MaleOpener Posted October 30, 2009 Share Posted October 30, 2009 Good morning to all! :woot: I run 2 lone wolves (TDA, SS, CF), in my mostly blood claw force. While playing the last few games, I got to wondering if I should exchange my loners for some dreads. My lone wolves are doing fine, but get swarmed (and bogged down) by squads of numerous models at times. Dreads should give me more firepower, but which type? Go anti-troop to handle numerous models, or anti-vehicle to destroy transports and their occupants? Thanks in advance! Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/ Share on other sites More sharing options...
avatar8481 Posted October 30, 2009 Share Posted October 30, 2009 You're missing a third excellent choice: Iron priest on Thunderwolf with 4 cyber wolf friends. Cav charging, 6 wound, 16 charge attacks at I5 (if you've got saga of the wolfkin somewhere else in the army) and 3 or 4 TH attacks. for like 160 points. (don't have my codex in front of me). That's the money unit right there. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2169561 Share on other sites More sharing options...
The WarpGhost Posted October 30, 2009 Share Posted October 30, 2009 Well, for starters I would say that the two units arent even remotely comparable. So I dont think this is a question thats simple to answer. Dreads will still get bogged down by enemy big squads. A Dread is also more of a target, and quite vulnerable to tank-killing guns. Personally, I'd keep it relatively cheap with extra armour and maybe a heavy flamer and use it as close support for the Blood Claws; an assault cannon should be decent for taking out transports as well as infantry. Its still got pretty much the same close combat power as your Lone Wolves, with the flexibility of firepower. But it will cost about 45 points more a pop. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2169571 Share on other sites More sharing options...
Grey Mage Posted October 31, 2009 Share Posted October 31, 2009 Dreads have more CC abillity right off the bat, and are more survivable much of the time- and they give you more heavy weapons, wich is always always always handy. AC+HF all the way in my book. Anyways, the tradeoff is that the base Dread is more expensive than any but the most expensive of LW builds.... and vendreads are twice what most LWs will cost. So price needs to be factored in aswell. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2170352 Share on other sites More sharing options...
Wulf Vengis Posted October 31, 2009 Share Posted October 31, 2009 I like to keep a dread within tables reach JUST IN CASE. I do love my dreads....mmmmmm stomp stomp PEW PEWBOOM! ha ha. But seriously I feel 1 dread is a great way to spend pts whether its for CC or long range. Theyre tactically stable and can be used for so many differant things on the battlefield. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2170422 Share on other sites More sharing options...
Clone Posted October 31, 2009 Share Posted October 31, 2009 I'm planning on using 2 Podding Dreads in an upcoming game and am going to use them for anti-tank duties. I had originally kitted them with MM's and HF's but am now wondering the worth of the AC vs AV10. Has anyone had any good experience with AC against armour or should I just stick to MM's? Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2170524 Share on other sites More sharing options...
Rindaris Posted October 31, 2009 Share Posted October 31, 2009 AC could be 2 things... Autocannon or Assault Cannon... Assault Cannons are one of the best choices, especially if you are podding in. They help rip infantry apart and have a decent shot at hurting all but the most armored vehicles, and even then they can hurt a LR or Monolith. I remember in a tournament when an Ironclad was one turn away from charging a AssCan/TL AutoCan dread of mine. The AssCan rips through its superior armor and it blew up on the spot. Sure AssCans arn't quite what they were in 4th Ed, but they are still weapons to be feared and respected. Sure, a MM will likely destroy anything right away. But it will only get 1 infantry and if it misses it means nothing versus a tank. 4 shots with an AssCan, you're hitting at least 2 by fair odds. Autocannons... not for DPing in. If you have a Dread with an Autocannon, give it another ranged weapon and treat it like an armored Long Fang. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2170527 Share on other sites More sharing options...
Yeti Posted October 31, 2009 Share Posted October 31, 2009 Well, back to the OP. If you've got a mostly CC anti-troop list (Bloodclaws), then dread could come in really handy to give you something you don't have, long ranged fire support. Keep in mind that they're more expensive though, so you'll have to cut into the rest of your list to fit them in if you want 2 (or want to keep 1 Lone Wolf). Two setups that you should consider are the 2x TLAutocannon or the TLlascannon. They run in the neighbourhood of 130pts and will give you some nice firesupport. The first will shred light armor and anything with a 4+ save. The lascannon dread will be able to pick off vehicles and can lend a DCCW in close combat of a squad of claws gets bogged down. One potential downside though, if you don't have other vehicles in your army, they'll be quickly singled out by enemy AT. Keep that in mind when deciding. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2170531 Share on other sites More sharing options...
