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Seraphim Valkyries


Sarapham

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Hi there! First time poster.

 

I have recently been inspired to in some way use allied witchhunter Seraphims in my space wolf army as I´m not that fond of skyclaws when they cant have a WG.

 

To make them fit in the fluff, as I know the inquisition and the wolves dont always see eye to eye (quite the understatement),

I was thinking of turning them into Valkyries of norse myth, perhaps a detachment of Seraphims that somehow became very loyal to the space wolves and even starting to adopt their customs.

 

Anyone have any good ideas how to convert them, perhaps the use of wings.. and of course painting them all blonde and calling them Helga :D

 

Suggestions appriciated!

 

 

//

Wolf player from real viking land

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Also... skyclaws can have a WG... they have the ability to get Jump packs.. and you could even put one on a bike with them if you wanted. But i think the idea of Valkyries is awesome. Im a heathen and identify with the Vanir, So. Go descend upon the battlefields of Man and reap many fine Souls for the Allfather
Also... skyclaws can have a WG... they have the ability to get Jump packs.. and you could even put one on a bike with them if you wanted. But i think the idea of Valkyries is awesome. Im a heathen and identify with the Vanir, So. Go descend upon the battlefields of Man and reap many fine Souls for the Allfather

 

Nope, it doesn't say they can join a Sky Claw pack in the entry so they can't, regardless of intention until the FAQ is released.

I`ve really never seen the problem with the =I=.

 

If you want to use them with your army, go ahead. They certainly would combine forces when the needs arise, Logan is a too good strategist and tactitian not to. However not as an permanent part of his force though.

Yeah even if I could get a WG for the skyclaws I see them as abit limited in their use (waaagghh assault and so on) while "Valkyries" could be abit more all around.. pretty good shooters at light infantry and a respecable amount of attacks in the assault, albeit with s3. I think the adaptability is worth the extra cost and slight lower survivability

 

I´m thinking about perhaps adding a Canoness to the group for more punch and flexibility as well. Partly for more faith points to toy with but also with the witch hunter item that makes units within 6" pretty much stubborn.. meaning they could close gaps in my line.

well a HQ is required for the ability to take allies. and with SW you can still grab 2 SW heroes and one SoB Cannoness. My thought is you should run that in a foot sloggy army and take your required 1 troop as a 20 sister squad. small faith point and you get to make your bolter shots AP1 . nothing better then cheap sisters gunning down a squad of terms. lmao

Well I want to be able to "wolf`em up" and paint them in the same scheme as my wolves, and since my gaming group does not care about fluff that much I´ll go with the Rule of Cool on this one and see what fluff would fit better afterwards...

 

And yeah a group of 20 regular sisters (Shieldmaidens) would be great to have as well as a slightly cheaper keeper of defensive objectives

well a HQ is required for the ability to take allies. and with SW you can still grab 2 SW heroes and one SoB Cannoness. My thought is you should run that in a foot sloggy army and take your required 1 troop as a 20 sister squad. small faith point and you get to make your bolter shots AP1 . nothing better then cheap sisters gunning down a squad of terms. lmao

 

 

Actually there is an Allies rule in the Witch Hunter Codex. You can take the HQ but your not required to. There is a limit to the number of units that can be taken under this rule and you can't take any of the Witch Hunter Heavy Support.

well a HQ is required for the ability to take allies. and with SW you can still grab 2 SW heroes and one SoB Cannoness. My thought is you should run that in a foot sloggy army and take your required 1 troop as a 20 sister squad. small faith point and you get to make your bolter shots AP1 . nothing better then cheap sisters gunning down a squad of terms. lmao

 

 

Actually there is an Allies rule in the Witch Hunter Codex. You can take the HQ but your not required to. There is a limit to the number of units that can be taken under this rule and you can't take any of the Witch Hunter Heavy Support.

 

For Daemon Hunters the limit to allied units (from DH out to other "base" armies) is up to 1 HQ, 1 Elite, 2 Troops, and 1 Fast Attack, with no Heavy Support allowed. I can't say for sure (as I don't own a Sisters Codex), but assume that this is the same for Witch Hunters. Note that none of the choices are mandatory, unless there is a conditional requirement within the Inquisitorial codex; for example, in order to take an Assassin as an Elites slot you also have to include an Inquisitor Lord as a HQ slot.

