Hfran Morkai Posted November 1, 2009 Share Posted November 1, 2009 There's been a lot of discussion to do with Air Cav Guard but a good friend of mine fields a heavy mechanised list which decimates pretty much everything it's thrown against, however I feel the wolves might have it slightly easier. His typical force: Mouted Command Squad. 5-6 Veteran Squads with Lascannon and 3 Plasma Guns mounted in Chimeras 4 Hydras in two squadrons of two One or two Leman Russ Plus Sentinels. Now he normally takes out transports with the lascannons at greater range because the plasma guns can't get anything, the hydras also engage transports and then he proceeds to pick off infantry with the sheer amount of heavy firepower he can bring to bear. I don't use Land Speeders so they're out of the question for me but I'm thinking one or two squads of wolf scouts and some long fangs could make a real mess of this force. What do you think? Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/ Share on other sites More sharing options...
Growler67 Posted November 1, 2009 Share Posted November 1, 2009 .......but I'm thinking one or two squads of wolf scouts and some long fangs could make a real mess of this force. What do you think? Add in a Ven Dread HQ with TLLC and another Dread near you Long Fangs to add anti-armor firepower as well as back them up if your opponent ever gets close enough for CC. I'd use some GH squads with Multi-Meltas as a mobile skirting element drawing fire in a "stick and move" fashion as much I could while the Long Fangs and Dreads Las Cannon away at range. The Scouts could flank and/or get behind them and use their MB's to good effect as well as providing more distraction from your anti-armor firepower. Once he is left with only troops, your Wolves should mop them up easily even if you are down to only the Dreads or Long Fangs........everyone knows how strong IG are in CC with PA Armies. Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2171549 Share on other sites More sharing options...
jeremy1391 Posted November 1, 2009 Share Posted November 1, 2009 drop pod grey hunters with melta and flamers...... thunder wolf cav with storm shields rune priests with living lightning for transports and muderous hurricane for dismount guard. Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2171573 Share on other sites More sharing options...
Firenze Posted November 1, 2009 Share Posted November 1, 2009 Hmm. Either use a Land Raider heavy force w/ WG backed up by razors or rhinos w/ GH. Or start podding. Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2171859 Share on other sites More sharing options...
Grey Mage Posted November 1, 2009 Share Posted November 1, 2009 2 Units of Long fangs, each with 2x Ml and 2x LC. Take Sidearmor shots whenever you can. 3 Squads of Mechanized Grey Hunters- 2 sets with 2x Meltagun, 1 of 2x Plasmagun, each with a fist. 2 Dreads, with the ranged weapons of your choice. 1 Landraider, perhaps with another GH squad in it. 2x2 Landspeeders, with MM and HF Rune Priest- Stormcaller, Living Lightning or Murderous Hurricane. And if you can fit them in, a squad of BC Bikers. Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2171868 Share on other sites More sharing options...
jimmyjames2112 Posted November 2, 2009 Share Posted November 2, 2009 I think that list is vulnerable to a 15 BC + hq LRC assault cannons tear up low AV tanks really well. and assaulting a tank with 60+ attacks will glance any thing with rear amour 10 to the ground. Or if your lucky and you pop the tank. you can count that vet squad as dead when assaulted by that many I4 attacks. That said... IG is always a hard nut to crack. but i think he has too many kill points to be competitive in Kill Points games like Adepticon Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172206 Share on other sites More sharing options...
Natanael Posted November 2, 2009 Share Posted November 2, 2009 I don't think that LR/LRR/LRC is the right way to go here. Sure, AV14, but he seems to have an aweful lot of BS4 Lascannons. I'd say you should go w/ a lot of scout packs, and then pods. You need to get into his face, and rhinos/LRs can't do that against this kind of force. Pods is your best bet, pods and speeders w/ MM/HF. But then again, he has got a lot of plasma, and they are good at taking down MEQ and Speeders. Long fangs might help too. I'd probably go w/ a 3-pod/mech-force against this one. (He's army seems very similar to the one I was going to build =D) Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172232 Share on other sites More sharing options...
Spacefrisian Posted November 2, 2009 Share Posted November 2, 2009 What about Longfangs. give 2 in a pack Lascannons and 3 of them Heavy bolters. Crack transport open with lascannons and do the Firecontrol to target those Vets with Heavy Bolters. Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172237 Share on other sites More sharing options...
jimmyjames2112 Posted November 2, 2009 Share Posted November 2, 2009 Actually you can out shoot him. if you want... i mean you have las cannons as a marine.. and you can just pack a crap load of long fangs with Las if you want. Personally im a fan of bikes with melta bombs go flat out and stay in cover and take out the hydras first Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172251 Share on other sites More sharing options...
rodgers37 Posted November 2, 2009 Share Posted November 2, 2009 someone at my club has a mexh Guard worse than that, He has 9 tanks i think, 4/5 lemon russ i think, a couple of transport one, a flamer one, and a vendetta, and minimum HQ and troops, hiding in the tanks..... Its impossible...i played him with Chaos, had 6 Oblits, 2 Daemon Princes, some 1k sons (i don't know why...) and Zerkers, and lost horribley, i killed 2/3 tanks. Obviously Scouts with melta gun, and possibley Bombs will be REALLY good, and then some Long Fangs (i would have 6 in a squad, 2 LC/ 3ML) and some Drop Pods.... Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172283 Share on other sites More sharing options...
