Clone Posted October 25, 2009 Share Posted October 25, 2009 Has anyone had any experience with LW's vs Orks? Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2162978 Share on other sites More sharing options...
Draketh Firewind Posted October 25, 2009 Share Posted October 25, 2009 Personally I've been using a Lone wolf with Frost axe, plasma pistol and 2 Fenrisian wolves and another with Thunder hammer, Storm shield and 2 feneisian wolves. And well together they cost about 180 points in total but well they've been absolutely beautiful in what they have done in the games I've played with them. The frost axe one as a generally heavy troop/any bike type hunter since well he is geared towards that and the wolves will generally ensure that he gets there with relative safety. The thunder hammer guy is to generally his some larger creatures and hopefully take a few wounds off or at least one or two before he falls beneath the blades of the creature and well he is on freaking hard nut to crack! I've had my lone wolves live in situations that would normally kill normal marines off with ease but they just sat there and kinda went "RAWR!" back and laughed at the enemies pitiful attempts to kill them! But yes I ahve been enjoying my lone wolves since well I think that they are awesome so yeah......the future of using wolf guard/wolf scouts/dreadnaughts/etc is getting very slim with the Lone wolf bad boys running around in my army! :rolleyes: Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2162996 Share on other sites More sharing options...
surelock Posted October 25, 2009 Share Posted October 25, 2009 So very few are running the Lone Wolves with TDA, correct? I think the lack of sweeping advance with the TDA has put me off it a bit, the chance to wipe a squad with 1 guy is great, and he is still incredibly survivable. I am thinking twin WCs would be pretty effective as well. Thoughts please. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163025 Share on other sites More sharing options...
Clone Posted October 25, 2009 Share Posted October 25, 2009 So very few are running the Lone Wolves with TDA, correct? I think the lack of sweeping advance with the TDA has put me off it a bit, the chance to wipe a squad with 1 guy is great, and he is still incredibly survivable. I am thinking twin WCs would be pretty effective as well. Thoughts please. I forgot about sweeping advances. If I got an Ork mob to less than 11 and scored at least 1 wound more than him, my LW could technically run them all down. Brilliant. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163032 Share on other sites More sharing options...
Ulrickthegrey Posted October 25, 2009 Share Posted October 25, 2009 Yes well a LW with: Power armor Storm Shield Thunderhammer Costs:80 points. A LW with: TDA SS TH Costs: 85 points For 5 points more why not give him the TDA? Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163137 Share on other sites More sharing options...
EricBasser Posted October 25, 2009 Share Posted October 25, 2009 I ran two Lone Wolves with just Thunder Hammers and Storm Shields in Power Armor. They still soaked a lot of shots. I feel that adding TDA is defeating thier purpose. I eventually want them to die, and I feel with TDA, I just don't get the same amount of failed Armor Saves. This only applies to kill points. And I like running Thunder Hammers and Storm Shields because my Lone Wolves have a save against Power Weapons in close combat. It's the same as thier regular save, but it's still a good save. I haven't run a Lone Wolf with Fenris Wolves yet. How has that worked out with everyone? Has it just soaked up shots? Added to combat? I'm just curious. I have 6 Dire Wolves that I can't seem to find a spot in my army. With Lone Wolves it would add to the whole feral feel. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163145 Share on other sites More sharing options...
Mammon Posted October 25, 2009 Share Posted October 25, 2009 Usually the wolves are used to soak up hits from heavier weapons (like lascannons or other instakill hits). If the wolves make into CC then its an extra 4(?) hits or 6(?) on the charge. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163156 Share on other sites More sharing options...
Darksaber Posted October 25, 2009 Share Posted October 25, 2009 I highly recommend a Lone Wolf in TDA with Thunder Hammer & Storm Shield (and two wolves for ablative wounds). I managed to use one earlier today, and along with his two wolves he managed to cleave through an entire BA Death Company and a 10 man Assault Squad. After which he was still howling for more. The only problem I can see with the whole TDA TH & SS, is you'll most likely lose a kill point from your lone wolf refusing to die... Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163457 Share on other sites More sharing options...
WG Vrox Posted October 25, 2009 Author Share Posted October 25, 2009 I highly recommend a Lone Wolf in TDA with Thunder Hammer & Storm Shield (and two wolves for ablative wounds). I managed to use one earlier today, and along with his two wolves he managed to cleave through an entire BA Death Company and a 10 man Assault Squad. After which he was still howling for more. The only problem I can see with the whole TDA TH & SS, is you'll most likely lose a kill point from your lone wolf refusing to die... If my LW does all that in a single game by himself, then I will concede the kill point :P Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163598 Share on other sites More sharing options...
Gentlemanloser Posted October 26, 2009 Share Posted October 26, 2009 My LW in TDA is universally hated by my opponents. He's so hard to kill, I've had him run the entre board length (Damn you DoW! Damn you!), and still reach units camped on my opponents board edge. That being said, he lost me an Annihaltion games tonight. My opponent tried to tie him up, o stop him doing anything, then after making the offending squad retreat (due to no SA in TDA), he was ignored. Giving my opponent the Kill Point at the end of the game to swing a very close match into a win for him. I think I'll try running him in PA. See what his survivabilty is for non annihaltion games, while still remain squishy enough I can run him nto something to kill him, if need be. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163626 Share on other sites More sharing options...
