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Lone Wolf


WG Vrox

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Personally I've been using a Lone wolf with Frost axe, plasma pistol and 2 Fenrisian wolves and another with Thunder hammer, Storm shield and 2 feneisian wolves. And well together they cost about 180 points in total but well they've been absolutely beautiful in what they have done in the games I've played with them. The frost axe one as a generally heavy troop/any bike type hunter since well he is geared towards that and the wolves will generally ensure that he gets there with relative safety. The thunder hammer guy is to generally his some larger creatures and hopefully take a few wounds off or at least one or two before he falls beneath the blades of the creature and well he is on freaking hard nut to crack! I've had my lone wolves live in situations that would normally kill normal marines off with ease but they just sat there and kinda went "RAWR!" back and laughed at the enemies pitiful attempts to kill them!

 

But yes I ahve been enjoying my lone wolves since well I think that they are awesome so yeah......the future of using wolf guard/wolf scouts/dreadnaughts/etc is getting very slim with the Lone wolf bad boys running around in my army! :rolleyes:

So very few are running the Lone Wolves with TDA, correct? I think the lack of sweeping advance with the TDA has put me off it a bit, the chance to wipe a squad with 1 guy is great, and he is still incredibly survivable. I am thinking twin WCs would be pretty effective as well. Thoughts please.
So very few are running the Lone Wolves with TDA, correct? I think the lack of sweeping advance with the TDA has put me off it a bit, the chance to wipe a squad with 1 guy is great, and he is still incredibly survivable. I am thinking twin WCs would be pretty effective as well. Thoughts please.

I forgot about sweeping advances. If I got an Ork mob to less than 11 and scored at least 1 wound more than him, my LW could technically run them all down. Brilliant.

I ran two Lone Wolves with just Thunder Hammers and Storm Shields in Power Armor. They still soaked a lot of shots. I feel that adding TDA is defeating thier purpose. I eventually want them to die, and I feel with TDA, I just don't get the same amount of failed Armor Saves.

 

This only applies to kill points. And I like running Thunder Hammers and Storm Shields because my Lone Wolves have a save against Power Weapons in close combat. It's the same as thier regular save, but it's still a good save.

 

I haven't run a Lone Wolf with Fenris Wolves yet. How has that worked out with everyone? Has it just soaked up shots? Added to combat? I'm just curious. I have 6 Dire Wolves that I can't seem to find a spot in my army. With Lone Wolves it would add to the whole feral feel.

I highly recommend a Lone Wolf in TDA with Thunder Hammer & Storm Shield (and two wolves for ablative wounds). I managed to use one earlier today, and along with his two wolves he managed to cleave through an entire BA Death Company and a 10 man Assault Squad. After which he was still howling for more.

 

The only problem I can see with the whole TDA TH & SS, is you'll most likely lose a kill point from your lone wolf refusing to die...

I highly recommend a Lone Wolf in TDA with Thunder Hammer & Storm Shield (and two wolves for ablative wounds). I managed to use one earlier today, and along with his two wolves he managed to cleave through an entire BA Death Company and a 10 man Assault Squad. After which he was still howling for more.

 

The only problem I can see with the whole TDA TH & SS, is you'll most likely lose a kill point from your lone wolf refusing to die...

 

 

If my LW does all that in a single game by himself, then I will concede the kill point :P

My LW in TDA is universally hated by my opponents. He's so hard to kill, I've had him run the entre board length (Damn you DoW! Damn you!), and still reach units camped on my opponents board edge.

 

That being said, he lost me an Annihaltion games tonight. My opponent tried to tie him up, o stop him doing anything, then after making the offending squad retreat (due to no SA in TDA), he was ignored.

 

Giving my opponent the Kill Point at the end of the game to swing a very close match into a win for him.

 

I think I'll try running him in PA. See what his survivabilty is for non annihaltion games, while still remain squishy enough I can run him nto something to kill him, if need be.

That's the spirit! The Lone Wolf does need to get into Valhalla after all! Just along the road there, it's ok for him to beat up everything in his way. :P

 

For a second, I was thinking using a Rune Priest and JoWW to take him out while directing the attack towards an enemy unit.

I notice a few people say the reason they take certain items of wargear is to soak "instakill" weapons. Do people need reminding that Lone Wolves have the Eternal Warrior special rule. Just keep the buggers hugging or moving through cover until they are ready to plow into the squad or character you aim them at.
I notice a few people say the reason they take certain items of wargear is to soak "instakill" weapons. Do people need reminding that Lone Wolves have the Eternal Warrior special rule. Just keep the buggers hugging or moving through cover until they are ready to plow into the squad or character you aim them at.

 

I guess what they really mean is that the wolf soaks attacks that bypass the armor of the TDA *and* Feel No Pain.

I notice a few people say the reason they take certain items of wargear is to soak "instakill" weapons. Do people need reminding that Lone Wolves have the Eternal Warrior special rule. Just keep the buggers hugging or moving through cover until they are ready to plow into the squad or character you aim them at.

 

I guess what they really mean is that the wolf soaks attacks that bypass the armor of the TDA *and* Feel No Pain.

 

That could be it.

 

Still, I think my second point stands. Sooner or later your regular opponents are going to get wise to how effective LW's are and if they have a couple of FW's with them they should still utilise cover as much as possible. For the cost of the wolves and they abilities they provide, it is almost insulting to think of them merely as "ablative" wounds.

MotW is IMHO the only viable alternative to the CF as it is cheap, really good against hordes, and still efficient against rear AV10 vehicles.

 

A Melta Bomb is also a good investment if you don't take a CF as it rerolls hits against Walkers. 6+ with a re-roll is always better than 6+ :D

 

I've gone for 2 with TDA, CF and SS, and one with MotW, Melta Bombs, TDA and SS.

 

They've worked wonders in my previous games and one even survived after killing 8 Plague Marines, a Sorcerer and Chosen, but I was way ahead in terms of KPs :P

since when could you sweeping advance in 5th ed?

 

Now you mention it, I can't find reference to it in the BRB any more.

 

It's strange then that the newest Codex lists under Terminaor armour;

 

Models in Terminator Armour cannot perform a sweeping advance

 

ATSKNF also states;

 

if Space Wolves are caught by a sweeping advance, they are not destroyed

 

Ah, there it is, Sweeping Advances, Page 40 BRB.

 

Phew.

Lone Wolves have been a godsend for me. I've had far too many WG for some time, and now I can offload some of those models into a different warrior running around. All of mine will have PA, no TDA except for the WG.

 

Right now, the one I'm working on has a thunder hammer and a storm shield. Still kinda iffy though, as I'm trying to assemble him in a really awesome pose.

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