LPetersson Posted November 2, 2009 Share Posted November 2, 2009 I had a game today where my opponent was casting fortune and failed his perils of the warp test. the power went off anyway, but he failed his invilnerable save and took a wound. He then wanted to reroll that invul save thanks to fortune. I said that since the power caused the failed test he couldn't reroll. He did concede it, but we were both curious as to what others would say... So, would you allow an Eldar player to reroll a failed invul save for perils of the warp when it's the spell they're casting that allows the reroll but also caused the test? Link to comment https://bolterandchainsword.com/topic/183710-casting-fortune-and-perils-of-the-warp-save/ Share on other sites More sharing options...
Grey Mage Posted November 2, 2009 Share Posted November 2, 2009 You have to reroll successful saves against perils of the warp. Fortune allows a reroll to failed saves... You cant reroll a reroll. Thus, Fortune cancells out the Reroll in my mind- ie you just roll once, and accept the result. Edit: Otherwise, yes I would allow them to reroll the wound. Also note, he took more than a wound- unless he was Eldrad Ulthran, he just insta-killed himself. Link to comment https://bolterandchainsword.com/topic/183710-casting-fortune-and-perils-of-the-warp-save/#findComment-2172089 Share on other sites More sharing options...
chromedog Posted November 2, 2009 Share Posted November 2, 2009 @Grey mage: That was last edition. Now, he just takes a wound. It used to be a S6 wound which would insta-gib most eldar farseers (save eldrad). Now it's just an automatic wound (re-roll successful save). If he rolled perils for 'fortune' and passed (ie, snake-eyes) then the power still works. Fortune allows the re-roll on a failed save. So roll d6. Failed save: fortune allows the re-roll. Which cannot be then re-rolled (no re-rolls on re-rolls). Pass save: and you have to re-roll it (due to perils rule). Fortune doesn't interact here as the roll was not failed. If he does take the wound, he still gets his ghosthelm roll to avoid it. Link to comment https://bolterandchainsword.com/topic/183710-casting-fortune-and-perils-of-the-warp-save/#findComment-2172179 Share on other sites More sharing options...
Grey Mage Posted November 2, 2009 Share Posted November 2, 2009 Fair enough. Ive yet to have a Perils attack in 5th... only recently started using a Rune Priest, and my Farseers have yet to let me down. Thanks for the heads up. So then yeah, if he succesffully cast the power a 3+ reroling invulnerable save is his. Link to comment https://bolterandchainsword.com/topic/183710-casting-fortune-and-perils-of-the-warp-save/#findComment-2172188 Share on other sites More sharing options...
KhorneHunter57x Posted November 2, 2009 Share Posted November 2, 2009 Fair enough. Ive yet to have a Perils attack in 5th... only recently started using a Rune Priest, and my Farseers have yet to let me down. Thanks for the heads up. So then yeah, if he succesffully cast the power a 3+ reroling invulnerable save is his. ;) Actually, it is the fancy re-rolling 4+ rune armor save that you get, which if you fail (after the re-roll) you get the Ghosthelm save. And the 4th Ed. self-insta-gib hurt Inquisitors (so they too are more viable in 5th, except for us Templars ;) ) Link to comment https://bolterandchainsword.com/topic/183710-casting-fortune-and-perils-of-the-warp-save/#findComment-2172199 Share on other sites More sharing options...
Frosty the Pyro Posted November 2, 2009 Share Posted November 2, 2009 General consensous is thar if something has to be rerolled either way you just ignore the rerolls all together (in other words skip the first roll and go strait to the second), thus if he failed the test he fails, but if he passes he doesnt have to reroll. Link to comment https://bolterandchainsword.com/topic/183710-casting-fortune-and-perils-of-the-warp-save/#findComment-2172219 Share on other sites More sharing options...
LPetersson Posted November 2, 2009 Author Share Posted November 2, 2009 So, the general consensus here is that Fortune works for a Perils of the Warp test that it caused when it was cast? I didn't expect that, but hey ho... Link to comment https://bolterandchainsword.com/topic/183710-casting-fortune-and-perils-of-the-warp-save/#findComment-2172356 Share on other sites More sharing options...
chromedog Posted November 3, 2009 Share Posted November 3, 2009 If it passed, yes. If you roll boxcars (6-6) then the power does not work, and you still take the auto wound/ghosthelm roll to evade. Link to comment https://bolterandchainsword.com/topic/183710-casting-fortune-and-perils-of-the-warp-save/#findComment-2173509 Share on other sites More sharing options...
Seahawk Posted November 3, 2009 Share Posted November 3, 2009 If he rolled snakes, then he'd suffer Perils, then the following occurs in order: - Fortune (or any power for that matter) comes into affect immediately - First he'd have to fail his Ghosthelm, which on a 3+ negates it (note, this is not a save and thus not affected by Fortune!). - If he fails that, then he has to roll an invulnerable save. He has to reroll any successful saves from Perils. He'd also reroll any failed save because of Fortune. Thus, you roll one die twice, only accept the second result, and go about your game. Link to comment https://bolterandchainsword.com/topic/183710-casting-fortune-and-perils-of-the-warp-save/#findComment-2173674 Share on other sites More sharing options...
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