EricBasser Posted October 26, 2009 Share Posted October 26, 2009 That's the spirit! The Lone Wolf does need to get into Valhalla after all! Just along the road there, it's ok for him to beat up everything in his way. :P For a second, I was thinking using a Rune Priest and JoWW to take him out while directing the attack towards an enemy unit. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163639 Share on other sites More sharing options...
HERO Posted October 26, 2009 Share Posted October 26, 2009 My Lone Wolf held up a full Thousand Songs squad + its Sorcerer for 5 turns. He gave up a KP at the end and cost me the game 7-6 Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163673 Share on other sites More sharing options...
Wolfside Posted October 26, 2009 Share Posted October 26, 2009 since when could you sweeping advance in 5th ed? Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163674 Share on other sites More sharing options...
Claydon Posted October 26, 2009 Share Posted October 26, 2009 I notice a few people say the reason they take certain items of wargear is to soak "instakill" weapons. Do people need reminding that Lone Wolves have the Eternal Warrior special rule. Just keep the buggers hugging or moving through cover until they are ready to plow into the squad or character you aim them at. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163733 Share on other sites More sharing options...
Prototype Posted October 26, 2009 Share Posted October 26, 2009 I notice a few people say the reason they take certain items of wargear is to soak "instakill" weapons. Do people need reminding that Lone Wolves have the Eternal Warrior special rule. Just keep the buggers hugging or moving through cover until they are ready to plow into the squad or character you aim them at. I guess what they really mean is that the wolf soaks attacks that bypass the armor of the TDA *and* Feel No Pain. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163800 Share on other sites More sharing options...
Claydon Posted October 26, 2009 Share Posted October 26, 2009 I notice a few people say the reason they take certain items of wargear is to soak "instakill" weapons. Do people need reminding that Lone Wolves have the Eternal Warrior special rule. Just keep the buggers hugging or moving through cover until they are ready to plow into the squad or character you aim them at. I guess what they really mean is that the wolf soaks attacks that bypass the armor of the TDA *and* Feel No Pain. That could be it. Still, I think my second point stands. Sooner or later your regular opponents are going to get wise to how effective LW's are and if they have a couple of FW's with them they should still utilise cover as much as possible. For the cost of the wolves and they abilities they provide, it is almost insulting to think of them merely as "ablative" wounds. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163806 Share on other sites More sharing options...
megamat008 Posted October 26, 2009 Share Posted October 26, 2009 MotW is IMHO the only viable alternative to the CF as it is cheap, really good against hordes, and still efficient against rear AV10 vehicles. A Melta Bomb is also a good investment if you don't take a CF as it rerolls hits against Walkers. 6+ with a re-roll is always better than 6+ :D I've gone for 2 with TDA, CF and SS, and one with MotW, Melta Bombs, TDA and SS. They've worked wonders in my previous games and one even survived after killing 8 Plague Marines, a Sorcerer and Chosen, but I was way ahead in terms of KPs :P Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2163960 Share on other sites More sharing options...
Clone Posted October 27, 2009 Share Posted October 27, 2009 How do LW's fair against things like Deffdreads and Killa Kans? I've been thinking of arming one up with a SS and CF, only problem is he'd have to survive the incoming attacks before he gets to do anything. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2165447 Share on other sites More sharing options...
Gentlemanloser Posted October 27, 2009 Share Posted October 27, 2009 since when could you sweeping advance in 5th ed? Now you mention it, I can't find reference to it in the BRB any more. It's strange then that the newest Codex lists under Terminaor armour; Models in Terminator Armour cannot perform a sweeping advance ATSKNF also states; if Space Wolves are caught by a sweeping advance, they are not destroyed Ah, there it is, Sweeping Advances, Page 40 BRB. Phew. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2165941 Share on other sites More sharing options...
Wolf Guard Nostromo Posted October 27, 2009 Share Posted October 27, 2009 Two flavours: Cheap... MoW, MB or Investment - TDA, TH/CF, SS, 2 wolves Both have their place and both can be scarily effective. My favourite addition to the codex thus far... Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2165952 Share on other sites More sharing options...
LoneSniperSG Posted October 27, 2009 Share Posted October 27, 2009 Lone Wolves have been a godsend for me. I've had far too many WG for some time, and now I can offload some of those models into a different warrior running around. All of mine will have PA, no TDA except for the WG. Right now, the one I'm working on has a thunder hammer and a storm shield. Still kinda iffy though, as I'm trying to assemble him in a really awesome pose. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2166029 Share on other sites More sharing options...
avatar8481 Posted October 27, 2009 Share Posted October 27, 2009 The ones I used chewed through 3 carnifexes in a single game. Chain fist is where it's at. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2166035 Share on other sites More sharing options...
Evilmerlin Posted October 27, 2009 Share Posted October 27, 2009 TDA, Thunderhammer, Storm Shield, Meltabombs. Goes through everything. Monstrous creature? Check. AV14? Check. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2166282 Share on other sites More sharing options...
LoneSniperSG Posted October 28, 2009 Share Posted October 28, 2009 Don't we want to make sure he can die though? Even a half-wristed dice roll can mean he passes his TDA armor save. Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2166339 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted October 28, 2009 Share Posted October 28, 2009 Don't we want to make sure he can die though? Even a half-wristed dice roll can mean he passes his TDA armor save. espcially when coupled with a SS and FNP. WLK Link to comment https://bolterandchainsword.com/topic/182701-lone-wolf/page/2/#findComment-2166365 Share on other sites More sharing options...
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