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13th Company in the age of the new 'dex


LoneSniperSG

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Maybe I'm crazy, but it seems to me that I haven't heard many, if any, wailing cries about the 13th co not being present within the new codex. Then I started thinking of how we can now take 4 Rune Priests if we want, and packs of fenrisian wolves can be taken as a fast attack option, and Mark of the Wulfen can be found all over the army, not just on one guy like before.

 

Then I asked "What about Wulfen? How could they be represented within the new codex?"

 

Bingo. Another new unit in the SW codex could make a decent support for Wulfen, not 100%, but I can't think of any other unit that Wulfen could use to proxy other than the Thunderwolf Cavalry. Crazed, angry Wulfen might have the speed of men, but I believe they could run as fast as the cavalry, charging headlong into battle. Stats of TWC support the ungodly strength and power of the Wulfen, and TWC are also limited and expensive, which means you can't really have more than 5-10 Wulfen altogether.

 

Am I really off my rocker, or am I too far behind the pack?

 

The only real losses would be the Rune Priests' teleport ability (Which is probably the one thing to stop anyone from doing the above) and the +1 increase to the troop's stats.

No tragic lose to me. I always pwned 13 compnay lists and they never did that good at tournies I went to. So seeing them go away does not bother me.

 

Indeed you could use the models with this dex. My friend uses wulfen for the marked guys and has wolves. So no big deal.

As a 13th Company player, sure I wouldnt have minded some more of them. But my interest had waned as they struggled with 4th edition, especially as more Codexes were released, so its not a major gut-punch. We an make the army we want now; the loss of the high-quality Grek Slayers and Storm Claws Bikers is a blow that cant be compensated for directly, but I never found Wulfen as a unit that worthwhile in the old 13th Company list.

 

I do however love your idea of Wulfen units using the Thunderwolf Cavalry. It does seem a more accurate reflection of their power!

NO Wulfen... damn it all.. now i have switch back... again 4th edition, didn't do all that we wanted from it and the 13th were more of a shock an aw, or special forces mind set no matter how many u had u still had to many variables of another players army list ro account for.. i still love em, those who fought along logan and russ as brother of the same pack and still as wild as the day is long.. well i aint givin up just yet but back to nillas till they fix this lil issuse... lets be honest we can always blame the DA!! rotten back stabbing...anyway

So with TWC, you're getting:

 

* Double the price (50 vs. 24) gives you 2W either way

* Swapping -1WS and -1I for +1T

* -2Ld

* -1A overall (incl. 2ccw)

* Rending and grenades

* Losing Rage (but retaining Fleet)

* +6" Assault range

* Have a little shooting, and plasma pistol options (but Fleet so...)

* Can buy powerfist/frostblade and meltabombs

 

I'd say you're getting more for you money, although genuinly losing out in some important areas (WS and I spring to mind...), but I always felt Wulfen were underpowered.

 

They'd have to be mounted on smaller bases, which is probably more of a minus than a plus.

Then I asked "What about Wulfen? How could they be represented within the new codex?"

 

Bingo. Another new unit in the SW codex could make a decent support for Wulfen, not 100%, but I can't think of any other unit that Wulfen could use to proxy other than the Thunderwolf Cavalry. Crazed, angry Wulfen might have the speed of men, but I believe they could run as fast as the cavalry, charging headlong into battle. Stats of TWC support the ungodly strength and power of the Wulfen, and TWC are also limited and expensive, which means you can't really have more than 5-10 Wulfen altogether.

 

Am I really off my rocker, or am I too far behind the pack?

 

I mentioned this a while back as a use for my Wulfen (I think I have 35 Wulfen or so back when I ran an all Wulfen army for fun). Basically, I'm working on placing 2 Wulfen on each 60mm base to represent the 2W TWC. The Stats line up almost perfectly (even better now that Apoc Wulfen have rending), so it really isn't a stretch.

 

The consensus was that for friendly games it would be fine to use them like that (though not on individual bases), but that I might get some pushback from using them in GW tourneys (Cus Wulfen aren't giant Wolves!).

 

So, ya, it's been discussed before, and most people approve.

 

In general, here's sort of how I've worked everything out...

 

Wolf Lord/RP/WP (all still there)

Wulfen Lord = Wolf Lord on TWC (Personally, I'm actually going to make a large Wulfen w/ a TH to be Sternhammer, but I think Wolf Lord Stats are appropriate for him)

 

Storm Claws (Wolf Guard)

Wulfen (MotW models and TWC)

 

Grey Slayers (Grey Hunters work fine now that they're essentially as good as GSs now)

 

FWs = FWs

SC Bikers = Swiftclaws (In fact, Swiftclaws cost 2/3 the price and get +1A on the charge over Stormclaws... so no complaints there!)

 

Long Fangs = Long Fangs

 

A couple additional things...

 

1) Gate = Drop Pods. Just get a large hunk of styrofoam the size of a Pod and paint it up like a warpgate or something and poof... 13th Company Gate

2) Scouts - Honestly... 13th Co. w/o scouts seems kind of weird. I'm just ripping off shoulderpads and denting the armor of my Storm Claws a lot to represent their weakened (now 4+) armor.

