Sarapham Posted November 2, 2009 Share Posted November 2, 2009 Hi there! First time poster. I have recently been inspired to in some way use allied witchhunter Seraphims in my space wolf army as I´m not that fond of skyclaws when they cant have a WG. To make them fit in the fluff, as I know the inquisition and the wolves dont always see eye to eye (quite the understatement), I was thinking of turning them into Valkyries of norse myth, perhaps a detachment of Seraphims that somehow became very loyal to the space wolves and even starting to adopt their customs. Anyone have any good ideas how to convert them, perhaps the use of wings.. and of course painting them all blonde and calling them Helga :D Suggestions appriciated! // Wolf player from real viking land Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/ Share on other sites More sharing options...
Growler67 Posted November 2, 2009 Share Posted November 2, 2009 The idea is a fine one, though not original. A search of this section for "Valkyries" may prove fruitful. Just sayin'. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2172549 Share on other sites More sharing options...
Sarapham Posted November 2, 2009 Author Share Posted November 2, 2009 Indeed there were many threads, my bad. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2172564 Share on other sites More sharing options...
jimmyjames2112 Posted November 2, 2009 Share Posted November 2, 2009 Also... skyclaws can have a WG... they have the ability to get Jump packs.. and you could even put one on a bike with them if you wanted. But i think the idea of Valkyries is awesome. Im a heathen and identify with the Vanir, So. Go descend upon the battlefields of Man and reap many fine Souls for the Allfather Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2172726 Share on other sites More sharing options...
Hfran Morkai Posted November 2, 2009 Share Posted November 2, 2009 Also... skyclaws can have a WG... they have the ability to get Jump packs.. and you could even put one on a bike with them if you wanted. But i think the idea of Valkyries is awesome. Im a heathen and identify with the Vanir, So. Go descend upon the battlefields of Man and reap many fine Souls for the Allfather Nope, it doesn't say they can join a Sky Claw pack in the entry so they can't, regardless of intention until the FAQ is released. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2172744 Share on other sites More sharing options...
Heimdal Posted November 2, 2009 Share Posted November 2, 2009 I`ve really never seen the problem with the =I=. If you want to use them with your army, go ahead. They certainly would combine forces when the needs arise, Logan is a too good strategist and tactitian not to. However not as an permanent part of his force though. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2172767 Share on other sites More sharing options...
jimmyjames2112 Posted November 2, 2009 Share Posted November 2, 2009 Woops. your right. Oh well... what you dont tell your opponent wont hurt them. i honestly dont think any of your gaming buddies would dispute it. even if you point it out. but as far as a turny goes. you should be fine Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2172774 Share on other sites More sharing options...
Sarapham Posted November 2, 2009 Author Share Posted November 2, 2009 Yeah even if I could get a WG for the skyclaws I see them as abit limited in their use (waaagghh assault and so on) while "Valkyries" could be abit more all around.. pretty good shooters at light infantry and a respecable amount of attacks in the assault, albeit with s3. I think the adaptability is worth the extra cost and slight lower survivability I´m thinking about perhaps adding a Canoness to the group for more punch and flexibility as well. Partly for more faith points to toy with but also with the witch hunter item that makes units within 6" pretty much stubborn.. meaning they could close gaps in my line. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2172812 Share on other sites More sharing options...
jimmyjames2112 Posted November 3, 2009 Share Posted November 3, 2009 well a HQ is required for the ability to take allies. and with SW you can still grab 2 SW heroes and one SoB Cannoness. My thought is you should run that in a foot sloggy army and take your required 1 troop as a 20 sister squad. small faith point and you get to make your bolter shots AP1 . nothing better then cheap sisters gunning down a squad of terms. lmao Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2173764 Share on other sites More sharing options...
Balroth Posted November 3, 2009 Share Posted November 3, 2009 I'd say that the idea you've put forth for the valkyries (Seraphim becoming loyal to the Wolves) breaks the background even more than a detachment of Sisters allying with them. Heimdal is right, Logan would ally with the Sisters if the need arose. -B Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2173766 Share on other sites More sharing options...
