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Wolf lord on bike


Wolflordhicks

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I'm wanting to put a wolf lord on a bike and attatch to a swift claws unit (I only have 6 bikes in the unit). Is it worth adding an attack bike to the unit as well armed with a MM? or drop (break off) the side car and just add another bike?

 

Anyways the Lord

 

I'm thinking frost axe (edging on this) or SS?

Wolf Claw

Saga of the bear

If the unit turbo boosts for its 3+inv I wouldnt need the SS correct? so this would be wasted in points if I wanted to be in CC fast T5 should be enough with the +1S of the frost axe

 

Or do I save points and just make him a battle leader?

 

Cheers Guys in advance

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I'm wanting to put a wolf lord on a bike and attatch to a swift claws unit (I only have 6 bikes in the unit). Is it worth adding an attack bike to the unit as well armed with a MM? or drop (break off) the side car and just add another bike?

 

Attack Bike is a good choice. A Heavy Bolter armed model with 2 Wounds for only 5 more points than a regular Swift Claw = No brainer. For only 10 more points you can upgrade that to a Multi-Melta; it isn't perfect, but it still hits half of the time (based on BS3), and can pop a tank easy, so its a good choice to add to your anti-tank scheme, too.

 

Anyways the Lord

 

I'm thinking frost axe (edging on this) or SS?

Wolf Claw

Saga of the bear

If the unit turbo boosts for its 3+inv I wouldnt need the SS correct? so this would be wasted in points if I wanted to be in CC fast T5 should be enough with the +1S of the frost axe

 

Either get Storm Shield and Frost Axe, or Wolf Claw and Storm Shield, or either of those with a Bolt Pistol for the extra attack. Don't take a Frost Weapon and a Wolf Claw at the same time, as you can't combine effects and there is no advantage to doing this.

 

Or do I save points and just make him a battle leader?

 

A Battle Leader works well, too. The choice depends on how many points you have to allocate to this unit, and what you want them to do for you. The Wolf Lord is a little more effective, but he is also more expensive.

 

I recommend that you do a search for the name littlebitz on this forum and look for some of his recent Battle Reports. He runs a Biker-centric list to great effect, and you could probably learn something from his experience vicariously.

 

Valerian

I'm wanting to put a wolf lord on a bike and attatch to a swift claws unit (I only have 6 bikes in the unit). Is it worth adding an attack bike to the unit as well armed with a MM? or drop (break off) the side car and just add another bike?

 

Attack Bike is a good choice. A Heavy Bolter armed model with 2 Wounds for only 5 more points than a regular Swift Claw = No brainer. For only 10 more points you can upgrade that to a Multi-Melta; it isn't perfect, but it still hits half of the time (based on BS3), and can pop a tank easy, so its a good choice to add to your anti-tank scheme, too.

 

Anyways the Lord

 

I'm thinking frost axe (edging on this) or SS?

Wolf Claw

Saga of the bear

If the unit turbo boosts for its 3+inv I wouldnt need the SS correct? so this would be wasted in points if I wanted to be in CC fast T5 should be enough with the +1S of the frost axe

 

Either get Storm Shield and Frost Axe, or Wolf Claw and Storm Shield, or either of those with a Bolt Pistol for the extra attack. Don't take a Frost Weapon and a Wolf Claw at the same time, as you can't combine effects and there is no advantage to doing this.

 

Or do I save points and just make him a battle leader?

 

A Battle Leader works well, too. The choice depends on how many points you have to allocate to this unit, and what you want them to do for you. The Wolf Lord is a little more effective, but he is also more expensive.

 

I recommend that you do a search for the name littlebitz on this forum and look for some of his recent Battle Reports. He runs a Biker-centric list to great effect, and you could probably learn something from his experience vicariously.

 

Valerian

 

Wicked cheers

Just remember you won't gain an additional attack for a single wolf claw and bolt pistol as it counts as a lightning claw with an additional rule.

