home cooked" rules - acfter all, not only can it be incredibly fun and fluffly, but it is frequently supported and advised by GW staff (as in studio staff etc). I think the main issue people ave with home cooked rules is that they will be power oriented rather than fluff oriented. I also second your point of "Hobbying is all about fun, so do what brings you most." this is a very wise point for us all to remember. @Hackbar: I'm really happy the thread is inspiring you! ANYTHING is legal in apocalypse :P... thats why you can "create your own apocalypse units" using the apocalypse data sheets from the GW website. I'd say the adversaries rules were even more legal than those datasheets because they are "officially" pointed from GW. finally (after my prattling :(), back to the list... So, are we talking removing the "Elites" Inquisitor from the HQ section and just leaving him in the Elites section? I like the idea of still allowing both inducted guard and allied space marines - there are always narrative/fluff hooks, and (I feel) thats what this list would be about. WHich also gives more Elites options... Also, I still like the idea of the traitors/mutants having some form of access to Leman Russ tanks... was it ever confirmed if WH could take ALL the varieties of Leman Russ from the "new" Imperial Guard Codex or just certain ones? The reason I ask is MAYBE, they could have the two listed Leman Russ in general, but taking inducted guard could give them access to the other flavours of Leman Russ? Otherwise I'd be quite happy to remove the Leman Russ choices unless you take inducted guard... Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2175481 Share on other sites More sharing options...
silversmith82 Posted November 5, 2009 Share Posted November 5, 2009 FAQs for WH and DH state that it is only the Battle Tank variant of the Russ. You can still tool it out with a lascannon and plasma cannon sponsons though. This gets pricey however... Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2175754 Share on other sites More sharing options...
morcus Posted November 5, 2009 Share Posted November 5, 2009 Drop the elite Inq from HQ or drop the Inq Lord all together, under a previous edition it would have made sense to keep it how it is but the 5th seems to be in favour off one profile per entry (By this I mean the dropping the different levels of things like Guard officers and chaos lords). I don't think you should use guard and SM's in the same army unless your doing an army like lost and the damned with fairly low end marine stuff as high end stuff, I say this because it borders too much on cherry picking for power. Have you started play testing? I'd suggest starting small and if possible against a fairly vanilla and balanced force to test them out, also play the game twice but swap armies just to show your not trying to build something unbeatable. I might just have to take you up on your offer and build a whole army of rough riders, I've wanted to since I first read the army lists in the back of the third edition (remeber those) which had suggestions at the end for alternate lists, it had official rules for doing so which were legal for about a year. I've got about 30 in various stages of completion already, Take some in your list and you won't regret it. Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2175989 Share on other sites More sharing options...
Inquisitor Gabriel Lupus Posted November 5, 2009 Author Share Posted November 5, 2009 @silversmith82: right, ok then... well in the spirit of keeping as close to the existing "official" rules for adversaries as possible, maybe we should stick with the FAQ ruling on the Leman Russ then. Kind of makes sense too from a fluff perspective - lists with mutants are likely less well supplied than pure traitor lists, and a "pure traitor" list would best be represented by simply using the Guard codex. @morcus: Yes, I think the best bet would be to drop the "Elites" Inquisitor from the HQ section - just seems like the best/simplest way of doing things. I also agree that players should be restricted to Inducted Guard OR allied Space Marines. Sadly I've not had time to do any playtesting yet (we've just had a baby boy arrive a week ago, so with him and getting the other 5 to school/nursery, it's been a bit chaotic round here :sweat:. But with six kids, I'll have my own gaming group in a few years time :sweat:). Current plans are to beat out a list in theory using our collective intellects and hopefully get my local gaming group to test it in the near future... ofcourse, if you guys get a chance to test it too, that would be cool. So, sticking by the closest "official" rules, Rogue Witch Hunters/Traitors list (2nd ed): Rogue Witch Hunters/Traitors list: HQ: Ordo Hereticus Inquisitor Lord : HQ choice from Witch Hunter Codex Rogue Psyker : HQ choice from Witch Hunter Codex adversaries Apostate Cardinal : HQ choice from Witch Hunter Codex adversaries Elites: Ordo Hereticus Inquisitor : Elites choice from Witch Hunter Codex Death Cult Assassin : Elites choice from Witch Hunter Codex Arco-Flagellants : Elites choice from Witch Hunter Codex Troops: Inquisitorial Storm Troopers : Troops choice from Witch Hunter Codex Mutants : Troops choice from Witch Hunter Codex adversaries Traitors (without transport) : Troops choice from Witch Hunter Codex adversaries Fast Attack: Traitors (with transport) : Troops choice from Witch Hunter Codex adversaries Heavy Support: Penitent Engines : Heavy Support choice from Witch Hunter Codex Orbital Strike : Heavy Support choice from Witch Hunter Codex This would be the basic list to which you could then add in Inducted Guard OR allied Space Marines as per the rules for Witch Hunters (inducted guard would be better organised troops, Allied Space Marines would be chapters such as the Relictors. Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2176260 Share on other sites More sharing options...
morcus Posted November 6, 2009 Share Posted November 6, 2009 seems good, I'll dig out C:WH in the morning and have a look at writing a list. A part of me thinks 1 unit of non mutants should be compulsory, but its late so I'm not sure if theres any reason really to do so (and the codex is behind a stack of heavy books). Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2176753 Share on other sites More sharing options...
silversmith82 Posted November 6, 2009 Share Posted November 6, 2009 You still have 3 HQ choices. Not allowed as per the force organization charts. Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2177052 Share on other sites More sharing options...
