Hear da Lamentation Posted November 1, 2009 Share Posted November 1, 2009 Just a quick one on Wave Serpents (the Eldar are one of my main foes). Is it true that they ignore all weapons which give a 2d6 roll? So meltaguns, multi-melta's and melta bombs? Does their ability to only allow a maximum atr of 8 also apply to all those weapons? (Sounds pretty awesome to me ... with 13 armour, you have to get a 6 to penetrate with what looks to be any weapon.) All sounding too good to be true, hopefully you Wolves out there can help a pupling ;) H.D. Link to comment https://bolterandchainsword.com/topic/183623-waveserpents/ Share on other sites More sharing options...
Bartali Posted November 1, 2009 Share Posted November 1, 2009 A Wave Serpents energy field protects the front and sides in shooting only. Shots to the front and sides are limited to a max of S8 and only roll one dice for armour pen. Shots to the rear and cc attacks (your meltabombs) remain unaffected. Oh and front/side armour is 12 rather than 13. rear is 10. Link to comment https://bolterandchainsword.com/topic/183623-waveserpents/#findComment-2171283 Share on other sites More sharing options...
Hear da Lamentation Posted November 1, 2009 Author Share Posted November 1, 2009 Fantastic ! Thanks Bartali. I knew the Wolves would come thru. So not as good as it would first seem. Nice one. H.D. Link to comment https://bolterandchainsword.com/topic/183623-waveserpents/#findComment-2171291 Share on other sites More sharing options...
ChainsawDR Posted November 1, 2009 Share Posted November 1, 2009 ML, Lascannons, MM's - you need to roll a 5 or 6 to penetrate Link to comment https://bolterandchainsword.com/topic/183623-waveserpents/#findComment-2171311 Share on other sites More sharing options...
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