traitor_dice Posted November 2, 2009 Share Posted November 2, 2009 someone at my club has a mexh Guard worse than that,He has 9 tanks i think, 4/5 lemon russ i think, a couple of transport one, a flamer one, and a vendetta, and minimum HQ and troops, hiding in the tanks..... Its impossible...i played him with Chaos, had 6 Oblits, 2 Daemon Princes, some 1k sons (i don't know why...) and Zerkers, and lost horribley, i killed 2/3 tanks. Obviously Scouts with melta gun, and possibley Bombs will be REALLY good, and then some Long Fangs (i would have 6 in a squad, 2 LC/ 3ML) and some Drop Pods.... lol....the sourest battle-tank around. personally I'd go with blood claws. once you get in among the infantry it'll be a slaughter with that many attacks. Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172287 Share on other sites More sharing options...
Wolf Guard Hengist Posted November 2, 2009 Share Posted November 2, 2009 Bit of a tricky one here, does he sit back and snipe with the lascannons and then move in for the kill? If so I would be tempted to try and slug it out at long range with him trying to keep out of rapid fire range of all those Plasmaguns. I suppose once you start popping his Chimeras you could use Long Fangs with Heavy Bolters to start mowing down those vets in the open (or a Dakka Pred). Obviously I would try and use scouts to elimate those Russ' asap but I think you know that already. If you can confidently pop 2 to 3 Chimeras a turn I think eventually our resilience would pay off, the problem with his army is it thrives in the 12" box of doom which is where he wants you, its a shame that most of our army also thrives in that 12" range. I've only just recently started playing an army like this and I'm still trying to get my head around beating it. Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172297 Share on other sites More sharing options...
old git Posted November 2, 2009 Share Posted November 2, 2009 For the extra wound allocation, attach a wolf guard in termie armour with a cyclone to a long fangs pack. 2 extra krak missiles per turn that benefit from fire control and a 2+ save. He can still fire if you have to pull back the fangs. Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172329 Share on other sites More sharing options...
Hfran Morkai Posted November 2, 2009 Author Share Posted November 2, 2009 Bit of a tricky one here, does he sit back and snipe with the lascannons and then move in for the kill? He sits back and waits for most people to come to him, however he will move his force forward if needed (sacrificing the lascannon shot to get into position with the plasma guns) Yeah, the Russ' will be a priority target due to lumbering behemoth and being able to take on just about anything, I'm just glad he can't take autocannons on his chimeras without my consent. But even with multi-lasers he can do a bit of damage to my force and those hydras like my light vehicles. I don't live near him anymore but I'll be gaming with him come Christmas and am looking to figure it out now so I know what to buy with limited funds. I think three scout packs might hurt him, if I can advance steadily but keep out of rapid fire distance. Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172379 Share on other sites More sharing options...
AcidBurn Posted November 2, 2009 Share Posted November 2, 2009 if it was me i would use a maxed out wolf scour unit with melta bombs and hope you get to come on to his side of the board. i would also use maxed out long fangs with lascannons and missile launchers and stick them up in some buildings and i would also have a bunch of terminators with chain fists and thunder hammers moching about the place hiding behind terrain Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172426 Share on other sites More sharing options...
Wolf Guard Hengist Posted November 2, 2009 Share Posted November 2, 2009 How about posting your proposed list and see what we all can come up with? I'm very interested in this as Mech guard is popping up quite a bit around my area, seems to be a pattern forming. :rolleyes: Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172442 Share on other sites More sharing options...
Hfran Morkai Posted November 2, 2009 Author Share Posted November 2, 2009 How about posting your proposed list and see what we all can come up with? I'm very interested in this as Mech guard is popping up quite a bit around my area, seems to be a pattern forming. :rolleyes: I'll start working on one now. To start with only models I own will be included Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172446 Share on other sites More sharing options...
eyeslikethunder Posted November 2, 2009 Share Posted November 2, 2009 What points total is this for? 1750 For the extra wound allocation, attach a wolf guard in termie armour with a cyclone to a long fangs pack. 2 extra krak missiles per turn that benefit from fire control and a 2+ save. He can still fire if you have to pull back the fangs. I would be tempted to put that wolf guard in with GH's(maybe with a runepriest w/LL as well) as it would give them some long ranged antitank/firepower. The danger of putting him in with Long fangs is i can see great deal firepower coming there way and once there gone you could find your self lacking Long ranged firepower. where if put you him in the GH's it increases the number of dangerous ranged units he has to kill(and mean he has to kill quiet a few marines to stop the 2 shot missile launcher) and allows you to shoot more targets. This would sacrifice some mobility though. so maybe have the runepriests with the rhino units and CML with GH who are podding or slogging. I would go for 2-3 squads Long fangs with a mix of Missiles and Lascannons 2 squads of scouts GH's w/runepriest w/LL or WG w/CML LS's with twin MM Dreads Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172813 Share on other sites More sharing options...
Hfran Morkai Posted November 2, 2009 Author Share Posted November 2, 2009 It's either 1500 or 2000, seems too big for 1500. I just remember seeing him decimate people of all races with it and I want to rock up with a nifty list so I'll create a 1500 and 2000 list because he works in 500 point blocks. Link to comment https://bolterandchainsword.com/topic/183657-how-would-you-counter-this-force/#findComment-2172854 Share on other sites More sharing options...
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