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DH/Wh Inquisitor builds


BigDunc

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I've been back to 40k for 3-4 months now, and in that time I've spent countless hours building theoretical lists. I do the same thing with MMORPGs and character builders. Anyway, I've finally realized the importance and place for building specific lists for specific armies, and then dealing with tournaments when they come.

 

The Diva (ie lowsy winner, sore loser) of our group is also the guy to beat. He plays an aggressive Chaos and recently acquired Necrons and battle wagon Orks. I play mechanized Black Templars, and I believe I've finally found a place a place for Inquisitors in my list, and roles for Assassins (which is the real reason). Before it's said.... as a BT player, I AM allowed to use Inquisitors, as according to my codex, I am not allowed to use units with "psychic powers" with the exception of Grey Knights. If I don't buy psychic powers, I'm good!

 

My original idea was for a flame heavy WH Inquisitor Lord with a Land Raider. 3 Flamers, 4 Combi-Flamers, 2 Docs, a Familiar and a power weapon. This I+Retinue becomes around 200 points and then the non-LRC Land Raider (all be it a planned cool looking LR with Salamander bitz and a dragon-esque paint job) on top of that was a big chunk of change. This set me off the idea of using an Inquisitor. But with the Orks reliance on characters and Necron's Veil of Darkness, I'm relooking at Inquisitors and Assassins. Here's what I have, I would appreciate your thoughts.

 

Against Necrons, I'm keeping it simple. DH Inq Lord w/ BP, PW, 2x Heavy Bolter Servitors, 2x Mystics, 1x Familiar mounted in a Chimera with HF/HB. The purpose is to protect me from Veil of Darkness using Necron Lords, provide fire themselves, but more likely give that free turn of fire to something with more punch... a Vindicator, gaming gods willing? :) I feel like a Callidus would do well in this army to take out Heavy Destroyers, though Whisper wouldn't be that useful. An Eversor could do the same and would be cheaper. A Vindicare might work as well as it'll put down Necrons for good with AP2.

 

Against Orks, I like the idea of a WH Inq Lord with PW, BP, Art Armor, 3x Flamers, 3x Combi Flamer and Carapace, 2x Docs, and 1x Familiar plus the same Chimera from above. 6-7 flame templates plus the Chimera versus a mob of orks? I really do want to make the Diva cry. Might even be overkill. Should I lean more defensively with my Acolytes? Psychic hood? What kind of psychic powers do the Orks have?

 

Against Chaos, I haven't a proper build. I would probably keep it cheap with a psychic hood, mystics, and meltas and probably a rhino. Maybe Psy-equipment.

 

Anyway, appreciate you reading. Thoughts??

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Just keep them cheap as they can get out of hand quickly and become a point sink. My personal favorite, is an elite Inquistor with incinerator (a bargain at 20 pts considering IG pay 20 for a Heavy Flamer) 3 flamer warriors, 2 Mystics, and an acolyte riding in a Rhino with smoke. All this burning goodness and deep strike protection for 158 points. This unit has laid waste to a complete unit of 30 orks in one shooting phase.

Lord Asher: I never realized the incinerator is basically a heavy flamer. Duh. Sounds like the combi-flamers are too much. What do you use the one acolyte for? Just a wound?

 

Justicar Valius: I'm only taking 2 heavy weapons because of only 2 fire points. I also have plenty of anti-tank and don't really need the plasma. I also am not allowed to take psychic powers.

 

The optimal # of I+Retinue seems to be 10, especially for a close in flamer unit. If my opponent shoots before assaulting, I can take 3 familiar casualties (I'm adding a couple to my above builds), automatically fail my 25% morale test and fall back with purity seals. I would have 2 additional bodies to lose before I would not be able to regroup.

 

Thoughts on assassins? The Vindicare almost seems designed to kill Ghazhkull, which the Diva will be fielding. Take a wound with the Hellfire round and see how it psychologically effects the Diva's gameplay. Turn 2, Turbo-Pen and hopefully take 2 wounds. Turn 3 Ghazhkull is probably charging someone and has 2+ invuln..... use the Shield-Breaker. All that is assuming I've popped his transport which is very possible with 3x MM Landspeeders and 3x Vindicators and a few lascannons.

Lord Asher: I never realized the incinerator is basically a heavy flamer. Duh. Sounds like the combi-flamers are too much. What do you use the one acolyte for? Just a wound?

 

The optimal # of I+Retinue seems to be 10, especially for a close in flamer unit. If my opponent shoots before assaulting, I can take 3 familiar casualties (I'm adding a couple to my above builds), automatically fail my 25% morale test and fall back with purity seals. I would have 2 additional bodies to lose before I would not be able to regroup.

 

 

The acolyte is simply a wound, and my set-up is really set up for an elite inquisitor, your idea utilizing the Lord, purity seals, and extra bodies is quite sound though.

You need neither an Inquisitor nor an assassin to beat any of your "Diva's" armies, be it Chaos, Necrons, or Orks.

 

For beating Necrons, your BTs should just beat the snot out of 'em in close combat, job done.

 

Orks should actually be much the same result. Bring along some of your patented LRCs and virtually guarantee a win.

 

Chaos doesn't have any obvious counters, but I do consider the BTs a far stronger army than virtually any Chaos.

 

Which is all to say that bringing along an Inquisitor and Assassin is not actually going to increase the power of your list. It might make it more interesting, but definitely not more potent. It will, in fact, weaken it, make it lose its focus. The BT codex is pretty solid, definitely better than any of the three your Diva utilizes.

 

That said, if you want Inquisitorial oomph, for anti-'crons and anti-Orks, you want Grey Knights. Against Necrons, you can just footslog a couple of big 8-10 model PAGK units and go to town, game over for the 'crons. Against Orks, give 'em an incinerator or two and let them borrow one of your BT LRCs and watch them smash face.

 

GKTs in either situation would be even better. They are especially deadly against Necrons. :D

 

But if you absolutely must use an Inquisitor, I would actually recommend an assaulty Hereticus one. A shooty/deep-strike defensive Malleus Inquisitor isn't really going to be much help against the Diva's armies. (Yes, a case can be made for defending against Chaos, but since the Malleus build would be all but entirely useless against the other two, don't bother.)

 

I'd go for a WH I-lord with an eviscerator, 3 crusaders (or possibly 2 Crusaders and 1 Combat Servitor), 3 acolytes with power weapons and bolt pistols, 2 chirurgeons, and a familiar (just a cheap ablative wound). Give them a ride of some kind -- Rhino, Chimera, Land Raider, borrowed Rhino or LRC -- and you've got something relatively decent. A surprising number of power weapon attacks on the charge, that's for sure!

 

Against these opponents, I'd favor the Eversor over any of the other assassins, though the Callidus can always be useful, too. But the Eversor will just shred whatever he gets into and then take out even more when he blows up. The Vindicare is way too random and undependable to be worth his massive expense.

Against any army that can DS, take the shooty DH Retinue, put them in cover near something you want to protect. Done. It's really the only 'efficient' use of a Inquisitor. Herticus Inquisitors can be a lot of fun in CC, but they're really not a 'good' use of points. Only use them if you're comfortable with losing them (in a glorious push). An alternative is taking a DH Inq in termi armour with Holocause and some cheap retinue members. Good to make a charge and blast the enemy down. You'll lose the Inq and retinue, but you'll take a lot of them with you. Fun! Bad for kill points, though.

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