whitewolfmxc Posted October 30, 2009 Share Posted October 30, 2009 As topic , the 3 to 10 limit on wolf guard units , if i want to just buy 3 and assign them as squad leaders , i know most will say you cant since theres a 3 to limit , but the rules on pack leaders do not say they cannot be the ones within the limit nor did it say you must have a squad left after assigning leaders ? so what do you guys think ? Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/ Share on other sites More sharing options...
JamesI Posted October 30, 2009 Share Posted October 30, 2009 The limit means the minimum you can buy is 3. You can split them all off if you want. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2169681 Share on other sites More sharing options...
ahorsecalledwar Posted October 30, 2009 Share Posted October 30, 2009 Yeah all its saying is if u buy the WG pack the minimum is 3 and the max is 10. You can do what the hell u like with them. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2169685 Share on other sites More sharing options...
slmellon Posted October 30, 2009 Share Posted October 30, 2009 Yes if you have a "unit" of WG there has to be a minimum of 3. But, if you want to use them a Leaders of other units you dont also have to have three left in a unit. But, yes another "but," you have to have a minimum of 3 units being led by WG, unless you want to have a unit of 3 of more WG also. EX1: 3 GH Packs each with WGLs Legal EX2: 3 WG in a unit. Legal EX3: 2 BC Packs each with WGLs, and a unit of 3 WG. Legal EX4: 2 GH Packs led by WGLs. Illegal EX5: 1 BC Pack led by WGL, and a unit of 2 WG. Illegal Hope this makes sense, and explains it. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2169698 Share on other sites More sharing options...
JamesI Posted October 30, 2009 Share Posted October 30, 2009 Yes if you have a "unit" of WG there has to be a minimum of 3. But, if you want to use them a Leaders of other units you dont also have to have three left in a unit. But, yes another "but," you have to have a minimum of 3 units being led by WG, unless you want to have a unit of 3 of more WG also. EX1: 3 GH Packs each with WGLs Legal EX2: 3 WG in a unit. Legal EX3: 2 BC Packs each with WGLs, and a unit of 3 WG. Legal EX4: 2 GH Packs led by WGLs. Illegal EX5: 1 BC Pack led by WGL, and a unit of 2 WG. Illegal Hope this makes sense, and explains it. I agree with all but EX5. You start with 3 wolf guard. 1 breaks off to the BCs. The other two remain as a two man unit. Legal. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2169706 Share on other sites More sharing options...
Raulmichile Posted October 30, 2009 Share Posted October 30, 2009 I'm not sure if what Slmellon says is correct. I don't have the book with me now so this is from memory. In the codex entry it says that the min-max of the unit is 3 but you can assign WG to lead other units, so it is legal to have a unit of 5 WG with four of them leading other units and one WG in TDA with assault cannon running by himself. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2169707 Share on other sites More sharing options...
slmellon Posted October 30, 2009 Share Posted October 30, 2009 Maybe I am wrong, but the "unit" of WG must be at least 3. If you have 10 WG and 3 are WGLs that still leaves the "unit" with the minimum 3 WG. Maybe I am just reading into it too much. Or I am just CYAing to prevent some RulesNazi from tearing up my list because of the 3 man minimum unit requirement. Believe me, Im just being safe. I dont even use WG because they screwed us with the fact that somehow our rhinos are smaller that the other chapters'-or maybe they are accomodating for all our wolf-bling (and the mead barrels, and the meat, and cheese, and the mead barrels, etc.) Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2169764 Share on other sites More sharing options...
Hfran Morkai Posted October 30, 2009 Share Posted October 30, 2009 Flaw in your logic there. Our rhinos have exactly the same capacity. But nothing wrong with playing it safe. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2169767 Share on other sites More sharing options...
Night Runner Posted October 30, 2009 Share Posted October 30, 2009 Maybe I am wrong, but the "unit" of WG must be at least 3. If you have 10 WG and 3 are WGLs that still leaves the "unit" with the minimum 3 WG. Maybe I am just reading into it too much. Or I am just CYAing to prevent some RulesNazi from tearing up my list because of the 3 man minimum unit requirement. Believe me, Im just being safe. I dont even use WG because they screwed us with the fact that somehow our rhinos are smaller that the other chapters'-or maybe they are accomodating for all our wolf-bling (and the mead barrels, and the meat, and cheese, and the mead barrels, etc.) I think you are refering to Drop Pods and Land Raiders. C:SW = both seat 10 models , C:SM = both seat 12 models. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2169774 Share on other sites More sharing options...