 

If I change out the WC into a Storm Bolter and keep the frost axe, do I gain the extra attack for 2 CCW and I am able to rapid fire my twin link bolters on the bike and the storm bolter (as its A2 weapon) and keep the +1S for the frost axe?

Dont think I will need the SS as turbo gives me the inv save and I should hopefully be in CC quickly adn have a meat shield to soak up hits from shooting

I wouldn't forget about a Storm Shield or Belt of Russ. If you want to have a save in close combat against other power weapons and power fists, then that one of the two. Nothing sucks more than having your leader die because he had no saves for it.

 

I read a topic on picking an effective HQ. A lot of the points brought up were very good.

 

Close Combat HQ

1. Comes with Retinue.

In your case, throwing them with the Swiftcalws. This adds more wounds to the wolf lord and makes him untargetable when getting across the table.

 

2. Immune to Instant Death or Toughness 5.

Yes and Yes.

 

3. Jump Pack, Bike, Out Flanking, or Similar Abilities.

Yes. You have a bike to get to the enemy fast.

 

4. Cheap.

I don't look at this unless the HQ is 200+. And that depends on the list and total points. 200+ in a 2500 point list isnt as bad as a 200+ HQ in a 1000 point list.

 

5. Invulnerable Save.

With the addition of Belt of Russ or Storm Shield, you give your Close Combative Wolf Lord the ability to go against power weapons, power fists, rending units, and even take one AP 1-3 shooting weapons.

 

This is just what I like looking at in a HQ. We get 4 of them, if chosen, and it's hard to get everything an invulnerable save. I usually don't give them to Rune Priests or Wolf Priests. Rune Priests usually shot at things. Wolf Priests are usually with a lot of Blood Claws. Then I usually have Terminators, so they all get a invulnerable save.

Just remember you won't gain an additional attack for a single wolf claw and bolt pistol as it counts as a lightning claw with an additional rule.

 

If I change out the WC into a Storm Bolter and keep the frost axe, do I gain the extra attack for 2 CCW and I am able to rapid fire my twin link bolters on the bike and the storm bolter (as its A2 weapon) and keep the +1S for the frost axe?

Dont think I will need the SS as turbo gives me the inv save and I should hopefully be in CC quickly adn have a meat shield to soak up hits from shooting

 

The storm bolter won't give you an extra attack as it's too big to wield effectively, however keep your bolt pistol, frost axe and you'll be laughing because you can shoot your bolters and assault on a bike due to being relentless, you lose one shot at ranges over 12 inches but that doesn't really matter.

 

My suggested loadout:

Frost Blade/Axe

Bolt Pistol

Bike

Belt of Russ/Storm shield (swapped for bolt pistol), this depends if you really need this guy to survive.

Just remember you won't gain an additional attack for a single wolf claw and bolt pistol as it counts as a lightning claw with an additional rule.

 

If I change out the WC into a Storm Bolter and keep the frost axe, do I gain the extra attack for 2 CCW and I am able to rapid fire my twin link bolters on the bike and the storm bolter (as its A2 weapon) and keep the +1S for the frost axe?

Dont think I will need the SS as turbo gives me the inv save and I should hopefully be in CC quickly adn have a meat shield to soak up hits from shooting

 

No, a Storm Bolter doesn't grant an additional attack like a pistol does (except for Grey Knights who have an army special rule for it). If you took a Storm Bolter, then you either elect to shoot it or the twin-linked Bolter on the Bike - there is no real advantage to doing so, as all you get is one additional S4 attack between 12-24", and you don't get to reroll misses with it.

 

Remember that the Turbo Boost only gives you a Cover Save, that applies against Shooting attacks only (not hits in hand-to-hand). Versus shooting, the Wolf Lord or Battle Leader wouldn't be all that vulnerable anyway, as you would want to allocate any attacks that could hurt him to one of the other dudes in the pack, and let them try their Cover Save instead. For close-combat, the Wolf Lord really ought to have an Invulnerable Save to help keep him alive against the High-Strength weapons that can cause Instant Death, or even against regular Power Weapons which could kill him easily with just 3 wounding hits.

