BLACKHWK Posted October 27, 2009 Share Posted October 27, 2009 So ive played with my space wolves for the past 5 years i USED to understand what i was doing but, the new 'dex has me flipped over backwards. Wolf scouts are they really worth it ? they seem to have lost some of their major advantages and have been replaced by other units. If i was going to run them what would be a good combo for them. I was thinking just bolters ,a missle launcher,and mark of wulfen and use them to pop tanks and contest objectives. Link to comment https://bolterandchainsword.com/topic/183126-wolf-scouts/ Share on other sites More sharing options...
Hfran Morkai Posted October 27, 2009 Share Posted October 27, 2009 What have they lost? On a roll of 3+ you choose whichever edge they come on, perfect if you need some support back at your lines. Sure on a 1 or a 2 they turn up on a side edge but that's not a major issue. Definitely worth it in my opinion. Link to comment https://bolterandchainsword.com/topic/183126-wolf-scouts/#findComment-2166208 Share on other sites More sharing options...
gojira316 Posted October 27, 2009 Share Posted October 27, 2009 Wolf Scouts are awesome. On a 3+ they arrive from any board edge. Give them Melta Bombs and a Meltagun and you'll be breaking armor left and right. You'll need to take squads of 8-10 in case you're playing against horde lists so they have more punch in combat. Other than that there really aren't any significant drawbacks to using them. Link to comment https://bolterandchainsword.com/topic/183126-wolf-scouts/#findComment-2166240 Share on other sites More sharing options...
SJumppanen Posted October 27, 2009 Share Posted October 27, 2009 Also note that now you can get many squads of them with OBEL rule. Link to comment https://bolterandchainsword.com/topic/183126-wolf-scouts/#findComment-2166259 Share on other sites More sharing options...
muzzyman1981 Posted October 27, 2009 Share Posted October 27, 2009 I am also of the opinion that Wolf Scouts are worth it if you are even suspecting of facing armor. Link to comment https://bolterandchainsword.com/topic/183126-wolf-scouts/#findComment-2166271 Share on other sites More sharing options...
BLACKHWK Posted October 27, 2009 Author Share Posted October 27, 2009 I just think of them as a wasted kill point ive had them come into the game and do nothing and get absolutly destroyed. I would take them if they where a troop choice to hold objectives but, in fifth ed all they can do is contest Link to comment https://bolterandchainsword.com/topic/183126-wolf-scouts/#findComment-2166287 Share on other sites More sharing options...
nurglespuss Posted October 27, 2009 Share Posted October 27, 2009 What wolf scouts do, is make your opponent deploy his existing/take new units, to specifically watch out for them on his rear lines, thats a major phsychological advantage right there. I personally don't use them (as It doesn't fit my theme) but, in my other armies when facing space wolves, I've always had something held back to deal with them. Link to comment https://bolterandchainsword.com/topic/183126-wolf-scouts/#findComment-2166290 Share on other sites More sharing options...
Ullr Direfang Posted October 28, 2009 Share Posted October 28, 2009 i would say that they are the same as they were, and kitting them out the same tends to work well also. i would also like to say that you can have all you wolf scouts OBEL and you can have the units have ten guys now. with the changes to points (for the codex as a whole, i don;t have my old copy to compare for the scouts them selves right now) i actually can still run my squad at the same points as i did before. they down side i see is that they were once my anti-tank unit.... now i can get my longfangs on they board and for 75 points more have a little more punch from turn 1. i still run my scouts but am working on changing them to fit a more universal roll. and the as stated "messing with my enemy's mind". Link to comment https://bolterandchainsword.com/topic/183126-wolf-scouts/#findComment-2166326 Share on other sites More sharing options...
BLACKHWK Posted October 28, 2009 Author Share Posted October 28, 2009 I think im begining to understand thier overall purpose but, the question still stands on what to give them....I want them to have a punch and not cost me the game if they die as a free kill point. Because 5 guys in your enemy's deployment zone is never a win situation I guess they would be really good at supporting a drop pod army because the dnt have to slogg across the board Link to comment https://bolterandchainsword.com/topic/183126-wolf-scouts/#findComment-2166381 Share on other sites More sharing options...
LoneSniperSG Posted October 28, 2009 Share Posted October 28, 2009 I think im begining to understand thier overall purpose but, the question still stands on what to give them....I want them to have a punch and not cost me the game if they die as a free kill point. Because 5 guys in your enemy's deployment zone is never a win situation I guess they would be really good at supporting a drop pod army because the dnt have to slogg across the board Ideally if you're going to OBEL them like that, you have something else to divide the enemy's attention. OBEL is really only useful against enemy armor in our case, methinks. Link to comment https://bolterandchainsword.com/topic/183126-wolf-scouts/#findComment-2166556 Share on other sites More sharing options...
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