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How would you counter this force?


Hfran Morkai

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There's been a lot of discussion to do with Air Cav Guard but a good friend of mine fields a heavy mechanised list which decimates pretty much everything it's thrown against, however I feel the wolves might have it slightly easier.

 

His typical force:

Mouted Command Squad.

5-6 Veteran Squads with Lascannon and 3 Plasma Guns mounted in Chimeras

4 Hydras in two squadrons of two

One or two Leman Russ

Plus Sentinels.

 

Now he normally takes out transports with the lascannons at greater range because the plasma guns can't get anything, the hydras also engage transports and then he proceeds to pick off infantry with the sheer amount of heavy firepower he can bring to bear.

 

I don't use Land Speeders so they're out of the question for me but I'm thinking one or two squads of wolf scouts and some long fangs could make a real mess of this force.

 

What do you think?

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.......but I'm thinking one or two squads of wolf scouts and some long fangs could make a real mess of this force.

 

What do you think?

 

Add in a Ven Dread HQ with TLLC and another Dread near you Long Fangs to add anti-armor firepower as well as back them up if your opponent ever gets close enough for CC. I'd use some GH squads with Multi-Meltas as a mobile skirting element drawing fire in a "stick and move" fashion as much I could while the Long Fangs and Dreads Las Cannon away at range. The Scouts could flank and/or get behind them and use their MB's to good effect as well as providing more distraction from your anti-armor firepower. Once he is left with only troops, your Wolves should mop them up easily even if you are down to only the Dreads or Long Fangs........everyone knows how strong IG are in CC with PA Armies.

2 Units of Long fangs, each with 2x Ml and 2x LC. Take Sidearmor shots whenever you can.

 

3 Squads of Mechanized Grey Hunters- 2 sets with 2x Meltagun, 1 of 2x Plasmagun, each with a fist.

 

2 Dreads, with the ranged weapons of your choice.

 

1 Landraider, perhaps with another GH squad in it.

 

2x2 Landspeeders, with MM and HF

 

Rune Priest- Stormcaller, Living Lightning or Murderous Hurricane.

 

And if you can fit them in, a squad of BC Bikers.

I think that list is vulnerable to a 15 BC + hq LRC

assault cannons tear up low AV tanks really well. and assaulting a tank with 60+ attacks will glance any thing with rear amour 10 to the ground. Or if your lucky and you pop the tank. you can count that vet squad as dead when assaulted by that many I4 attacks.

That said... IG is always a hard nut to crack. but i think he has too many kill points to be competitive in Kill Points games like Adepticon

I don't think that LR/LRR/LRC is the right way to go here. Sure, AV14, but he seems to have an aweful lot of BS4 Lascannons. I'd say you should go w/ a lot of scout packs, and then pods. You need to get into his face, and rhinos/LRs can't do that against this kind of force. Pods is your best bet, pods and speeders w/ MM/HF.

 

But then again, he has got a lot of plasma, and they are good at taking down MEQ and Speeders. Long fangs might help too. I'd probably go w/ a 3-pod/mech-force against this one.

 

(He's army seems very similar to the one I was going to build =D)

Actually you can out shoot him. if you want... i mean you have las cannons as a marine.. and you can just pack a crap load of long fangs with Las if you want. Personally im a fan of bikes with melta bombs go flat out and stay in cover and take out the hydras first

someone at my club has a mexh Guard worse than that,

He has 9 tanks i think, 4/5 lemon russ i think, a couple of transport one, a flamer one, and a vendetta, and minimum HQ and troops, hiding in the tanks.....

Its impossible...i played him with Chaos, had 6 Oblits, 2 Daemon Princes, some 1k sons (i don't know why...) and Zerkers, and lost horribley, i killed 2/3 tanks.

Obviously Scouts with melta gun, and possibley Bombs will be REALLY good, and then some Long Fangs (i would have 6 in a squad, 2 LC/ 3ML) and some Drop Pods....

someone at my club has a mexh Guard worse than that,

He has 9 tanks i think, 4/5 lemon russ i think, a couple of transport one, a flamer one, and a vendetta, and minimum HQ and troops, hiding in the tanks.....

Its impossible...i played him with Chaos, had 6 Oblits, 2 Daemon Princes, some 1k sons (i don't know why...) and Zerkers, and lost horribley, i killed 2/3 tanks.

Obviously Scouts with melta gun, and possibley Bombs will be REALLY good, and then some Long Fangs (i would have 6 in a squad, 2 LC/ 3ML) and some Drop Pods....

 

lol....the sourest battle-tank around.

 

personally I'd go with blood claws. once you get in among the infantry it'll be a slaughter with that many attacks.

Bit of a tricky one here, does he sit back and snipe with the lascannons and then move in for the kill? If so I would be tempted to try and slug it out at long range with him trying to keep out of rapid fire range of all those Plasmaguns. I suppose once you start popping his Chimeras you could use Long Fangs with Heavy Bolters to start mowing down those vets in the open (or a Dakka Pred).

 

Obviously I would try and use scouts to elimate those Russ' asap but I think you know that already. If you can confidently pop 2 to 3 Chimeras a turn I think eventually our resilience would pay off, the problem with his army is it thrives in the 12" box of doom which is where he wants you, its a shame that most of our army also thrives in that 12" range.

 

I've only just recently started playing an army like this and I'm still trying to get my head around beating it.

Bit of a tricky one here, does he sit back and snipe with the lascannons and then move in for the kill?

 

He sits back and waits for most people to come to him, however he will move his force forward if needed (sacrificing the lascannon shot to get into position with the plasma guns)

 

Yeah, the Russ' will be a priority target due to lumbering behemoth and being able to take on just about anything, I'm just glad he can't take autocannons on his chimeras without my consent. But even with multi-lasers he can do a bit of damage to my force and those hydras like my light vehicles.

 

I don't live near him anymore but I'll be gaming with him come Christmas and am looking to figure it out now so I know what to buy with limited funds.

 

I think three scout packs might hurt him, if I can advance steadily but keep out of rapid fire distance.

if it was me i would use a maxed out wolf scour unit with melta bombs and hope you get to come on to his side of the board.

 

i would also use maxed out long fangs with lascannons and missile launchers and stick them up in some buildings

 

and i would also have a bunch of terminators with chain fists and thunder hammers moching about the place hiding behind terrain

How about posting your proposed list and see what we all can come up with? I'm very interested in this as Mech guard is popping up quite a bit around my area, seems to be a pattern forming. :rolleyes:

 

I'll start working on one now. To start with only models I own will be included

What points total is this for? 1750

 

 

 

 

For the extra wound allocation, attach a wolf guard in termie armour with a cyclone to a long fangs pack. 2 extra krak missiles per turn that benefit from fire control and a 2+ save. He can still fire if you have to pull back the fangs.

 

 

I would be tempted to put that wolf guard in with GH's(maybe with a runepriest w/LL as well) as it would give them some long ranged antitank/firepower. The danger of putting him in with Long fangs is i can see great deal firepower coming there way and once there gone you could find your self lacking Long ranged firepower. where if put you him in the GH's it increases the number of dangerous ranged units he has to kill(and mean he has to kill quiet a few marines to stop the 2 shot missile launcher) and allows you to shoot more targets. This would sacrifice some mobility though. so maybe have the runepriests with the rhino units and CML with GH who are podding or slogging.

 

I would go for 2-3 squads Long fangs with a mix of Missiles and Lascannons

2 squads of scouts

GH's w/runepriest w/LL or WG w/CML

LS's with twin MM

Dreads

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