Inquisitor Gabriel Lupus Posted November 6, 2009 Author Share Posted November 6, 2009 @silversmith82: Sorry, just realised what you meant - this isn't my actual list for a game, this is just what would be available to choose from. Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2177220 Share on other sites More sharing options...
The emperors chosen Posted November 7, 2009 Share Posted November 7, 2009 would people be interested in making a fan dex for this? the one I am planing would require the WH/demon hunter dex to play, so I couldn't post all of it, but there are some ideas that I want to play test. The only change to existing units would be for the cardinal, to remove the rule about traitors not counting toward your required amount of troops needed. Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2177998 Share on other sites More sharing options...
- 7eAL - Posted November 8, 2009 Share Posted November 8, 2009 would people be interested in making a fan dex for this? the one I am planing would require the WH/demon hunter dex to play, so I couldn't post all of it, but there are some ideas that I want to play test. The only change to existing units would be for the cardinal, to remove the rule about traitors not counting toward your required amount of troops needed. I'm in! I love Puppet Dance so much. Lash is nothing compared to Puppet Dance. If I'm in, I would immediately contribute the Radical units and selections previously created in the Inquisition Project threads here: Mercenaries, Solos and Xenos and Daemonhosts, Psykers and Chaos. I've heard of an advisary only army. I personally play space marines, which started to tower in the 7000-8000 point range, so I started on Grey Knights. My girlfriend has a pretty massive ork force so she made pretty much a new army based completely on demon possessed orks to fight me. She basically used black orks? from fantasy, and a few fantasy demons actually to make up a not very sizeable force, but very strong. Shes mostly just really wanted to paint a giant 4 winged greater demon and an ork transforming into it. A very interesting army if I've ever heard of one. Got any pictures of that Greater Daemon transformation? Ultimately I'd love to see GW produce a 40K expansion for cults, militia, kroot mercs, rogue traders, etc. Not necessarily a codex but something that broadens the scope for the more unconventional elements that are found in some of the BL novels and are also found in Dark Heresy. If only GW had some kind of publication where they could regularly publish stuff like this. Oh well. 6, your tongue and your cheek seem eternally conjoined. Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2178841 Share on other sites More sharing options...
The emperors chosen Posted November 8, 2009 Share Posted November 8, 2009 -7eAL-, thanks for the link, that will really help. I posted this in the thread I formed, but it can also go here: hello, I've posted on this board for a while, and have commented on several threads. Recently I was in a discussion on a code for renegades this link, and after thinking about it, I decided to make a fan-dex. However, to assure fairness, I want to try and make it a board dex, we all participate, we all assure it is fair. Please Pm if you would like to help Thanks-The emperors chosen Codex Renegades -Throughout the galaxy, there are those who have turned from the light of the Emperor, either by the temptation of chaos, or other reasons. Termed Renegade, these traitors, mutants, and other foul beasts must be purged, lest they forever taint the light of the Emperor HQ Rouge Psyker- as per WH codex Apostate Cardinal- as per WH codex, however the remove the rule that states Traitors do not count toward the maximum troops allowance. Rogue commander- Amongst the Imperium;s armed forces, there are men and women, who, turn renegade. Such individuals are usually charismatic enough to take their entire regiment with them, and thus are seen as major threats to the Imperium. (rules to come later) *there will be power armor included in the dex so it is board legal Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2178845 Share on other sites More sharing options...
Inquisitor Gabriel Lupus Posted November 17, 2009 Author Share Posted November 17, 2009 Sorry been away for a while (wife was in Hospital with DVT after having our new baby :) ). I'd deffinately like to see this thread follow through to a fandex (it was part of the reason I started it - to test the waters as it were). Although I'd love to be really involved in it, current issues at home (as mentioned above) may restrict my participation... Having said that, I'll help as much as I can :) May be worth (unless someone has already done it) setting up a new thread specifically for the fandex? P.S. Wife is now back home and feeling a bit better. The rat poison she has to take - yes, rat poison! - is helping, but she's still struggling and in pain. Link to comment https://bolterandchainsword.com/topic/182658-witchdaemon-hunter-adversaries/page/2/#findComment-2187234 Share on other sites More sharing options...
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