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An all-type Skyclaw pack.


MaleOpener

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Good morning to all! :woot:

 

 

I was thinking of taking a Skyclaw pack, and knit it out to handle the many targets it'd come across.

 

1. Melta weaponry, to handle the many kinds of vehicles.

 

2. Power weapon, and MotW, to handle squads hiding in cover or behind their own lines.

 

3. A wolf guard, to add a power fist, and other nasty surprises.

 

 

What do you think? Will such a pack be useful, or is it a wishful dream?

 

 

Thanks in advance.

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I think the thing to do as with most packs is to have them clearly defined for one role, then only exception in my mind is Grey Hunter packs equipped with a meltagun.

 

You can't have a Wolf Guard with said pack so I suggest a Wolf Priest (as with any type of claw) and a powerfist hidden in the unit to deal with anything you might end up fighting. I take meltaguns because for the points I'm happy to lose one attack for the chance to vaporise a transport and assault its contents.

 

Try to keep them fairly cheap though and try to think what units they should hunt, a tip is the shooty guys.

 

All armies are about synergy and team work and I like to think the wolves even more so.

I take meltaguns because for the points I'm happy to lose one attack for the chance to vaporise a transport and assault its contents.

 

You can't destroy a transport and assault a squad (that was) embarked inside on the same turn. The two are entirely separate units (and you can only assault a unit you shot at).

 

 

DV8

Unfortunately, no Wolf Guard. You can attach Wolf Guard leaders to Blood Claws, Swiftclaws, Grey Hunters, Wolf Scouts, and Long Fangs ... but not to Skyclaws.

 

IMO, all of the various Blood Claw variants really kind of need a leader, but with Skyclaws you're stuck with one of the more expensive HQs instead of the more cost effective Wolf Guards.

 

As far as the rest of your loadout goes, though, I'm not sure if it's a good idea or not, but it is pretty much what I would do. Be sure to spread your upgrades around - don't give your meltaguy a power weapon, don't give your power weapon guy Mark of the Wulfen, etc. Mostly I say this because for Skyclaws, some of the upgrades naturally pull against each other - Mark of the Wulfen doesn't include wargear for its attacks, and you want your power weapon paired with a pistol for that extra CC attack. I suppose you could stack a meltagun and powerfist onto one model if you wanted to, though, since the powerfist can't benefit from a second CCW anyway, but then you've got a single 53pt model, and one failed save could cost you all of that squad's anti-tank power.

I take meltaguns because for the points I'm happy to lose one attack for the chance to vaporise a transport and assault its contents.

 

You can't destroy a transport and assault a squad (that was) embarked inside on the same turn. The two are entirely separate units (and you can only assault a unit you shot at).

 

 

DV8

Actually, yes you can. Its specifically mentioned as legal in teh BRB.

 

From experience with BA VAS and Chaos Raptors, I love jump units with meltaguns. I'd want a powerfist or thunder hammer in there. Add a Wulfen for extra fun and a wolf priest and good to go.

I take meltaguns because for the points I'm happy to lose one attack for the chance to vaporise a transport and assault its contents.

 

You can't destroy a transport and assault a squad (that was) embarked inside on the same turn. The two are entirely separate units (and you can only assault a unit you shot at).

 

 

DV8

 

I think you'll find you can, I didn't know this until recently either.

 

Took a while but I found the page: Page 67 under Destroyed: Explodes!

 

 

"However if a vehicle is destroyed (any result)... the unit that shot it may now assault the disembarked passengers"

 

Playing by the rules.

Actually that whole assaulting after wrecking the transport makes sense.

 

Totally revolutionizes how I am going to employ some of my scouts. Pop the Transport with Meltagun and assault with two powerweapons and a MotW! At the very least it would shock your opponent!

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