 

Valerian

well a HQ is required for the ability to take allies. and with SW you can still grab 2 SW heroes and one SoB Cannoness. My thought is you should run that in a foot sloggy army and take your required 1 troop as a 20 sister squad. small faith point and you get to make your bolter shots AP1 . nothing better then cheap sisters gunning down a squad of terms. lmao

 

 

Actually there is an Allies rule in the Witch Hunter Codex. You can take the HQ but your not required to. There is a limit to the number of units that can be taken under this rule and you can't take any of the Witch Hunter Heavy Support.

 

For Daemon Hunters the limit to allied units (from DH out to other "base" armies) is up to 1 HQ, 1 Elite, 2 Troops, and 1 Fast Attack, with no Heavy Support allowed. I can't say for sure (as I don't own a Sisters Codex), but assume that this is the same for Witch Hunters. Note that none of the choices are mandatory, unless there is a conditional requirement within the Inquisitorial codex; for example, in order to take an Assassin as an Elites slot you also have to include an Inquisitor Lord as a HQ slot.

 

Valerian

 

Yeah that's it! Same in the WH Codex.

well a HQ is required for the ability to take allies. and with SW you can still grab 2 SW heroes and one SoB Cannoness. My thought is you should run that in a foot sloggy army and take your required 1 troop as a 20 sister squad. small faith point and you get to make your bolter shots AP1 . nothing better then cheap sisters gunning down a squad of terms. lmao

This is incorrect- there are no minimum required units to take any other allied unit, save for when the codex your taking the allies from says so.

 

In other word, to take seraphim you just bring them, and the witchunter codex to your game.

To bring an assassin you must also bring an inquisitor lord.

 

That being said I have 5, 2 with dual handflamers and a VSS with Inferno pistol and Powerweapon- painted grey as a base, with ice white and enchanted blue highlights and black accents- all the I symbols have been covered up or taken off, save for the roasrius wich is something else entirely.

 

I did this, because frankly they were alot cheaper than BCJPs of the day, and they were alot better at killing hordes with their flamers, decent attacks, and could pop tanks with said pistol. All for about 5pts more than five BCs with no upgrades.

 

Ive got a small sisters force, and I find that 20 Sisters, with two stormbolters, and a VSS giving everything within 6" stubborn leadership 9 is just amazing for the paltry 250pts it costs- thats 22 Bolter shots going down range each turn, scoring, and 20 3+ saved wounds. The best objective holder Ive seen in a lone time.

Ive got a small sisters force, and I find that 20 Sisters, with two stormbolters, and a VSS giving everything within 6" stubborn leadership 9 is just amazing for the paltry 250pts it costs- thats 22 Bolter shots going down range each turn, scoring, and 20 3+ saved wounds. The best objective holder Ive seen in a lone time.

 

 

 

Yes thats what I thought as well, as you save 4 points per model from a GH you can instead take more of them without being to concerned that they are not getting stuck in and perhaps add a cheap Canoness with ld10 stubborn instead and get 2 more faith points, 3 faith points will help great defensively and as a deterent for smaller elite deep strikers :)

well 50p for a canoness with book isnt really that expensive, sure she is not that durable but still

1) 50pts with book is also otherwise naked. Youll want more equipment than that- like say, a jump pack.

2) A Jumppacking cannoness with Seraphim causes them to lose "Hit and run" wich is bad.

well 50p for a canoness with book isnt really that expensive, sure she is not that durable but still

1) 50pts with book is also otherwise naked. Youll want more equipment than that- like say, a jump pack.

2) A Jumppacking cannoness with Seraphim causes them to lose "Hit and run" wich is bad.

 

It's been a long time since I cracked my SoB book, but doesn't a Cannoness add 2 or 3 faith points? 50 points for 2 or 3 faith points is probably a pretty good deal. You can still have 2 killy SW HQs if you like in addition.

Im of the camp that says you can have three, but *shrugs*. A Cannoness adds 2, a platine adds 1, and for 25pts you can nab litanies of faith- wich basicly gives you a "free" act of faith, but no martyrdom for it.

 

A Cannoness *becaus why wouldnt you?* with a Jump pack, Litanies, book of st. lucioius, Sacred Weapon, and Inferno pistol runs 135pts. Id always consider throwing on an auspex for a couple more points. Str 5 master crafted power weapon with 5 attacks on the charge and a 6" meltapistol with three acts of faith.

 

Im not saying shes not worth it... but she isnt exactly cheap either.

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