Valerian Posted October 31, 2009 Share Posted October 31, 2009 Maybe I am wrong, but the "unit" of WG must be at least 3. If you have 10 WG and 3 are WGLs that still leaves the "unit" with the minimum 3 WG. Maybe I am just reading into it too much. Or I am just CYAing to prevent some RulesNazi from tearing up my list because of the 3 man minimum unit requirement. Believe me, Im just being safe. I dont even use WG because they screwed us with the fact that somehow our rhinos are smaller that the other chapters'-or maybe they are accomodating for all our wolf-bling (and the mead barrels, and the meat, and cheese, and the mead barrels, etc.) Yes, you are wrong. Rule is buy a pack of Wolf Guard; minimum is 3 and maximum is 10 in that pack (if you want more than 10 you have to buy another pack. Once you have bought a pack of 3-10 Wolf Guard you can then start splitting them off to lead other packs; whatever Wolf Guard are left remain a unit of their own, even if it's just one dude all by himself. V Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2170157 Share on other sites More sharing options...
BrotherWasted Posted October 31, 2009 Share Posted October 31, 2009 Wolf Guard are not split to lead packs until the battle begins. Each pack of Wolf Guard exist in your army list as a single Elites choice of 3+ models. The Wolf Guard act as not only bodyguards for the lords of Fenris but also as leaders to those with less battlefield experience. Before the battle, each Wolf Guard has the option of being split off from his pack and assigned to lead a different pack from the following list: Blood Claws, Swiftclaw Bike Packs, Grey Hunters, Wolf Scouts, Long Fangs. Only one Wolf Guard may join each pack in this manner. Wolf Guard in Terminator armour, with jump packs or mounted on Space Marine Bikes may not join Wolf Scouts units. You may split off one Wolf Guard and have the other two act together as a unit. All examples posted above are perfectly legal, especially EX4; you MAY have two GH packs each led by a single Wolf Guard, so long as you still buy a third WG to act a lone unit. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2170165 Share on other sites More sharing options...
whitewolfmxc Posted October 31, 2009 Author Share Posted October 31, 2009 Thanks guys , last game i had 3 wolf guards all by their own , since i wasnt sure if i had to keep at least 3 left in a unit XD Thanks XD ps : BrotherWasted - where did you get that avatar from ? i want a deceptacon one ! Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2170223 Share on other sites More sharing options...
michiel Posted October 31, 2009 Share Posted October 31, 2009 After reading this I have a other question. If i have a squad of 3 wolf guards and i split them all to other squads. How does this work for killpoints then? Does the enemy have to kill all 3 wolfguard to get the killpoint for them? Or does the enemy get a killpoint for every wolf guard he kills? Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2170700 Share on other sites More sharing options...
Brother Amarel Posted October 31, 2009 Share Posted October 31, 2009 Kill Points are per unit. If a WG is attached to a different unit then he is part of that unit when totaling Kill Points. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2170713 Share on other sites More sharing options...
Schertenleib Posted October 31, 2009 Share Posted October 31, 2009 So let me see if I have this... Unit of 3 WG 2 units of Greyhunters 1 unit of Blood Claws Attach one Wolf Guard to each of the other units during deployment making 3 units. If both Greyhunter units are wiped out that would be 2 kill points. If all three units are wiped out is that 3 kill points or 4 as you have killed off all the Wolf Guard as well? Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2170721 Share on other sites More sharing options...
Quillen Posted October 31, 2009 Share Posted October 31, 2009 Nope. Once the WGPL is in the squad he becomes part of the squad. No extra kills. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2170751 Share on other sites More sharing options...
Max_Dammit Posted October 31, 2009 Share Posted October 31, 2009 Nope. Once the WGPL is in the squad he becomes part of the squad. No extra kills. But do make a list of what every WG is worth in points when you need to work with point costs of a killed unit. Link to comment https://bolterandchainsword.com/topic/183457-do-we-really-need-to-leave-3-wolf-guards-in-a-unit/#findComment-2170875 Share on other sites More sharing options...
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