MadMonk Posted October 25, 2009 Share Posted October 25, 2009 Has anyone used this set up I have been eyeing it. The ability to shot 4 str7 shoots a turn looks good has anyone try this or opion on this? Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/ Share on other sites More sharing options...
Volth Posted October 25, 2009 Share Posted October 25, 2009 Autocannons are awesome, one of the most versatile heavy weapons in my eyes. I see this set up especially shining against Eldar or Orks. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163451 Share on other sites More sharing options...
Commander Remiel Posted October 25, 2009 Share Posted October 25, 2009 And do not forget the shots are twin-linked at BS4. That means 8 of 9 shots will hit (in the long run). In the short run, on average, you will miss about 1 shot for every 2 turns you fire both TL-ACs (or 8 shots). Over a full 6 turn game, 3 of 24 shots. Nothing to sneeze at. However, reality likes to not follow the odds strictly so your results will be up and down. Some times, higher than average misses. Others, lower than average. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163468 Share on other sites More sharing options...
Oldenhaller Posted October 25, 2009 Share Posted October 25, 2009 can i put down my exterminator as a counts as :) does look good...am looking at a drop dread army and seeing how well it'll work as the baseline fire support ~O Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163503 Share on other sites More sharing options...
Spazmonkey Posted October 25, 2009 Share Posted October 25, 2009 Hrrrmmmmm I actually may try this... While I think Dreads are cool, i could never justify taking one as in my opinion they are lacking some what... But with this Kit out they could be worth a look... Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163508 Share on other sites More sharing options...
MadMonk Posted October 25, 2009 Author Share Posted October 25, 2009 Thanks for the response on this topic other reason I might room for this guy is the nid dex coming can blast holes in warriors etc Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163516 Share on other sites More sharing options...
Vassakov Posted October 25, 2009 Share Posted October 25, 2009 Also, Dual Autocannon SW Dreads make the DA cry. Those plus All TDA armies seem really unfair on them... On the more tactical side, as has been pointed out the S7 shots shred light vehicles and medium infantry a treat. They have their niche vs any army, but are best vs Guard, Eldar and some Ork armies (Dread and Kan or Trukkboyz mostly) Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163531 Share on other sites More sharing options...
wiplash Posted October 25, 2009 Share Posted October 25, 2009 used it today against eldar, was great against aspect warriors, 3+ to hit 2+ to wound (cant remember if they get saves or not!!) but the tanks and wraithlords etc didnt work at all Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163542 Share on other sites More sharing options...
WG Vrox Posted October 26, 2009 Share Posted October 26, 2009 I had one used against me very effectively, took out my RB, Rhino and a few stuns type results on my Vindicator, finally took him down in CC with a Chain Fist. It's one of those units that will first get overlooked by your opponent for other targets allowing it to have its way for at least 2 turns. Very nice unit to keep back along side a Whirlwind or LF squad for CC backup, he may not get the DCCW, but at least he has 2 A at St 6. The Dread will give you anti ---light armor 13 and down, skimmer, horde, wounds bikes and jetbikes on 2+, walker.. just about anything other than AV 14. So yeah for 125, very very nice option. If you take one and use it along with a Vindi, it will pop the top of transports and the Vindi will clean up the mess that comes out. Vrox. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163609 Share on other sites More sharing options...
WolfLordLars Posted October 26, 2009 Share Posted October 26, 2009 Looks good.. but where do you get the autocannons from? Or any of the other weapon options? Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163616 Share on other sites More sharing options...
Toasterfree Posted October 26, 2009 Share Posted October 26, 2009 you have to get them from FW. I have one with twin ACs and i love it! its my transport buster and it works really well. And after transports are dead it becomes infantry killer Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163638 Share on other sites More sharing options...
Marshal Wilhelm Posted October 26, 2009 Share Posted October 26, 2009 In TACTICA ASTARTES there is a post called "rifleman dreadnought", with fors and againsts. For AV 12 the TL LC makes a good case for itself. It does all depend what job you want done really.... Geek alert. Probability table for TwinLinked Lascannon at BS 4 vs AV 12. To hit chance: 12% Miss + 88% Hit. Percentage result within hit results: 88% / 6 = 14.67% NON penetration = 2 in 6. 14.67% x 2 = 29.33% Glance = 1 in 6. 14.67% Penetration = 3 in 6. 14.67% x 3 = 44% THEREFORE: Miss of 12% + NON Penetration of 29.33% = 41.33% Glance of 14.67% Penetration of 44.00% equal 100%. Probability table for TwinLinked AutoCannon at BS 4 vs AV 12. It is a lot of fluffing about but here are the end results: NO RESULT [eg)2xmiss;miss + no pen.; no pen. + miss; 2x no pen.]: 49.4% 1 Glance: 20.72% 1 Pen: 20.72% 2 Glance: 2.15% 1 Glance + 1 Pen: 4.3% 2 Pen: 2.15% equal 99.44% [sorry about rounding for 2 decimal places early] SUMMARY: Lascannon is more likely to get a meaningful hit on AV 12; 41 v 49 per cent of an ineffective shot. Lascannon is less likely to get a Glancing shot on AV 12; 14 v 23 (g and g + g) Lascannon is more likely to get a Penetrating shot on AV 12; 44 v 27 (p and p+g and p+p) CONCLUSION: IMO, TL Lascannon is more effective versus AV 12 than TL Autocannon. Points wise Autocannon (and could win in a bang-for-buck test) is excellent but AC will struggle to damage at higher Armour Values. This is the point of my numbers. For x points more for a LC instead of an AC it would be worth dropping a marine for some reliable stopping power. An AC offers some all-round ability, it can kill men and light-armour. But Marines with bolters can already kill men but can't kill AV 11. The LCs ability to stop armour is something the Marines need and does it well. The AC pinches the Marines work (by killing men) but doesn't do a great job on armour. If you've bought the right-sized spanner, don't buy an adjustable-wrench to also do up nuts and hit things, buy a dedicated hammer.... What do you guys think of this? Yes I have quoted myself & not for the first time.... what can I say? - I like my point! :P :P ;) So what is narcissism? WolfLordLars said Looks good.. but where do you get the autocannons from? Or any of the other weapon options? Forge World makes them.... so they are not cheap :( Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163640 Share on other sites More sharing options...
