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Least Survivable Unit


yodaid764

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What Marine unit in your opinion is the least survivable? With things like Drop Dread and Teleporting Terminators, what unit is most likely to bite the dust after it makes it's appearance on the board?

For me, I think the standard marine assault squad takes #1. By the time they reach a viable unit, they have typically come under fire losing a few brothers. Then they charge whatever. That initial attack usually does some damage. But the retalitory strike they suffer after that can often leave them entierly destroyed or close to it.

My second choice would be my Sternguard. The big difference here is that the SG at least can do serious enough damage to more than make up their points cost and with Pedro count as scoring. The Assault Marines seem more of an annoyance to my opponent.

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Vanguard - They're assault marines, only without jumppacks, horribly overpriced, and the exact same survivability.

 

Thunderfire cannon - really really easy to destroy.

 

Land Speeder Storm - basically a free KP, bolters can wreck it.

 

Tigurius - not even a 5+ invulnerable save for all those points.

Landspeeders? Really? Mine hardly ever gets destroyed.

What are they equipped with?

 

A squadron of MM/HF speeders usually draws TONS of fire. A typhoon squadron draws a bit less, but is still high on most people's priorities.

 

They also get pwned on 4+ on the vehicle damage chart, because they're in a squadron, so lots of people rely on that when they shoot the speeders.

I only have 1 LS and I run it with either a heavy bolter or a Multi Melta depending on what Im facing. Usually my opponents are too focused on the vindicator, Sternguard or my command element to pay much attention to one speeder. And that blatant ignorance is what leaves the LS to cause havoc by hitting targets and earning its points back.

1 LS isn't much of a threat, so it's normal that your opponents ignore it. It is, after all, only one melta shot that may or may do anything.

 

3 MM/HF LS in a squadron on the other hand are like a gun in a knife fight. If you got vulkan to boost them, they suddenly become priority number one for your opponent, as they can reliably destroy any vehicle in the game (except the monolith and some eldar tanks, eh) as well as murder infantry like it's nothing.

 

Likewise, 3 typhoons standing at ~30" range, firing 6 krak missiles + 9 heavy bolter shots per turn tend to do tons of damage, and hence the enemies fear them and do their best to wreck them. :D

I rarely see my Thunderfire Cannon go down, I think that is more about people not seeing them very often and not understanding the destruction they can wrought. Once people know about it I seem them pour fire into it all the time. I seem to be really lucky with my cover saves.

 

I really love the idea of Sternguard but I see people get over zealous with them all the time.

 

My vote goes for the humble Rhino though. Quite possibly the best unit in the codex is also the most likely to die in a game. Face it, you will more than likely always lose a Rhino or two no matter what you do.

What Marine unit in your opinion is the least survivable? With things like Drop Dread and Teleporting Terminators, what unit is most likely to bite the dust after it makes it's appearance on the board?

For me, I think the standard marine assault squad takes #1. By the time they reach a viable unit, they have typically come under fire losing a few brothers. Then they charge whatever. That initial attack usually does some damage. But the retalitory strike they suffer after that can often leave them entierly destroyed or close to it.

My second choice would be my Sternguard. The big difference here is that the SG at least can do serious enough damage to more than make up their points cost and with Pedro count as scoring. The Assault Marines seem more of an annoyance to my opponent.

For me?

 

The unit that just found out it was 1/2" out of assault range of three squads of tau battlesuits.

 

Otherwise- fenrisian wolves- moves like infantry and has a 6+ save.

servitors, basicly body bags. If not that then I would say librarians: not only can they kill themselves but they have no invunerable saves or 2+ armour save bar terminator armour which then boots the points up big time along. Even witha SS only 2 wounds so your opponent knows to just level him a squad of fire a turn and he should die soon.
Agreed on the Servitors. The only thing that keeps me from fielding them as cheap Plasma Cannons is the fact that a stiff breeze effectively eliminates them. I would go second with LSS; it's basically a DE Raider with less capacity and the Scout ability, which can actually make it more vulnerable. Wouldn't call them bad, however; just flimsy and vulnerable.

Land Raider.

 

No, seriously. When I put my raider on the table, one of two things happen:

1. People try to ignore it, figuring they could never beat the armor save.

2. People fire EVERYTHING THEY HAVE AT IT THAT COULD POSSIBLY HARM IT and they pop it turn one or turn two.

For me, it's normally my Sternguard squad, though that tends to make Vulkan mad and start cutting the opposing army to pieces.

 

Overall? I'd say it's the usual suspects, like Land Speeders (especially Storms), the glass cannon that is the Thunderfire, Scout squad I'd put in as well when they aren't in cover with camo cloaks, and HQ choices without an Inv Save.

For me i'd say Dreadnaughts - double hard in CC with no powerfisty types or non melta bomb types but the slow pace of them can leave them vulnerable, like alot ...

 

also vindicators, people try to avoid the pie plate of death so i end up moving it and taking every living heavy weapon possible into it ....

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