Jump to content

Tempest Wraith


Omen-maul

Recommended Posts

GW has ruled that units in drop pods count as deep striking before. Its possible Tempest applies to the people inside the drop pod.

 

Again, the way I see it is that if the Drop Pod can protect the guys inside as they travel through the vacuum of space and then as they burn in through the atmosphere, it ought to protect them from the terrestrial psychic storm until they land and disembark.

 

I take it wouldn't count as being open topped until after the test is taken? Because if so that would make it destroyed if it failed due to adding one to the result.

 

Adding one to what result? There is no roll on a damage chart. The vehicle simply become immobilized if it rolls a 1 on a d6 when attempting to travel through difficult terrain. Open-topped only applies when a weapon achieves a glancing or penetrating hit on the vehicle and there is a subsequent roll on the damage chart.

 

V

ok hate to keep beating a dead horse on this subject but after reading the space marine codex the impression i get is that the unit is deep striking and the pod helps to ensure they arrive safley or for units unable to deep strike ......

 

From the space marine codex "A unit that deep strikes Via drop pod may not assault in the turn it arrives."

I really don't see the debate here....

 

Q: What is deep striking?

A: The drop pod.

 

Q: Is the unit deep striking?

A: No

 

Q: Why isn't the unit deep striking?

A: because the vehicle deep struck.

 

Q: What happens to the unit then?

A: It exits the vehicle, sometime AFTER the vehicl has deep struck.

 

Q: So the unit plays no part in the deep striking event?

A: Correct, its all the drop pod (as indicated by its very design, name and description).

 

 

Now in reading the Drop Pod Assault special Rule (pg. 47 IN C:SW and pg. 69 in C:SM):

"A unit that DEEP STRIKES via DROP POD may not assault in the turn it arrives."

 

so to me according to what is written in the drop pod rules in the codices, I would say that both count as deep strinking.

 

if this was already brought up, sorry for re-posting it.

  • 2 weeks later...

Ok Dredging this topic up from the graveyard as the topic came up in a game and would like to see if we can get consent on the subject.

 

After reviewing the rules this is what I get for a summery, please CC, I would like to add this to our FAQ section.

 

Dangerous Terrain Test: Roll a D6 for every model that has entered, left or moved through one more areas of dangerou terrain during its move. . Page 14 BBB

 

Since the power affects all deep striking models and the Drop Pod ends it's move in dangerous terrain, the DP would have to roll for being immobilized, since it is already immobilized upon landing if a 1 came up it would loose its SB/DWML. I don't agree with this but RAW it would seem the case. Fluff wise, I guess the psychic power affected the machine spirit of the drop pod and shorted out its ability to fire the weapon.

 

As for troops, this gets kind hairy, I would have to use the scenario of a transport that is annihilated with a roll of a 6 thus creating a dangrous terriain crater, the troops are forced to disembark into the dangrous terrian, however there is no rule stating they must roll for disembarking into dangrous terrain so I sermise that disembarking from a vehicle does not count as a move.

 

However, if your opponent decided to run their troops instead of shooting in the same turn they performed a deep strike, they would have to take a dangerous terrain test as described under the RUN rule on page 16.

 

How does this sound?

Vrox

Disembarking not counting as normal movement could also be backed up with the "the rhino didnt move- deploy 2", move 6" bit.

 

However Im fairly certain that if you disembark from a normal transport into dangerour terrain your going to have to make the test..... the dangerous terrain from a Explodes result was the transport your in- so why would you have to move "through" it. Your standing more or less where you were, and the Str4 hits you took show all the hell that just happened.

Ok Dredging this topic up from the graveyard as the topic came up in a game and would like to see if we can get consent on the subject.

 

After reviewing the rules this is what I get for a summery, please CC, I would like to add this to our FAQ section.

 

Dangerous Terrain Test: Roll a D6 for every model that has entered, left or moved through one more areas of dangerou terrain during its move. . Page 14 BBB

 

Since the power affects all deep striking models and the Drop Pod ends it's move in dangerous terrain, the DP would have to roll for being immobilized, since it is already immobilized upon landing if a 1 came up it would loose its SB/DWML. I don't agree with this but RAW it would seem the case. Fluff wise, I guess the psychic power affected the machine spirit of the drop pod and shorted out its ability to fire the weapon.

 

Vrox,

 

Why would the Drop Pod lose its ability to shoot its weapon if it were immobilized upon landing in the now Dangerous Terrain?

 

Valerian

Ok Dredging this topic up from the graveyard as the topic came up in a game and would like to see if we can get consent on the subject.

 

After reviewing the rules this is what I get for a summery, please CC, I would like to add this to our FAQ section.