Grey Mage Posted October 26, 2009 Share Posted October 26, 2009 I enjoy the TLAC dread, but dont own one myself. While I wouldnt speak out against it, I hate leaving my DCCW at home. Absolutely hate it. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163683 Share on other sites More sharing options...
Marshal Wilhelm Posted October 26, 2009 Share Posted October 26, 2009 I know right?! DCCW = i4 S10 power weapon. :devil: Dead Nobz, Warboss, TWC, Terminators, Battlesuits, Necrons and often tanks with but a blow. Then with WTN for 3+ or AAC for 75% hits, I mean seriously that is something I am reluctant to leave at home. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163699 Share on other sites More sharing options...
lunchb0x Posted October 26, 2009 Share Posted October 26, 2009 I love running the twin autocannon, and I also love autocannon and assault cannon. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163706 Share on other sites More sharing options...
Wispy Posted October 26, 2009 Share Posted October 26, 2009 The dreadnought CCW is one of the Space Marines few S10 weapons, so I'm reluctant to leave him without it. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163722 Share on other sites More sharing options...
lunchb0x Posted October 26, 2009 Share Posted October 26, 2009 I always think of this.... http://www.kent.net/robotech/mecha/rdf/raidar-x.gif To Wispy....Dont forget that a dread can serve multiple purpose...great at long range...and is good to sit back and tie up any DS units that get to close to stationary units in your back edge. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163729 Share on other sites More sharing options...
Wispy Posted October 26, 2009 Share Posted October 26, 2009 I get where you're coming fromLunchbox, but since I'm often foot slogging, it's really important to have the dreads with me, strength at 10, right beside my troops. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163751 Share on other sites More sharing options...
lunchb0x Posted October 26, 2009 Share Posted October 26, 2009 ahh I see. Well why not run 1 as long range support, and another as a hand to hand beast? Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163794 Share on other sites More sharing options...
Quillen Posted October 26, 2009 Share Posted October 26, 2009 They look amazing, but tacticly garbage. Twin Las Cannons and a missile Launcher will do way more damage and the parts come in the box. PS I liove the Rifleman. One of the all time best looking Mechs. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163849 Share on other sites More sharing options...
Wispy Posted October 26, 2009 Share Posted October 26, 2009 I'll say one thing about the double autocannons: I always wanted to convert a dreadnought-with-autocannons riding on top of a chimera, roof half caved-in. The idea being is the needed anti-air FAST, so an allied dreadnought climbed atop a chimera and ordered the guardsmen to drive him where he wanted. It'd be a count's-as hydra. :D Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163864 Share on other sites More sharing options...
Marek Grimfang Posted October 26, 2009 Share Posted October 26, 2009 I have the FW parts to make two of these. Tactically garbage, maybe to some generals. But sometimes you just have to pick stuff just because it looks cool. I have many things in armies over the years that are added just for that reason. Sometimes they work, sometimes not. Who cares. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2163992 Share on other sites More sharing options...
King Tiger Posted October 26, 2009 Share Posted October 26, 2009 tactically garbage is just rubbish, its brilliant for taking down vehicles with armour 10 from the rear, better than a multi melta, and great for adding firepower to a long fang unit with horde killing weapons, or taking out light transports for the long fangs to churn up. plus riflemen dreadnoughts look great, thats all that matters Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2164017 Share on other sites More sharing options...
Toasterfree Posted October 26, 2009 Share Posted October 26, 2009 tactically garbage is just rubbish, its brilliant for taking down vehicles with armour 10 from the rear, better than a multi melta, and great for adding firepower to a long fang unit with horde killing weapons, or taking out light transports for the long fangs to churn up. plus riflemen dreadnoughts look great, thats all that matters and its good for AV 11, which is what i use mine for. its not a matter of heavy tanks destruction. that is what melta is for!! and i have a lot of that and enough with the negative waves already. (nice pic) Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2164205 Share on other sites More sharing options...
megamat008 Posted October 26, 2009 Share Posted October 26, 2009 They're nice but the take a precious Elite slot, which I always fill with Lone Wolves and the odd Wolf Scout pack. Plus Rune Priests do the same job for cheaper with Living Lightning and a Chooser of the Slain. Their range is unlimited, with more or less the same number of hits, and can fire from the safety of a Rhino hatch. Even if the Rhino is stunned or destoyed, they can still get out and fire, while you only need to glance the Dread to prevent it from firing. Link to comment https://bolterandchainsword.com/topic/182897-dreadnought/#findComment-2164269 Share on other sites More sharing options...
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