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Wolf Scouts?


BLACKHWK

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So ive played with my space wolves for the past 5 years i USED to understand what i was doing but, the new 'dex has me flipped over backwards.

 

Wolf scouts are they really worth it ?

 

they seem to have lost some of their major advantages and have been replaced by other units.

 

If i was going to run them what would be a good combo for them.

 

I was thinking just bolters ,a missle launcher,and mark of wulfen and use them to pop tanks and contest objectives.

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Wolf Scouts are awesome. On a 3+ they arrive from any board edge. Give them Melta Bombs and a Meltagun and you'll be breaking armor left and right. You'll need to take squads of 8-10 in case you're playing against horde lists so they have more punch in combat. Other than that there really aren't any significant drawbacks to using them.
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What wolf scouts do, is make your opponent deploy his existing/take new units, to specifically watch out for them on his rear lines, thats a major phsychological advantage right there.

 

I personally don't use them (as It doesn't fit my theme) but, in my other armies when facing space wolves, I've always had something held back to deal with them.

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i would say that they are the same as they were, and kitting them out the same tends to work well also. i would also like to say that you can have all you wolf scouts OBEL and you can have the units have ten guys now. with the changes to points (for the codex as a whole, i don;t have my old copy to compare for the scouts them selves right now) i actually can still run my squad at the same points as i did before.

 

they down side i see is that they were once my anti-tank unit.... now i can get my longfangs on they board and for 75 points more have a little more punch from turn 1. i still run my scouts but am working on changing them to fit a more universal roll. and the as stated "messing with my enemy's mind".

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I think im begining to understand thier overall purpose but, the question still stands on what to give them....I want them to have a punch and not cost me the game if they die as a free kill point. Because 5 guys in your enemy's deployment zone is never a win situation

 

I guess they would be really good at supporting a drop pod army because the dnt have to slogg across the board

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I think im begining to understand thier overall purpose but, the question still stands on what to give them....I want them to have a punch and not cost me the game if they die as a free kill point. Because 5 guys in your enemy's deployment zone is never a win situation

 

I guess they would be really good at supporting a drop pod army because the dnt have to slogg across the board

 

Ideally if you're going to OBEL them like that, you have something else to divide the enemy's attention. OBEL is really only useful against enemy armor in our case, methinks.

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