 

To get the Invulnerable Save you have two choices, either the Belt of Russ or the Storm Shield. Advantage of the Shield is that its a better save (3++) compared to 4++ for the Belt. The advantage to having the Belt is that it frees up one of your hands to take an off-hand weapon to get the extra attack (Bolt Pistol with Frost Weapon, for example).

 

To be brutally honest, it looks like you need to spend a little more time reviewing the main Rulebook for the game. Go through it with a fine tooth comb, then go through the Codex. After that, then come back with your questions.

 

V

Just remember you won't gain an additional attack for a single wolf claw and bolt pistol as it counts as a lightning claw with an additional rule.

 

If I change out the WC into a Storm Bolter and keep the frost axe, do I gain the extra attack for 2 CCW and I am able to rapid fire my twin link bolters on the bike and the storm bolter (as its A2 weapon) and keep the +1S for the frost axe?

Dont think I will need the SS as turbo gives me the inv save and I should hopefully be in CC quickly adn have a meat shield to soak up hits from shooting

 

No, a Storm Bolter doesn't grant an additional attack like a pistol does (except for Grey Knights who have an army special rule for it). If you took a Storm Bolter, then you either elect to shoot it or the twin-linked Bolter on the Bike - there is no real advantage to doing so, as all you get is one additional S4 attack between 12-24", and you don't get to reroll misses with it.

 

Remember that the Turbo Boost only gives you a Cover Save, that applies against Shooting attacks only (not hits in hand-to-hand). Versus shooting, the Wolf Lord or Battle Leader wouldn't be all that vulnerable anyway, as you would want to allocate any attacks that could hurt him to one of the other dudes in the pack, and let them try their Cover Save instead. For close-combat, the Wolf Lord really ought to have an Invulnerable Save to help keep him alive against the High-Strength weapons that can cause Instant Death, or even against regular Power Weapons which could kill him easily with just 3 wounding hits.

 

To get the Invulnerable Save you have two choices, either the Belt of Russ or the Storm Shield. Advantage of the Shield is that its a better save (3++) compared to 4++ for the Belt. The advantage to having the Belt is that it frees up one of your hands to take an off-hand weapon to get the extra attack (Bolt Pistol with Frost Weapon, for example).

 

To be brutally honest, it looks like you need to spend a little more time reviewing the main Rulebook for the game. Go through it with a fine tooth comb, then go through the Codex. After that, then come back with your questions.

 

V

No not brutally honest mate, I appericate the feedback and ideas, sometimes its good to be honest, I normally go Nids so its hard figuring out a new army and some rules I dont usually have to deal with

Cheers

My suggested loadout:

Frost Blade/Axe

Bolt Pistol

Bike

Belt of Russ/Storm shield (swapped for bolt pistol), this depends if you really need this guy to survive.

 

when/if i run a WL or WGBL this is how i do it. i usually go with the BoR over the SS so i a=can have that extra attack.

i say frost axe and storm shield. and probly saga of the bear cause you still only T4 for instant kill and if your spending that kind of points its nice to know he isnt going to die outright lol if ya really wanna tool him up give him run armor, and neckless for good measure lol. i like the idea of wolf lords leading the army. they dont seem like the type to hand over command and miss a good fight ya know lol

I'm currently running to HQs on Bikes, each runs with a Swift Claws pack.

 

My Wolf Lord has: Bike, Thunderhammer, Stormshield, Saga of the Bear

 

My Wolfguard Battle Leader is Cheap, he has a Bike and a Frost Blade.

 

Both serve their purpose, and to be honest I am completely happy with both of them. I originally thought like many of the other Wolf Lords out there, and worried that the Thunder Hammer would be wasting the Lords initiative, but with the Stormshield combined with Saga of the Bear, he always gets to swing, and he is really deadly.