 

Dangerous Terrain Test: Roll a D6 for every model that has entered, left or moved through one more areas of dangerou terrain during its move. . Page 14 BBB

 

Since the power affects all deep striking models and the Drop Pod ends it's move in dangerous terrain, the DP would have to roll for being immobilized, since it is already immobilized upon landing if a 1 came up it would loose its SB/DWML. I don't agree with this but RAW it would seem the case. Fluff wise, I guess the psychic power affected the machine spirit of the drop pod and shorted out its ability to fire the weapon.

 

Vrox,

 

Why would the Drop Pod lose its ability to shoot its weapon if it were immobilized upon landing in the now Dangerous Terrain?

 

Valerian

 

Only if the DP rolled a 1 after landing in dangerous terrain. Since it is already an immoblized vehicle the damage result would move to weapon destroyed.

Ok Dredging this topic up from the graveyard as the topic came up in a game and would like to see if we can get consent on the subject.

 

After reviewing the rules this is what I get for a summery, please CC, I would like to add this to our FAQ section.

 

Dangerous Terrain Test: Roll a D6 for every model that has entered, left or moved through one more areas of dangerou terrain during its move. . Page 14 BBB

 

Since the power affects all deep striking models and the Drop Pod ends it's move in dangerous terrain, the DP would have to roll for being immobilized, since it is already immobilized upon landing if a 1 came up it would loose its SB/DWML. I don't agree with this but RAW it would seem the case. Fluff wise, I guess the psychic power affected the machine spirit of the drop pod and shorted out its ability to fire the weapon.

 

Vrox,

 

Why would the Drop Pod lose its ability to shoot its weapon if it were immobilized upon landing in the now Dangerous Terrain?

 

Valerian

 

Only if the DP rolled a 1 after landing in dangerous terrain. Since it is already an immoblized vehicle the damage result would move to weapon destroyed.

 

Immobilized damage result moving to a Weapon Destroyed is a rule used when someone rolls on the Damage table after achieving a successful Armour Penetration attempt (glancing or penetrating). In the case of the Drop Pod, nobody is rolling on the Damage table, so there is no reason whatsoever within the rules to try to apply a Weapon Destroyed effect to the Pod.

 

V

In that case your saying that Tempest Wrath has no effect on a DP or the unit that it carries? I would think the overall design behind the power would be to cause some sort of effect on any deepstriking unit, a DP and its unit should not be fully protected from it's effect.
In that case your saying that Tempest Wrath has no effect on a DP or the unit that it carries? I would think the overall design behind the power would be to cause some sort of effect on any deepstriking unit, a DP and its unit should not be fully protected from it's effect.

 

Vrox,

 

I'm not saying that there is no effect - on a failed Dangerous terrain roll the Drop Pod is immobilized. It just doesn't matter, as the Drop Pod was going to be an immobile vehicle as soon as it hit the ground anyway.

 

V

Vrox,

 

I'm not saying that there is no effect - on a failed Dangerous terrain roll the Drop Pod is immobilized. It just doesn't matter, as the Drop Pod was going to be an immobile vehicle as soon as it hit the ground anyway.

 

;) Thus no effect :)

 

Yep, them's the breaks. I guess that's what the 35 points gets you - safe ride through the atmosphere, and through any psychic storms that might pop up in your way on the way down to the ground.

 

V

well, could you break the DP's weapon, bring you that much closer to blowing it up?

 

crappy effect, but hey, better than nothing.

 

WLK

 

But why would you break the weapon? Where is the rule that says that you should do that?

  • 2 weeks later...
Ok Dredging this topic up from the graveyard as the topic came up in a game and would like to see if we can get consent on the subject.

 

After reviewing the rules this is what I get for a summery, please CC, I would like to add this to our FAQ section.

 

Dangerous Terrain Test: Roll a D6 for every model that has entered, left or moved through one more areas of dangerou terrain during its move. . Page 14 BBB

 

Since the power affects all deep striking models and the Drop Pod ends it's move in dangerous terrain, the DP would have to roll for being immobilized, since it is already immobilized upon landing if a 1 came up it would loose its SB/DWML. I don't agree with this but RAW it would seem the case. Fluff wise, I guess the psychic power affected the machine spirit of the drop pod and shorted out its ability to fire the weapon.

 

How does this sound?

Vrox

 

Vrox,

 

I've got to revive this topic from the graveyard, too, to admit that I was wrong on my initial assessment. When a vehicle rolls a 1 on it's Dangerous Terrain check it is treated as receiving an Immobilized damage result on the vehicle damage tables. The new version of the Drop Pod description in both Codex Space Wolves and Codex Space Marines (5th Edition versions), says the same thing that when a Drop Pod lands to treat it as if an Immobilized damage result on the vehicle damage tables had been rolled (IIRC it used to just say the Pod became an Immobile vehicle, which is subtly different). Anyway, because you treat each of these results as if you had rolled Immobilized Damage, then the second event would automatically cause the Pod's weapon to be destroyed.

 

I was definitely wrong on this one, and figured I needed to bring up this old thread to set the record straight - I apologize for my earlier obstinance.

 

 

V

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.