 

That incorporates pretty much everything into the SW army. The only thing really missing is a Wulfen army... but I think 15 TWC army w/ a couple TWC Wolf Lords would suffice.

Basically, I'm working on placing 2 Wulfen on each 60mm base to represent the 2W TWC.
I was thinking along those lines. To hell with any tourney organisers that pull that jackholery; if its made up as a 13th Company army, they havent got a leg to stand on. I've seen far more strange ideas people have put in for 'counts as' that have passed.
1) Gate = Drop Pods. Just get a large hunk of styrofoam the size of a Pod and paint it up like a warpgate or something and poof... 13th Company Gate

 

True, but I remember hearing so much about people using their RP's to gate the Long Fangs around the board like crazy.

1) Gate = Drop Pods. Just get a large hunk of styrofoam the size of a Pod and paint it up like a warpgate or something and poof... 13th Company Gate

 

True, but I remember hearing so much about people using their RP's to gate the Long Fangs around the board like crazy.

 

Ya, I had fun doing that... but I can't remember a single game where I ever got to gate them twice. It was... Gate... Pop 1-2 vehicles w/ meltaguns... then get shot to shreds (and hope the RP's termy armor holds). It was pretty much always more efficient to just gate 10 Slayers w/ 2 melta guns.

 

You can still pod long fangs if you like... just not as effective now w/o Logan.

I was originally a BA player and really loved the theme of the Fallen and the 13th Co. I decided to go with a 13th army after the DA codex had nothing about the Fallen and when our local GW shop left town I stopped playing the game for awhile. I recently picked my models back up and despite the new wolf codex I think I'm going to just build my 13th army with their old rules. The rules match up well with the new codex and I don't play in tournies so I doubt anyone is going to have an issue with a local game. I will however make a back up list, which is a 13th themed army using the new codex and I agree with the original poster who suggested using TWC as wulfen.

 

Does anyone know where I can get shoulder pad logos for the 13th company? I'm not very good with the hand painting of logos.

I LOVED the thirteenth company but They were a bit too specialized and they kinda got a bit boring after a bit. I'm sad to see them gone but it's no heart wrenching. The all Outflank with gate REALLY helped whenever that one squad of Slayers ended up on the wrong side of the board...

Haha I remember this one time I beat a Necron player at 1850 without killing a single warrior! that was the greatest victory! you should have seen the look on the guys face. He was so pissed! I never used my RP for long fang tank hunting... in fact i never used long fangs or wulfen, too slow and too random for my army list, respectively. I usually used my RP for beast killing and elite squad killing.

Pfist, Belt of Russ, Runic Armour, Runic Charm, Wolf pelt, and MOTW That's up too 9 Pfist attacks on the counter charge, killed a SM captain and 6 honor guard, and more carnifexes than I can count on one hand... Those were the days... those were the days...

But enough reminiscing...

I think that the TWC are about as close as your going to get for Wulfen Models... and it would give you a great count as since GW doesn't have a model. I think it should pass pretty easily in tournaments considering GW doesn't have a model.

what i only miss is the wulfen squads and SCOUT on every unit , right now we cant outflank our whole army ! ><

 

That only started with 5th edition though, before that a Scout Move was just a Scout Move, and didn't allow the entire army to Outflank.

 

I used to love using my Space Wolves as counts-as 13th Company, I didn't bother with Fenrisian Wolves or Wulfen, just lots of Grey Slayers and Storm Claws.

 

I really preferred the all-Elite feel of the army combined with no vehicles (which I don't use for my regular Wolves except for Drop Pods and Dreadnoughts). To me they "felt" more like a Space Marine army out to look like and play like.

 

You can do a pretty decent version of the 13th with the new codex, but I really wish they would have included an Appendix in the codex with the 13th as a varient. I know, however, that they aren't doing that anymore, unfortunately.

 

I think I'll just have to work on one on my own some time and see what I can come up with.

 

V

Does anyone know where I can get shoulder pad logos for the 13th company? I'm not very good with the hand painting of logos.
They came with the box sets as transfers; I dont think you'll be able to get them anymore I'm afraid :P

 

Always always look on eBay. People have thousands of sheets of transfers they don't want.

 

I found some wulfen, storm claws and grey slayers:

http://toys.shop.ebay.com/i.html?_nkw=13th...p;_osacat=31398

I thinking using TWC rules and having three slavering, blood thirsty, hungry wulfen on the base would be a good idea.

 

So with three per base one TWC represents 3. Five Packs=15 Wulfen.

 

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I think our dex has far too much diversity to not be able to represent the 13th.

Two Wulfen max; with the give and take they are pretty nearly worth 2 Wulfen each, but not 3. Besides which, not everyone has enough Wulfen for that, and they dont make them anymore...

 

well i do have 40 of them ........... XD anyway id agree on two since its only two wounds on the TW model XD (it would be nice if you would make little slits to fit the Wulfen 25mm base so it acts like a wound marker , if the TW loses a wound 1 wiulfen is taken off the base , this also makes you use the wulfens in other ways , like i use them as blood claws)

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