melabi Posted October 31, 2009 Share Posted October 31, 2009 I was thinking of using our scouts for anti-armor choice. First question, say I shot a vehicle with MG+PG and the vehicle blew up. May I assault the units that were inside that vehicle? (yeah, Tau) Second.. (This is really a basic question, but I'm new to the marines..) Are melta bombs one-use, or multiple use? Thanks for your answers ^-^ Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/ Share on other sites More sharing options...
Schertenleib Posted October 31, 2009 Share Posted October 31, 2009 Yes you can assault the troops from the popped transport. As for Melta bombs I believe they are multi-use. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170620 Share on other sites More sharing options...
Hfran Morkai Posted October 31, 2009 Share Posted October 31, 2009 Listen to the person above, he knows! I looked the quote up yesterday about assaulting units from popped transports. And meltabombs are indeed available to use in subsequent turns. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170623 Share on other sites More sharing options...
melabi Posted October 31, 2009 Author Share Posted October 31, 2009 Thanks brothers.. Lets pop the fish-heads fish-vehicles and chop them up for sushi.. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170627 Share on other sites More sharing options...
Hfran Morkai Posted October 31, 2009 Share Posted October 31, 2009 Thanks brothers.. Lets pop the fish-heads fish-vehicles and chop them up for sushi.. Indeed, they will be especially useful against them because of the Tau's poor combat prowess. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170630 Share on other sites More sharing options...
Schertenleib Posted October 31, 2009 Share Posted October 31, 2009 Something I found while playing a local Tau. Their initative stat sucks so a Rune Priest with JOWW snipes their Hq's and Elites right off the board! Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170633 Share on other sites More sharing options...
TiguriusX Posted October 31, 2009 Share Posted October 31, 2009 Enjoy the SW scouts...they have actual combat skill/experience unlike our brother chapters. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170648 Share on other sites More sharing options...
the jeske Posted October 31, 2009 Share Posted October 31, 2009 Yes you can assault the troops from the popped transport. was there a errata for that , because a transport and the unit inside are two different "units" and no one can blow up a tank and then charge it . that is unless we had an errate for that. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170668 Share on other sites More sharing options...
Hfran Morkai Posted October 31, 2009 Share Posted October 31, 2009 It's in the rulebook: Page 67 under Destroyed: Explodes! "However if a vehicle is destroyed (any result)... the unit that shot it may now assault the disembarked passengers" Playing by the rules. Paraphrased to protect copyright but it's clear cut to me. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170671 Share on other sites More sharing options...
Grey Mage Posted October 31, 2009 Share Posted October 31, 2009 Yes you can assault the troops from the popped transport. was there a errata for that , because a transport and the unit inside are two different "units" and no one can blow up a tank and then charge it . that is unless we had an errate for that. No need for an Erata- its right in the main rulebook. Pg. 67 of the main rulebook, last paragraph, right above "Dedicated Transports". Did they somehow miss that in the protournaments Jeske? Dang- sniped by Mikal. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170674 Share on other sites More sharing options...
Ullr Direfang Posted October 31, 2009 Share Posted October 31, 2009 Something I found while playing a local Tau. Their initative stat sucks so a Rune Priest with JOWW snipes their Hq's and Elites right off the board! Just remember that if they have are in any way a "jump infantry like" unit then it doesn't work on them... ;) Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170803 Share on other sites More sharing options...
the jeske Posted October 31, 2009 Share Posted October 31, 2009 Did they somehow miss that in the protournaments Jeske? nope I dont know why but In my mind it was poping a tank and then charging another unit. Late time posting doesnt help my english skills. ah and there are no pro w40k tournaments. to be pro you would have to be able to live out o that ;) there is no such thing as a pro w40k player. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2170975 Share on other sites More sharing options...
JamesI Posted November 1, 2009 Share Posted November 1, 2009 Just remember, you can't charge at all if you fire a plasmagun and a scout squad can only have 1 meltagun or plasmagun (OP asked about firing a meltagun and a plasmagun) Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2171025 Share on other sites More sharing options...
WG Vrox Posted November 1, 2009 Share Posted November 1, 2009 Keep in mind that only the closest model has to charge the closest model, if after that you have a model that can make CC contact with a different unit, then you may assault another unit, this also works for vehicles. As an example, you shoot and blow up a vehicle, the squad inside gets out and they are now in assault range. But in addition there is also another vehicle in range of your pack and you have a Melta Bombs, why not assault both. You just have to first move the closest model to the closest model of the squad that came out of the blown up vehicle, after that you can move a different model into base contact of the other vehicle. Vrox. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2171027 Share on other sites More sharing options...
Marshal Wilhelm Posted November 1, 2009 Share Posted November 1, 2009 Keep in mind that only the closest model has to charge the closest model, if after that you have a model that can make CC contact with a different unit, then you may assault another unit, this also works for vehicles. As an example, you shoot and blow up a vehicle, the squad inside gets out and they are now in assault range. But in addition there is also another vehicle in range of your pack and you have a Melta Bombs, why not assault both. You just have to first move the closest model to the closest model of the squad that came out of the blown up vehicle, after that you can move a different model into base contact of the other vehicle. Vrox. Hmmm. I have been contemplating my navel on this one. I read something like this on Jawaballs blog where one unit of Assault Marines contacts with 3 squads of Guardians and incidentally smokes them. :D BBB pg 34 reads as follows: "Start each assault move by moving the closest to closest. Simple, I get that. ....There are some constraints on their movement though: * The most important one is that each model must end it's assault move in coherency with another model in it's own unit that has already moved." This is what stumps me. What that says to me is that each move must be done in sequence to maintain coherency with each move and not move them however you like as long as they end up in sequence. Does that make sense? Example 1: We have 5 marines. A happens to be closest and moves first. Then B, C, D and E also move straight ahead to engage the baddies (convenient I know - but you are a masterful General, right?) All legal. Example 2: Same five marines. This time 2 units in front of them (Boyz in front & Lootas to the Marines left). A happens to be closest and moves first and engages the Boyz. B wants to cross behind A to charge the Lootas but if he did he would be 4" away from A. This is illegal IMO. Though C could nicely fill the gap in between. The Marines will not be able to assault two mobs at once. What say ye? Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2171100 Share on other sites More sharing options...
Grey Mage Posted November 1, 2009 Share Posted November 1, 2009 Did they somehow miss that in the protournaments Jeske? nope I dont know why but In my mind it was poping a tank and then charging another unit. Late time posting doesnt help my english skills. ah and there are no pro w40k tournaments. to be pro you would have to be able to live out o that :lol: there is no such thing as a pro w40k player. Fair enough. And isnt that sad, despite that MtG players can do it, sometimes. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2171157 Share on other sites More sharing options...
WG Vrox Posted November 1, 2009 Share Posted November 1, 2009 BBB pg 34 reads as follows: "Start each assault move by moving the closest to closest. Simple, I get that. ....There are some constraints on their movement though:* The most important one is that each model must end it's assault move in coherency with another model in it's own unit that has already moved." This is what stumps me. Well to get real technical, not only does each model have to be within 2" of another model upon each model's move, but also each move has to be legal in that there has to be enough space for the base of the model to fit through the entire path it plans to take to get to it's end spot. Link to comment https://bolterandchainsword.com/topic/183545-two-scout-qustions/#findComment-2171164 Share on other sites More sharing options...
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