Sarapham Posted November 3, 2009 Author Share Posted November 3, 2009 Well I want to be able to "wolf`em up" and paint them in the same scheme as my wolves, and since my gaming group does not care about fluff that much I´ll go with the Rule of Cool on this one and see what fluff would fit better afterwards... And yeah a group of 20 regular sisters (Shieldmaidens) would be great to have as well as a slightly cheaper keeper of defensive objectives Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2173769 Share on other sites More sharing options...
Balroth Posted November 3, 2009 Share Posted November 3, 2009 I wasn't intending to be judgemental. They're your models - enjoy them as you like.* * Not that you need my permission! Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2173781 Share on other sites More sharing options...
Sarapham Posted November 3, 2009 Author Share Posted November 3, 2009 No sorry did not mean to sound dismissive of your advice either ;) but I´m so caught up in the idea that fluff wont stop me B) Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2173794 Share on other sites More sharing options...
Schertenleib Posted November 3, 2009 Share Posted November 3, 2009 well a HQ is required for the ability to take allies. and with SW you can still grab 2 SW heroes and one SoB Cannoness. My thought is you should run that in a foot sloggy army and take your required 1 troop as a 20 sister squad. small faith point and you get to make your bolter shots AP1 . nothing better then cheap sisters gunning down a squad of terms. lmao Actually there is an Allies rule in the Witch Hunter Codex. You can take the HQ but your not required to. There is a limit to the number of units that can be taken under this rule and you can't take any of the Witch Hunter Heavy Support. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2173957 Share on other sites More sharing options...
Valerian Posted November 3, 2009 Share Posted November 3, 2009 well a HQ is required for the ability to take allies. and with SW you can still grab 2 SW heroes and one SoB Cannoness. My thought is you should run that in a foot sloggy army and take your required 1 troop as a 20 sister squad. small faith point and you get to make your bolter shots AP1 . nothing better then cheap sisters gunning down a squad of terms. lmao Actually there is an Allies rule in the Witch Hunter Codex. You can take the HQ but your not required to. There is a limit to the number of units that can be taken under this rule and you can't take any of the Witch Hunter Heavy Support. For Daemon Hunters the limit to allied units (from DH out to other "base" armies) is up to 1 HQ, 1 Elite, 2 Troops, and 1 Fast Attack, with no Heavy Support allowed. I can't say for sure (as I don't own a Sisters Codex), but assume that this is the same for Witch Hunters. Note that none of the choices are mandatory, unless there is a conditional requirement within the Inquisitorial codex; for example, in order to take an Assassin as an Elites slot you also have to include an Inquisitor Lord as a HQ slot. Valerian Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2173965 Share on other sites More sharing options...
Schertenleib Posted November 3, 2009 Share Posted November 3, 2009 well a HQ is required for the ability to take allies. and with SW you can still grab 2 SW heroes and one SoB Cannoness. My thought is you should run that in a foot sloggy army and take your required 1 troop as a 20 sister squad. small faith point and you get to make your bolter shots AP1 . nothing better then cheap sisters gunning down a squad of terms. lmao Actually there is an Allies rule in the Witch Hunter Codex. You can take the HQ but your not required to. There is a limit to the number of units that can be taken under this rule and you can't take any of the Witch Hunter Heavy Support. For Daemon Hunters the limit to allied units (from DH out to other "base" armies) is up to 1 HQ, 1 Elite, 2 Troops, and 1 Fast Attack, with no Heavy Support allowed. I can't say for sure (as I don't own a Sisters Codex), but assume that this is the same for Witch Hunters. Note that none of the choices are mandatory, unless there is a conditional requirement within the Inquisitorial codex; for example, in order to take an Assassin as an Elites slot you also have to include an Inquisitor Lord as a HQ slot. Valerian Yeah that's it! Same in the WH Codex. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2173976 Share on other sites More sharing options...
