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Lone Wolf


WG Vrox

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Lone Wolf + MotW + MB for 40 points.

 

The idea is death or glory, adding 80 points of wargear to keep him alive is counterproductive.

 

Keeping him in cover as much as possible is pretty easy when you have only 1 model. Thats a free 4+ invol save.

 

KISS right.

 

In either case a Lone Wolf can be equiped and used in as many ways as flavors of ice cream.

 

Whats your flavor?

 

I know I saw a thread like this, but after 10 pages I gave up searching

Vrox.

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LW, TDA, CF or FB, SS, 2 x Fenrisian Wolves.

 

Run him up the board. Watch shot after shot bounce, or kill his fearless Wolf friends.

 

My other choice would be;

 

PP, FB/PF, 2 x Fenrisian Wolves

 

And get him to jump into a Razorback you bought for a WG TDA Squad. :rolleyes:

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I feel that the abillity to get a mini (who let's face it, is rather cheap in cost!) that can stack TDA, SS and FNP in a nice 2W EW package sohuldn't be passed up.

 

The only time I'd consider PA over TDA for a LW was if I wanted to run one in transport.

 

But a 2+/3++/4+FNP saving mini. It's a joy to behold! :D

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I feel that the abillity to get a mini (who let's face it, is rather cheap in cost!) that can stack TDA, SS and FNP in a nice 2W EW package sohuldn't be passed up.

 

The only time I'd consider PA over TDA for a LW was if I wanted to run one in transport.

 

But a 2+/3++/4+FNP saving mini. It's a joy to behold! :(

 

 

FNP does nothing with a stormshield and TDA. anything that he fails his invul for isn't elegable for FNP right?

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I feel that the abillity to get a mini (who let's face it, is rather cheap in cost!) that can stack TDA, SS and FNP in a nice 2W EW package sohuldn't be passed up.

 

The only time I'd consider PA over TDA for a LW was if I wanted to run one in transport.

 

But a 2+/3++/4+FNP saving mini. It's a joy to behold! :(

 

 

FNP does nothing with a stormshield and TDA. anything that he fails his invul for isn't elegable for FNP right?

 

Anything that will negate his AP2 will go through FNP.

 

But not everything that goes through AP3 will go through FNP :)

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I feel that the abillity to get a mini (who let's face it, is rather cheap in cost!) that can stack TDA, SS and FNP in a nice 2W EW package sohuldn't be passed up.

 

The only time I'd consider PA over TDA for a LW was if I wanted to run one in transport.

 

But a 2+/3++/4+FNP saving mini. It's a joy to behold! :(

 

 

FNP does nothing with a stormshield and TDA. anything that he fails his invul for isn't elegable for FNP right?

 

FNP does plenty because it helps to overcome massive amounts of weak fire directed at him. If you fail a 2+ TDA save from a sling shot FNP is your best friend.

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FNP does plenty because it helps to overcome massive amounts of weak fire directed at him. If you fail a 2+ TDA save from a sling shot FNP is your best friend.

 

This.

 

Evey time a terminator dies to a roll of 1 on a save form a Bolt Pist/Lasgun, I die a little inside. ;) FNP gives me a 50% to save again from those smallfire kills.

 

Sam for any 'standard' CCW 1's as well. Too many times I've had Eldar Pathfinders Rifle-Butt a Termy to death, becuase they were sittign in cover and went first. No more Pathfinders! :P No more! ;)

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TDA, SS, CF for me. With two wolves usually.

 

All other things being equal you need 72 bolter shots to kill him I think.

 

2 wounds-4 FNP saves-24 TDA saves - 48 S4 hits - 72 BS4 shots.

 

Yep.

 

Forget killing stuff. That's what he's for. Soaking up and distracting firepower.

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hmm... this is probably illegal, but since hes immune to istagibbing, would he be able to feel no pain things that do it? a battle cannon for example?

 

Nope.

 

yeah, i didnt think so, it would realy be grasping at straws to argue in any way

 

hmm... this is probably illegal, but since hes immune to istagibbing, would he be able to feel no pain things that do it? a battle cannon for example?

 

On that case, the Lone Wolf receives special "Can't Feel S***" rule.

 

with the exception of ap 1 and 2 S***

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I think 3 Lone Wolves would be quite good, arm them all diffrently for diffrent jobs, and send them off, and hope one or two get in, when i used one, he was really good, and managed to kill 4/5 Zerkers, and held them up, to get my Dread into them to finish them off :)
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