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Dreadnought


MadMonk

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And do not forget the shots are twin-linked at BS4. That means 8 of 9 shots will hit (in the long run). In the short run, on average, you will miss about 1 shot for every 2 turns you fire both TL-ACs (or 8 shots). Over a full 6 turn game, 3 of 24 shots. Nothing to sneeze at.

 

However, reality likes to not follow the odds strictly so your results will be up and down. Some times, higher than average misses. Others, lower than average.

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Also, Dual Autocannon SW Dreads make the DA cry. Those plus All TDA armies seem really unfair on them...

 

On the more tactical side, as has been pointed out the S7 shots shred light vehicles and medium infantry a treat. They have their niche vs any army, but are best vs Guard, Eldar and some Ork armies (Dread and Kan or Trukkboyz mostly)

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I had one used against me very effectively, took out my RB, Rhino and a few stuns type results on my Vindicator, finally took him down in CC with a Chain Fist. It's one of those units that will first get overlooked by your opponent for other targets allowing it to have its way for at least 2 turns. Very nice unit to keep back along side a Whirlwind or LF squad for CC backup, he may not get the DCCW, but at least he has 2 A at St 6.

 

The Dread will give you anti ---light armor 13 and down, skimmer, horde, wounds bikes and jetbikes on 2+, walker.. just about anything other than AV 14. So yeah for 125, very very nice option.

 

If you take one and use it along with a Vindi, it will pop the top of transports and the Vindi will clean up the mess that comes out.

 

Vrox.

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In TACTICA ASTARTES there is a post called "rifleman dreadnought", with fors and againsts. For AV 12 the TL LC makes a good case for itself. It does all depend what job you want done really....

 

Geek alert.

 

Probability table for TwinLinked Lascannon at BS 4 vs AV 12.

 

To hit chance: 12% Miss + 88% Hit.

 

Percentage result within hit results: 88% / 6 = 14.67%

 

NON penetration = 2 in 6. 14.67% x 2 = 29.33%

 

Glance = 1 in 6. 14.67%

 

Penetration = 3 in 6. 14.67% x 3 = 44%

 

THEREFORE: Miss of 12% + NON Penetration of 29.33% = 41.33%

Glance of 14.67%

Penetration of 44.00%

 

equal 100%.

 

 

Probability table for TwinLinked AutoCannon at BS 4 vs AV 12.

 

It is a lot of fluffing about but here are the end results:

 

NO RESULT [eg)2xmiss;miss + no pen.; no pen. + miss; 2x no pen.]: 49.4%

1 Glance: 20.72%

1 Pen: 20.72%

2 Glance: 2.15%

1 Glance + 1 Pen: 4.3%

2 Pen: 2.15%

 

equal 99.44% [sorry about rounding for 2 decimal places early]

 

 

SUMMARY: Lascannon is more likely to get a meaningful hit on AV 12; 41 v 49 per cent of an ineffective shot.

Lascannon is less likely to get a Glancing shot on AV 12; 14 v 23 (g and g + g)

Lascannon is more likely to get a Penetrating shot on AV 12; 44 v 27 (p and p+g and p+p)

 

CONCLUSION: IMO, TL Lascannon is more effective versus AV 12 than TL Autocannon. Points wise Autocannon (and could win in a bang-for-buck test) is excellent but AC will struggle to damage at higher Armour Values.

 

This is the point of my numbers. For x points more for a LC instead of an AC it would be worth dropping a marine for some reliable stopping power. An AC offers some all-round ability, it can kill men and light-armour. But Marines with bolters can already kill men but can't kill AV 11. The LCs ability to stop armour is something the Marines need and does it well. The AC pinches the Marines work (by killing men) but doesn't do a great job on armour.

 

If you've bought the right-sized spanner, don't buy an adjustable-wrench to also do up nuts and hit things, buy a dedicated hammer....

 

What do you guys think of this?

 

Yes I have quoted myself & not for the first time.... what can I say? - I like my point! :P :P ;) So what is narcissism?

 

WolfLordLars said

Looks good.. but where do you get the autocannons from? Or any of the other weapon options?

 

Forge World makes them.... so they are not cheap :(

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I know right?!

 

DCCW = i4 S10 power weapon. :devil:

 

Dead Nobz, Warboss, TWC, Terminators, Battlesuits, Necrons and often tanks with but a blow.

 

Then with WTN for 3+ or AAC for 75% hits, I mean seriously that is something I am reluctant to leave at home.

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I always think of this....

 

http://www.kent.net/robotech/mecha/rdf/raidar-x.gif

 

To Wispy....Dont forget that a dread can serve multiple purpose...great at long range...and is good to sit back and tie up any DS units that get to close to stationary units in your back edge.

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I'll say one thing about the double autocannons: I always wanted to convert a dreadnought-with-autocannons riding on top of a chimera, roof half caved-in. The idea being is the needed anti-air FAST, so an allied dreadnought climbed atop a chimera and ordered the guardsmen to drive him where he wanted. It'd be a count's-as hydra. :D
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I have the FW parts to make two of these.

 

Tactically garbage, maybe to some generals.

 

But sometimes you just have to pick stuff just because it looks cool.

 

I have many things in armies over the years that are added just for that reason. Sometimes they work, sometimes not.

 

Who cares.

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tactically garbage is just rubbish, its brilliant for taking down vehicles with armour 10 from the rear, better than a multi melta, and great for adding firepower to a long fang unit with horde killing weapons, or taking out light transports for the long fangs to churn up.

 

plus riflemen dreadnoughts look great, thats all that matters

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tactically garbage is just rubbish, its brilliant for taking down vehicles with armour 10 from the rear, better than a multi melta, and great for adding firepower to a long fang unit with horde killing weapons, or taking out light transports for the long fangs to churn up.

 

plus riflemen dreadnoughts look great, thats all that matters

and its good for AV 11, which is what i use mine for. its not a matter of heavy tanks destruction. that is what melta is for!! and i have a lot of that

 

and enough with the negative waves already. (nice pic)

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They're nice but the take a precious Elite slot, which I always fill with Lone Wolves and the odd Wolf Scout pack.

 

Plus Rune Priests do the same job for cheaper with Living Lightning and a Chooser of the Slain.

 

Their range is unlimited, with more or less the same number of hits, and can fire from the safety of a Rhino hatch.

 

Even if the Rhino is stunned or destoyed, they can still get out and fire, while you only need to glance the Dread to prevent it from firing.

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