DAwarrior43 Posted October 29, 2009 Share Posted October 29, 2009 When the cannon is destroyed does the tech marine stay one the field? Because he is an independent character. Link to comment https://bolterandchainsword.com/topic/183363-thunderfire-question/ Share on other sites More sharing options...
Brother Santios Posted October 29, 2009 Share Posted October 29, 2009 When the cannon is destroyed does the tech marine stay one the field? Because he is an independent character. Yes mate the Tech Marine stays on the field - cant remember what page but it definately says so in the Codex :P Link to comment https://bolterandchainsword.com/topic/183363-thunderfire-question/#findComment-2168552 Share on other sites More sharing options...
DAwarrior43 Posted October 29, 2009 Author Share Posted October 29, 2009 K thanks for clearing that up for me Link to comment https://bolterandchainsword.com/topic/183363-thunderfire-question/#findComment-2168560 Share on other sites More sharing options...
Frosty the Pyro Posted October 29, 2009 Share Posted October 29, 2009 Even if he wasnt an independent character the techmarine would still stay on the feild. In artillery units The guns automaticly die when all the gunners are gone, the reverse is not true. Link to comment https://bolterandchainsword.com/topic/183363-thunderfire-question/#findComment-2168571 Share on other sites More sharing options...
Stolid Fox Posted October 29, 2009 Share Posted October 29, 2009 Just an interesting side question I thought of, since Tech Marines are independent characters that means they can join a unit. What if I have a tech marine join with a thunderfire and his tech marine -- if they get hit and the original tech marine dies can the independent marine 'man' the thunderfire? Link to comment https://bolterandchainsword.com/topic/183363-thunderfire-question/#findComment-2168978 Share on other sites More sharing options...
Grey Mage Posted October 30, 2009 Share Posted October 30, 2009 He cant join a unit until after the cannon is dead- because until then he and teh cannon form a 2 model unit. Link to comment https://bolterandchainsword.com/topic/183363-thunderfire-question/#findComment-2169030 Share on other sites More sharing options...
Frosty the Pyro Posted October 30, 2009 Share Posted October 30, 2009 he was saying if a regular tech marine joined the cannon (which it CAN do). However it could NOT man TFC. to quote the BRB "Independent characters can join the unit, however they do not count as crew and cannot operate the the guns" Link to comment https://bolterandchainsword.com/topic/183363-thunderfire-question/#findComment-2169058 Share on other sites More sharing options...
Commander Sasha Posted October 30, 2009 Share Posted October 30, 2009 While we're discussing Thunderfires, or artillery in general, please can you tell me if I'm getting this right: When the unit is being shot at,by multiple guns (say 9 Heavy bolter shots) is it: 1) Opponent rolls to hit (eg 6 successes) 2) I roll to allocate to gun or Techmarine (eg 3 each) 3) Opp rolls to wound TM 4) I roll armour saves for TM 5) Opp rolls to penetrate tank 6) Opp rolls for damage chart. If the unit is in cover, where do the cover saves get done? I'm guessing TM's cover save replaces 4) armour saves (if relevant), and the cannon's appear as obscured shots, as 5.1) Is this correct? Thanks. Link to comment https://bolterandchainsword.com/topic/183363-thunderfire-question/#findComment-2169061 Share on other sites More sharing options...
Frosty the Pyro Posted October 30, 2009 Share Posted October 30, 2009 While we're discussing Thunderfires, or artillery in general, please can you tell me if I'm getting this right:When the unit is being shot at,by multiple guns (say 9 Heavy bolter shots) is it: 1) Opponent rolls to hit (eg 6 successes) 2) I roll to allocate to gun or Techmarine (eg 3 each) 3) Opp rolls to wound TM 4) I roll armour saves for TM 5) Opp rolls to penetrate tank 6) Opp rolls for damage chart. If the unit is in cover, where do the cover saves get done? I'm guessing TM's cover save replaces 4) armour saves (if relevant), and the cannon's appear as obscured shots, as 5.1) Is this correct? Thanks. Your close, 3 and 5 are technicly simultainous (thought it doesnt matter so long as it all gets rolled). 6 never happesn though, artillery cannons are automaticly destroyed on any pen or glancing hit, you never roll on the damage chart for them. Also due to them being a unit if 50% of the unit would get cover, the whole unit would get cover. Due to the infantry rules for cover being much more forgiving than the vehicle rules, it will normaly be the techmarine granting cover to the cannon than the other way around, but It is possible to have the cannon in cover and the marine in the open and still be granted cover. So as a revised order of opperations is 1) opponent rolls to hit 2) you roll to allocate hits to guns/crew 3) Roll to wound infantry/pen vehicles 4) If the unit has more than one gun/crew, allocate wounds to each group as normal (note this will only apply to the crew part of a TFC, and only if an IC has joined) 5) Take aplicable saves (cover/armor) Link to comment https://bolterandchainsword.com/topic/183363-thunderfire-question/#findComment-2169074 Share on other sites More sharing options...
Commander Sasha Posted October 30, 2009 Share Posted October 30, 2009 6 never happens though, artillery cannons are automaticly destroyed on any pen or glancing hit, you never roll on the damage chart for them. Doh. I knew that. Not concentrating! Thanks for the revised list, cut/pasted into mental notebook! Link to comment https://bolterandchainsword.com/topic/183363-thunderfire-question/#findComment-2169078 Share on other sites More sharing options...
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