PhoenixFlame Posted October 28, 2009 Share Posted October 28, 2009 This is my first local tournament since the new Wolf Dex showed up so I'll be detailing a battle report as it happens in hopes my fellow generals can derive some use from it. The format of the competition is as follows. (please feel free to make any comments/ask for any details that seem pertinent to you) 4 matches, one per week starting the 31st (I will update with results and details as each game concludes) Our point limit was 2000 points with the addition limitation that no more than 500 points each could be spent in the following selections: HQ, Elite, Fast Attack, Heavy Support Additionally no less than 800 points could be spent on our Troop selections. All games are played over eight turns and deployment/scenario is determined by dice roll from the following options 1. Seize Ground; 5 Objectives placed in the same configuration as pips on a dice (one in each quarter and one in the center. Deployment Pitched Battle. Scoring: Each objective held 4 points, each objective contested with a scoring unit 2 points. Ties to be decided via Victory points. 2. Capture and Control, as per BRB Deployment: Dawn of War Scoring: each objective held is worth 10 points, each contested with a scoring unit is worth 5. Ties decided by Victory Points 3. Annihilation Deployment: Spearhead Scoring: 1 point for every 100 Victory Points of your opponents list you've destroyed. 4. Seize Ground: 3 Objectives, one in the center two in unoccupied table conerners Deployment: Diagonal Scoring: 8 points for holding the center objective, 6 points for holding either corner and 1/2 points for any objective contested with a scoring unit. 5-6 Reroll Army List List Total: 1997 pts All point totals listed in { } are total values for that selection type (ie troops, HQ, etc.) All Point totals listed in [ ] are total values for that Unit HQ {275} Logan ~ 275 Troops {832} Squads: 1. First Squad [260] 1x Wolf Guard w/ Heavy Flamer, Power Fist & Terminator Armor 1x Wolf Guard w/ x2 Wolf Claws & Terminator Armor 1x Wolf Guard w/ Storm bolter, Chain fist & Terminator Armor 1x Wolf Guard w/ Storm bolter, Power Weapon & Terminator Armor 2x Wolf Guard w/ Storm Bolter, Frost Sword & Terminator Armor 2. Second Squad [207] 2x Wolf Guard w/ Assultcannon, power fist & Terminator Armor 8x Wolf Guard w/ Close Combat Weapon, Bolt Gun, Frag and Krak Gernades, Power Armor 3. Third Squad [160] 1x Wolf Guard w/ Assultcannon, power fist & Terminator Armor 3x Wolf Guard w/ Close Combat Weapon, Bolt Pistol, Frag and Krak Gernades, Power Armor 1x Wolf Guard w/ Storm Bolter, Power Fist & Terminator Armor 4. Fourth Squad [205] 1x Wolf Guard w/ Assultcannon, Power fist & Terminator Armor 1x Wolf Guard w/ Storm Bolter, Power Fist & Terminator Armor 1x Wolf Guard w/ Storm bolter, Chain fist & Terminator Armor 1x Wolf Guard w/ Storm Bolter, Power Weapon & Terminator Armor 1x Wolf Guard w/ Close Combat Weapon, Bolt Pistol, Frag and Krak Gernades, Power Armor Elite {420} 1. First Elite Venerable Dreadnought [180] - Assault Cannon, Dreadnough Close Combat Arm (w/ storm bolter), Search Light, Smoke Launcher 2. Second Elite Venerable Dreadnought [180] - Assault Cannon, Dreadnough Close Combat Arm (w/ storm bolter), Search Light, Smoke Launcher 3. Third Elite Lone Wolf [60] ~Mark of the Wulfen ~Terminator Armor Heavy {500} 1. First Heavy Land Raider Crusader [260] ~Stock + Strom Bolter 2. Second Heavy Long Fangs [165] (240) <-- Parenthetical value includes Razorback transport ~ 1x Squad Leader ~ 2x Long Fangs w/Plasma Cannon ~ 2x Long Fangs w/Lazcannon ~ Razorback dedicated transport [75] ~ Twin Linked Lazcannon ______________________________________________________________________________________ General Battle Doctrine Deployment Logan + Squad 1 deploy w/Land Raider slightly off of center Both Ven Dreads Deploy in flanking positions to the Land Rader Long Fangs deploy in razorback behind Land Raider Lone Wolf deploys to the other side of the deployment area Squads 2-4 deploy behind him First Turn/General Tactics Land Raider is there to soak fire and get Logan et al into assault range Dreadnoughts are there to soak fire Razorback is mobile anti-armor Long Fangs stand back and drop blasts / pick off armor or ICs Logan + 1st Squad dive into a scoring unit, rinse repeat I expect to lose all of the above force except maybe Long Fangs Lone Wolf heads down the board edge to mix it up with the first scoring unit or IC he can find and generally mucks up the works, I expect to lose him also (surprise :D ) Squad 3 caps the nearest objective and digs in Squad 2 moves toward the next nearest objective and digs in (if occupied stays at the edge of firing range and pours fire into anything there Squad 4 moves up lightly to the inside of the Lone Wolf and supports him waiting for the chance to cap or contest an objective. Obviously this is a very loose starting method which will be morphed as deployment and each turn unfolds. Below is the battle report for each round (sections to be filled in as the are completed) Round 1 Army Faced Points Scored Outcome Summery Round 2 Army Faced Points Scored Outcome Summery Round 3 Army Faced Points Scored Outcome Summery Round 4 Army Faced Points Scored Outcome Summery Note to Mods: if any of the data here in is deemed too detailed for copyright etc. let me know and I'll be happy to edit this post. Link to comment https://bolterandchainsword.com/topic/183164-first-tourny-since-new-dex/ Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.