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Do we really need to leave 3 wolf guards in a unit ?


whitewolfmxc

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As topic , the 3 to 10 limit on wolf guard units , if i want to just buy 3 and assign them as squad leaders , i know most will say you cant since theres a 3 to limit , but the rules on pack leaders do not say they cannot be the ones within the limit nor did it say you must have a squad left after assigning leaders ? so what do you guys think ?

Yes if you have a "unit" of WG there has to be a minimum of 3. But, if you want to use them a Leaders of other units you dont also have to have three left in a unit. But, yes another "but," you have to have a minimum of 3 units being led by WG, unless you want to have a unit of 3 of more WG also.

 

EX1: 3 GH Packs each with WGLs Legal

EX2: 3 WG in a unit. Legal

EX3: 2 BC Packs each with WGLs, and a unit of 3 WG. Legal

 

EX4: 2 GH Packs led by WGLs. Illegal

EX5: 1 BC Pack led by WGL, and a unit of 2 WG. Illegal

 

Hope this makes sense, and explains it.

Yes if you have a "unit" of WG there has to be a minimum of 3. But, if you want to use them a Leaders of other units you dont also have to have three left in a unit. But, yes another "but," you have to have a minimum of 3 units being led by WG, unless you want to have a unit of 3 of more WG also.

 

EX1: 3 GH Packs each with WGLs Legal

EX2: 3 WG in a unit. Legal

EX3: 2 BC Packs each with WGLs, and a unit of 3 WG. Legal

 

EX4: 2 GH Packs led by WGLs. Illegal

EX5: 1 BC Pack led by WGL, and a unit of 2 WG. Illegal

 

Hope this makes sense, and explains it.

I agree with all but EX5. You start with 3 wolf guard. 1 breaks off to the BCs. The other two remain as a two man unit. Legal.

I'm not sure if what Slmellon says is correct. I don't have the book with me now so this is from memory. In the codex entry it says that the min-max of the unit is 3 but you can assign WG to lead other units, so it is legal to have a unit of 5 WG with four of them leading other units and one WG in TDA with assault cannon running by himself.
Maybe I am wrong, but the "unit" of WG must be at least 3. If you have 10 WG and 3 are WGLs that still leaves the "unit" with the minimum 3 WG. Maybe I am just reading into it too much. Or I am just CYAing to prevent some RulesNazi from tearing up my list because of the 3 man minimum unit requirement. Believe me, Im just being safe. I dont even use WG because they screwed us with the fact that somehow our rhinos are smaller that the other chapters'-or maybe they are accomodating for all our wolf-bling (and the mead barrels, and the meat, and cheese, and the mead barrels, etc.)
Maybe I am wrong, but the "unit" of WG must be at least 3. If you have 10 WG and 3 are WGLs that still leaves the "unit" with the minimum 3 WG. Maybe I am just reading into it too much. Or I am just CYAing to prevent some RulesNazi from tearing up my list because of the 3 man minimum unit requirement. Believe me, Im just being safe. I dont even use WG because they screwed us with the fact that somehow our rhinos are smaller that the other chapters'-or maybe they are accomodating for all our wolf-bling (and the mead barrels, and the meat, and cheese, and the mead barrels, etc.)

 

I think you are refering to Drop Pods and Land Raiders. C:SW = both seat 10 models , C:SM = both seat 12 models.

Maybe I am wrong, but the "unit" of WG must be at least 3. If you have 10 WG and 3 are WGLs that still leaves the "unit" with the minimum 3 WG. Maybe I am just reading into it too much. Or I am just CYAing to prevent some RulesNazi from tearing up my list because of the 3 man minimum unit requirement. Believe me, Im just being safe. I dont even use WG because they screwed us with the fact that somehow our rhinos are smaller that the other chapters'-or maybe they are accomodating for all our wolf-bling (and the mead barrels, and the meat, and cheese, and the mead barrels, etc.)

 

Yes, you are wrong. Rule is buy a pack of Wolf Guard; minimum is 3 and maximum is 10 in that pack (if you want more than 10 you have to buy another pack. Once you have bought a pack of 3-10 Wolf Guard you can then start splitting them off to lead other packs; whatever Wolf Guard are left remain a unit of their own, even if it's just one dude all by himself.

 

V

Wolf Guard are not split to lead packs until the battle begins. Each pack of Wolf Guard exist in your army list as a single Elites choice of 3+ models.

 

The Wolf Guard act as not only bodyguards for the lords of Fenris but also as leaders to those with less battlefield experience. Before the battle, each Wolf Guard has the option of being split off from his pack and assigned to lead a different pack from the following list: Blood Claws, Swiftclaw Bike Packs, Grey Hunters, Wolf Scouts, Long Fangs. Only one Wolf Guard may join each pack in this manner. Wolf Guard in Terminator armour, with jump packs or mounted on Space Marine Bikes may not join Wolf Scouts units.

 

You may split off one Wolf Guard and have the other two act together as a unit. All examples posted above are perfectly legal, especially EX4; you MAY have two GH packs each led by a single Wolf Guard, so long as you still buy a third WG to act a lone unit.

Thanks guys , last game i had 3 wolf guards all by their own , since i wasnt sure if i had to keep at least 3 left in a unit XD

 

Thanks XD

 

ps : BrotherWasted - where did you get that avatar from ? i want a deceptacon one !

After reading this I have a other question.

 

If i have a squad of 3 wolf guards and i split them all to other squads.

How does this work for killpoints then?

 

Does the enemy have to kill all 3 wolfguard to get the killpoint for them?

Or does the enemy get a killpoint for every wolf guard he kills?

So let me see if I have this...

 

Unit of 3 WG

 

2 units of Greyhunters

1 unit of Blood Claws

 

Attach one Wolf Guard to each of the other units during deployment making 3 units.

If both Greyhunter units are wiped out that would be 2 kill points.

If all three units are wiped out is that 3 kill points or 4 as you have killed off all the Wolf Guard as well?

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