WH40778 Posted November 1, 2009 Share Posted November 1, 2009 Master Artificer of the Chapter Dark Angels, Tyrian still lives from the day that marked the end of the world Caliban. During the years that succeded this terrible event, Tyrian devoted himself to research of the Fallen and helped the Chaplains of the Chapter capturing them. He personally captured seventeen Fallens and was near to capture Cypher himself,but a plasma bolt injured him and he couldn't reach the traitor. From that day Tyrian decided to improve his knowledge of plasma technology and began to create excellent weapons, most of them still serving in the endless quest of the Fallen by the Chapter. Master Artificer Tyrian, Last son of Caliban WS 5 BS 6 S 4 T 4 W 2 I 6 A 2 Ld 10 Wargear: Final Absolution of Caliban: This is a Plasma gun that shoot with this profile: Range 24" S 7 AP 2 Assault 2 OR Range 30" S 7 AP 2 Heavy 1,Sniper (Rending,cause Pinning) Forge of Stars: can field instead of the plasma rifle with this Plasma cannon that can shoot with this profiles: Range 36" S 7 AP 2 Heavy 1,Area 3" OR Range 36" S 7 AP 2 Heavy 1,Roll 2d6 to penetrate(no area) Aegis of Remembrance : this is a commemorative artificer armour forged in memory of final days of planet Caliban.Grants a 2+ armour save. It also gives to the wearer the rule Feel No Pain. Power Sword: as in rulebook Iron Halo: as in C: SM Special Rules: Fearless, Independent Character Never Forgive,Never Forget: Can re-roll any failed rolls to wound during shooting phase. Plasma Expert:Tyrian ignores the first overheat that he gets in the battle while using plasma weapons. Iron Will: If Tyrian loses is last wound,don't remove him from the table but put his miniature lying on the ground. At the beginning of the next player turn, roll a dice. With 3+ he returns in game with 1 W, bloodied but determined. I need suggestions for point cost. Hope you appreciated :D Changes: Plasma Expert no more ignores all overheats Sword of Caliban changed with power sword Final Absolution of Caliban and Forge of Stars are no more master-crafted Tyrian now has 2 W and 2 A (actually he has Feel no Pain) Link to comment https://bolterandchainsword.com/topic/183655-master-artificer-tyrian/ Share on other sites More sharing options...
Hubernator Posted November 2, 2009 Share Posted November 2, 2009 Seriously overpowered. Points wise I'd stab him at 250 or 300, or more. He's too powerful for standard matches, he'd be more suited for apocolypse at this form. No matter, we can tone this down. - I think 1 or 2 wounds would suit him better, not 3 - 1 or 2 attacks not 3. He's not a Captain :lol: He a "Plasma Expert" - I don't think mastercrafting is a good idea for him, since it's not around anymore (excluding he'stan) - Plasma gun should be as normal. Same with Plasma Cannon. Maybe include combi plasma or a plasma pistol? Since he works with plasma so much - His armour ought to be artificer with it's fancy name. The Iron Halo can be part of his wargear - No Sword of Caliban. He's not Azrael. If you give him a blade make it an option if he takes say a plasma pistol or boltgun or something. - "Never Forgive, Never Forget"... umm change to reroll to hit all failed shots and I'll be happy. - "Plasma Expert"... biggest dislike here. Plasma weapons always overheat. If you wante dhim to live better change it to "can reroll all failed overheat rolls" to words of that effect. - "Iron Will"... lose it. I don't like this newfangled rule you've created here. Unless he was mostly bionic it won't happen Sorry if my crit is harsh. It's not bad but has flaws. Keep adjusting it and it'll be good :lol: Link to comment https://bolterandchainsword.com/topic/183655-master-artificer-tyrian/#findComment-2172730 Share on other sites More sharing options...
Kurasuke Posted November 2, 2009 Share Posted November 2, 2009 Iron Will is already a rule anyway, but it has a much more reasonable effect. Link to comment https://bolterandchainsword.com/topic/183655-master-artificer-tyrian/#findComment-2172955 Share on other sites More sharing options...
WH40778 Posted November 7, 2009 Author Share Posted November 7, 2009 - I think 1 or 2 wounds would suit him better, not 3- 1 or 2 attacks not 3. He's not a Captain He a "Plasma Expert" Ok,perhaps I should inspire more to the Master of the forge...I'll change that - "Iron Will"... lose it. I don't like this newfangled rule you've created here. Unless he was mostly bionic it won't happen I took inspiration by Commisar Yarrick...i tought that the last son of Caliban shall survive, right? Plasma gun should be as normal. Same with Plasma Cannon. Maybe include combi plasma or a plasma pistol? Since he works with plasma so much I chose to give him those ancient relics because he was alive when plasma technology was still well-known by humans. I think that I'll modify Plasma Expert too to re-roll overheat. Link to comment https://bolterandchainsword.com/topic/183655-master-artificer-tyrian/#findComment-2178569 Share on other sites More sharing options...
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