MaleOpener Posted October 31, 2009 Author Share Posted October 31, 2009 I'm planning on using 2 Podding Dreads in an upcoming game and am going to use them for anti-tank duties. I had originally kitted them with MM's and HF's but am now wondering the worth of the AC vs AV10. Has anyone had any good experience with AC against armour or should I just stick to MM's? Thanks for the info so far, and it looks as if I'll be adding a dread soon ... As for the MM question, I have my opinion. I've used an AC against AV10, though I'd prefer using an autocannon. The MM, still being free, will punch through anything. An AC is useful against both troops and light vehicles, while the MM sticks better to anti-tank duty. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2170533 Share on other sites More sharing options...
Valerian Posted October 31, 2009 Share Posted October 31, 2009 My lone wolves are doing fine, but get swarmed (and bogged down) by squads of numerous models at times. Dreads should give me more firepower, but which type? Go anti-troop to handle numerous models, or anti-vehicle to destroy transports and their occupants? It depends on what you want the unit to do for you. So what if your two Lone Wolves are getting swarmed/bogged down by enemy units in your recent games? Consider that you are able to successfully Lock Down two separate full enemy units with two of your own 85 point (or so) models, rendering those units completely ineffective until either 1) they kill the Lone Wolf or 2) the Lone Wolf eventually wears down and destroys the enemy unit. While they are Locked in close combat with the Lone Wolf those units aren't doing anything to contribute to the battle. If, for whatever reason, you really need the enemy unit gone, then send in some supporting attackers along with the Lone Wolf to make that happen, because he probably won't be able to do it by himself (at least not until several turns worth of Assault Phases have passed). If you really don't need the enemy unit destroyed, then just count yourself lucky as having been able to successfully take it out of the fight. Valerian Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2170554 Share on other sites More sharing options...
ChainsawDR Posted October 31, 2009 Share Posted October 31, 2009 My lone wolves are doing fine, but get swarmed (and bogged down) by squads of numerous models at times. Dreads should give me more firepower, but which type? Go anti-troop to handle numerous models, or anti-vehicle to destroy transports and their occupants? It depends on what you want the unit to do for you. So what if your two Lone Wolves are getting swarmed/bogged down by enemy units in your recent games? Consider that you are able to successfully Lock Down two separate full enemy units with two of your own 85 point (or so) models, rendering those units completely ineffective until either 1) they kill the Lone Wolf or 2) the Lone Wolf eventually wears down and destroys the enemy unit. While they are Locked in close combat with the Lone Wolf those units aren't doing anything to contribute to the battle. If, for whatever reason, you really need the enemy unit gone, then send in some supporting attackers along with the Lone Wolf to make that happen, because he probably won't be able to do it by himself (at least not until several turns worth of Assault Phases have passed). If you really don't need the enemy unit destroyed, then just count yourself lucky as having been able to successfully take it out of the fight. Valerian I agree completely Valerian, I'd also go so far as to recommend a lone wolf with only MotW - he'll bog down an enemy unit, but also have the chance of destroying them by sweeping advance. If he dies its only 35pts, will always make his money back or soak up fire, and saves pts to spend elsewhere. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2170590 Share on other sites More sharing options...
MaleOpener Posted November 3, 2009 Author Share Posted November 3, 2009 More great advice! Thanks, fellow wolf brothers. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2173891 Share on other sites More sharing options...
TheGreatWolf Posted November 4, 2009 Share Posted November 4, 2009 Personally i think that the Wolf scout would be good due to practiclly coming in any table edge which can help with some heavy weapons and some snipers would help kill them off Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2174400 Share on other sites More sharing options...
Growler67 Posted November 4, 2009 Share Posted November 4, 2009 I just don't see the "flexibility" of a Lone Wolf. He is to direct his time on the battlefield at Monsterous Creatures, Vehicles and the baddest of the bad. That kind of tunnel vision just isn't very flexible. If you want flexible, choose the Dread. This isn't to say that a Lone Wolf has no place in a list or whatever, just clarifying the point that he isn't a flexible choice. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2174469 Share on other sites More sharing options...
Grey Mage Posted November 4, 2009 Share Posted November 4, 2009 Hes flexable in option, not in action. Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2174509 Share on other sites More sharing options...
Niiai Posted November 4, 2009 Share Posted November 4, 2009 The lone wolf is flexible in the fact that your oponent needs to deal with him at some point. And that usualy means a lott of resources for just one unit. The feel no pain shrugs of regular units, and ethernal warrior realy bogs the heavy weaponds. I must say i liked the coment about the cyber wolf with the wolves. With 3 inisiative 5 attacks they will very good against moast units. The irion priest himself will have a hammer and a servo arm, something that all tank commanders will dread. Even against bosses he is not an independent caracter, so you have to kills the wolves before the priest, he would realy rock. A unit of regular wolves at inisiative 5 is also bad, and very cheap at 8 points. Anyway, for the discusion of this threads topic, what are the diferent ways you can use a lone wolf? Solo 20 mark of wolven 35 Mark of wolven + shield 65 Shield plus power weapon and melta bomb 70 Terminator armour +shield and hammer 85 What do you think? Link to comment https://bolterandchainsword.com/topic/183446-lone-wolves-or-dreadnoughts/#findComment-2174898 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.