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Wolf Guard as a unit


Woulfeheart

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Lately, I've got a mound of unmade models from our new boxed sets just sitting in front of me unassembled, and my Codex open before me on the Wolf Guard page.

One thing haunting me is a spirit of Chaos Undecided. (Which is what felled Horus's Legion. The Luna Wolves. I mean..Sons of Horus. Wait, no, Black Legion. There we go.)

 

Specifically, how to kit out Wolf Guard. Is it worth taking them in units, in Power Armor?

I've broken them down points-wise, comparing them to Grey Hunters and Blood Claws.

 

Wolf Guard - Grey Hunter

For a few more points, you get +1Ld, one more attack (unless you drop the pistol), and the option to take a more diverse weapon loadout, but you lose the ability to take objectives (unless you take the Great Wolf).

 

Wolf Guard - Blood Claw

For the same points more, you get +1Ld, more diverse weapons, and can shoot within 6', but you lose attacks on the charge, and again, objective taking, sans Grimnar.

 

So it seems to me that for their points, Wolf Guard are better off being attached to other squads to enhance their role, or taken as Terminators.

I haven't really looked at Wolf Guard squads, all kitted out with special weapons, but that just strikes me as a huge points liability.

 

What do you guys think?

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I have taken a WG pack consisting of 9 models. They are broken down as follows:

 

Wolf Guard w/ Frost Axe assigned to a GH pack

Wolf Guard w/ Thunder hammer & SS assigned to a GH pack

Wolf Guard in TDA w/ CML attached to long fang pack

Wolf Guard w/ PF and PP assigned to a Scout pack

 

The remaining 5 WG have PA & stormbolters PF x1 and are riding around in a razorback with a LC & TCPG. This gives me a mobile unit for tank hunting that can also handle CC by dishing out 19 assault attacks, 3 with a PF.

As a 13th Company player, Im used to paying more for Wolf Guard models, without all the fancy options and support to go with them to make their lives easier. If objectives are your preoccupation, then theres lots of units in the SW inventory that wont help you; sounds like you'll want to avoid tons of unit options and take lots of Troops instead of other Elite/FA/Heavy too.

 

For their price, Wolf Guard are IMO excellent value whether in power or terminator armour (better than Blood Claws for the points in my books). The key is not to overburden them with snazzy extra equipment. A couple of powerfists is comparable to what you spend on the Troops choices but packs quite a lot more wallop. Plasma pistols are also perfectly reasonable choices for a bit more firepower at their price. They're also strong enough that you dont necassarily need to consider a Wulfen; points potentially better spent on a power/frostblade. Cost can be kept reasonable so that its no major headache if they attract a lot of attention, and they have no more issues with getting about than other infantry in power armour.

Wolf Guard w/ Thunder hammer & SS assigned to a GH pack

 

Unless you intend on putting this WG in a rhino with the GH pack, I'd take TDA +TH +SS. Its cheaper. Otherwise I'd just take the TH + combi weapon. I think it's more uselful and viable point wise.

At present I have one squad of Wolf Gaurd in power armor. They have a Thunder hammer 2 power fists and 4 power weapons with 3 cannon fodder. I place them with Ragnar in a LRC and they eat anything they have touched except for a recent game where they guy fielded 6 Dreadnoughts. And then they charged 4 venerable dreads and killed 2 and took the arms off one and immobalised the last on the last turn of the game. Ragnar died of course, and the game was close cause I only had 2 scoring units. Still I got a win.

 

Think about it, 3-5 attacks off each guy and all those power fist and a thunder hammer. And they have Ferocious Charge. It's a huge edge and they eat everything they bump into.

 

 

Was thinking of doing a force of them with Grimnar. About 4 Squads with thunderhammer and Power Fist and 3 power weapons, then 5 cannon fodder guys. Without Ragnar that is still a ton of death.

What gets me is its more expensive to run PW and PF in a GH squad than in a WG squad. Just does not make sense

 

So instead of running a kitted out 10 man Gh squad with a two MG, PF, Standard, Motw and PP in a Rhino, for 260. You can take a kitted out WG squad of 10 as follows for 315.

 

WG BP/PW 28

WG BP/PW 28

WG CM/PF 43

WG CM/PF 43

WG BP/FB 38

WG MB BP/CCW 23

WG MB BP/CCW 23

WG BP/CCW 18

WG BP/CCW 18

WG BP/CCW 18

Rhino or DP 35

 

 

I can see the value of such a squad. Very large number of PW attacks, PF attacks and threw in some MB to take care of the random walker.

would have 8 PW , 6 PF , 4 FB and 20 normal attacks on the charge.. Don't see much living through that. Can still contest an objective, better kitted for all comers and all for about 55 points more.. hummm.

 

Vrox.

I'll be honest, when i saw they could lead units, i thought omg, thats great....and 10/15 games later, i havn't done it yet.... i have only used Wolf Guard Terminators in units (with as much seperate weaponary as possible recently....), but do really want to use them in other units, but i don't like doing 8 or 9 man units....i might do 5 blood claws, with a Wolf guard in a Razorback though....

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