Grey Mage Posted November 3, 2009 Share Posted November 3, 2009 well a HQ is required for the ability to take allies. and with SW you can still grab 2 SW heroes and one SoB Cannoness. My thought is you should run that in a foot sloggy army and take your required 1 troop as a 20 sister squad. small faith point and you get to make your bolter shots AP1 . nothing better then cheap sisters gunning down a squad of terms. lmao This is incorrect- there are no minimum required units to take any other allied unit, save for when the codex your taking the allies from says so. In other word, to take seraphim you just bring them, and the witchunter codex to your game. To bring an assassin you must also bring an inquisitor lord. That being said I have 5, 2 with dual handflamers and a VSS with Inferno pistol and Powerweapon- painted grey as a base, with ice white and enchanted blue highlights and black accents- all the I symbols have been covered up or taken off, save for the roasrius wich is something else entirely. I did this, because frankly they were alot cheaper than BCJPs of the day, and they were alot better at killing hordes with their flamers, decent attacks, and could pop tanks with said pistol. All for about 5pts more than five BCs with no upgrades. Ive got a small sisters force, and I find that 20 Sisters, with two stormbolters, and a VSS giving everything within 6" stubborn leadership 9 is just amazing for the paltry 250pts it costs- thats 22 Bolter shots going down range each turn, scoring, and 20 3+ saved wounds. The best objective holder Ive seen in a lone time. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2173983 Share on other sites More sharing options...
Sarapham Posted November 3, 2009 Author Share Posted November 3, 2009 Ive got a small sisters force, and I find that 20 Sisters, with two stormbolters, and a VSS giving everything within 6" stubborn leadership 9 is just amazing for the paltry 250pts it costs- thats 22 Bolter shots going down range each turn, scoring, and 20 3+ saved wounds. The best objective holder Ive seen in a lone time. Yes thats what I thought as well, as you save 4 points per model from a GH you can instead take more of them without being to concerned that they are not getting stuck in and perhaps add a cheap Canoness with ld10 stubborn instead and get 2 more faith points, 3 faith points will help great defensively and as a deterent for smaller elite deep strikers :) Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2174291 Share on other sites More sharing options...
Grey Mage Posted November 4, 2009 Share Posted November 4, 2009 Eh, Faith points are kind of an all or nothing thing- you pay for faith points, and sometimes dearly. Im not sure Id want to run a Canoness in there.... an extra 100-130pts after wargear really throws cheap out the window. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2174345 Share on other sites More sharing options...
Sarapham Posted November 4, 2009 Author Share Posted November 4, 2009 well 50p for a canoness with book isnt really that expensive, sure she is not that durable but still Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2174418 Share on other sites More sharing options...
Grey Mage Posted November 4, 2009 Share Posted November 4, 2009 well 50p for a canoness with book isnt really that expensive, sure she is not that durable but still 1) 50pts with book is also otherwise naked. Youll want more equipment than that- like say, a jump pack. 2) A Jumppacking cannoness with Seraphim causes them to lose "Hit and run" wich is bad. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2174505 Share on other sites More sharing options...
Wildfire Posted November 4, 2009 Share Posted November 4, 2009 well 50p for a canoness with book isnt really that expensive, sure she is not that durable but still 1) 50pts with book is also otherwise naked. Youll want more equipment than that- like say, a jump pack. 2) A Jumppacking cannoness with Seraphim causes them to lose "Hit and run" wich is bad. It's been a long time since I cracked my SoB book, but doesn't a Cannoness add 2 or 3 faith points? 50 points for 2 or 3 faith points is probably a pretty good deal. You can still have 2 killy SW HQs if you like in addition. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2174539 Share on other sites More sharing options...
Grey Mage Posted November 4, 2009 Share Posted November 4, 2009 Im of the camp that says you can have three, but *shrugs*. A Cannoness adds 2, a platine adds 1, and for 25pts you can nab litanies of faith- wich basicly gives you a "free" act of faith, but no martyrdom for it. A Cannoness *becaus why wouldnt you?* with a Jump pack, Litanies, book of st. lucioius, Sacred Weapon, and Inferno pistol runs 135pts. Id always consider throwing on an auspex for a couple more points. Str 5 master crafted power weapon with 5 attacks on the charge and a 6" meltapistol with three acts of faith. Im not saying shes not worth it... but she isnt exactly cheap either. Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2174545 Share on other sites More sharing options...
Sarapham Posted November 4, 2009 Author Share Posted November 4, 2009 well just calling it a day with the book and sticking her in the 20 woman squad sitting on an objective seems like a pretty good compromise Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2174714 Share on other sites More sharing options...
Beef Posted November 4, 2009 Share Posted November 4, 2009 Enough talk get some pictures up already Link to comment https://bolterandchainsword.com/topic/183759-seraphim-valkyries/#findComment-2175284 Share on other sites More sharing options...
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