 

Oh, and do always take an Attackbike. I also recomend Meltabombs, if you have the points.

I'm currently running to HQs on Bikes, each runs with a Swift Claws pack.

 

My Wolf Lord has: Bike, Thunderhammer, Stormshield, Saga of the Bear

 

My Wolfguard Battle Leader is Cheap, he has a Bike and a Frost Blade.

 

Both serve their purpose, and to be honest I am completely happy with both of them. I originally thought like many of the other Wolf Lords out there, and worried that the Thunder Hammer would be wasting the Lords initiative, but with the Stormshield combined with Saga of the Bear, he always gets to swing, and he is really deadly.

 

Oh, and do always take an Attackbike. I also recomend Meltabombs, if you have the points.

 

Can we add more that 1 attack bike to each squad or just 1

Thanks for the advice comming from you that means alot

Cheers

you can have one attack bike for each Bike pack. I like the Heavy bolter Bikes as they are dirt cheap.

 

Oh, and my Wolf Lords kill tally in tonights game vs. Nids: 2x Carnifexes, 1x Zoanthrope, and a Hive Tyrant with 2x Tyrant guard.

 

Of course he had help from his Swift Claws pack; 3 Bikers one with a Powerfist, one with a Meltagun, an Attackbike with heavy bolter all 4 have Meltabombs, and a Wolfguard pack leader with a Powerfist. So the pack is 6 models strong, with 6 powerfist attacks and 5 thunderhammer attacks on the charge.

 

Hits hard...

you can have one attack bike for each Bike pack. I like the Heavy bolter Bikes as they are dirt cheap.

 

Oh, and my Wolf Lords kill tally in tonights game vs. Nids: 2x Carnifexes, 1x Zoanthrope, and a Hive Tyrant with 2x Tyrant guard.

 

Of course he had help from his Swift Claws pack; 3 Bikers one with a Powerfist, one with a Meltagun, an Attackbike with heavy bolter all 4 have Meltabombs, and a Wolfguard pack leader with a Powerfist. So the pack is 6 models strong, with 6 powerfist attacks and 5 thunderhammer attacks on the charge.

 

Hits hard...

 

I demand a batrep! Or at least request one (no one demands anything from a Wolf Lord with thunder hammer!)

@Wildfire ;) It was one of those games where I wish I had taken pictures for a BatRep to tell you the truth, I was just crushing bugs. Using my current list, it was my last Prep game for the Mechanicon, the Army is 5-0 believe it or not.

 

Anyways, @Merlin. I used to field just one Bikers pack, and they worked fine. As my games progressed however I realized to things,

1. If my Bikers went down, I lost all my mobility (I used to field a Drop Pod heavy army with the bikers as my mobility and support unit)

 

2. If one Biker pack is good then two must be better

 

Of course once you make the commitment to have a second bike pack it kind of sets the tone and flavor of your list. By this I mean, two Swift Claws biker packs are very good, but they have difficulty operating on their own. So, either Pack leaders or HQs have to lead them.

 

I use a little of both, I use 2 HQ choices on bikes with the two Biker packs, but I also attach a Pack Leader to the Swift Claws pack that the Wolflord hangs with so he can break off and do other things if need be, and not leave the Pack leaderless.

If you really want your HQ to be nih indestructible consider Runic Armor with SS/TH. With a Wolf Lord don't worry about Wolf Tooth Necklace, while with a Wolf Guard Battle Leader you may want to add that in the wargear section. If you don't go with Saga of the Bear, for 10 points Saga of the Beast Slayer is a excellent Saga for a TH wielding model.

 

The idea of a SW HQ choice on a bike is you almost always get to pick who you want engage in CC. This gives you the advantage of mobility and picking battles you know you can win within a turn or two. Remember the ol' adage, Shoot the assaulty stuff and assault the shooty stuff. Bikes let's you perform this tactic like no other unit.

 

Vrox

@Wildfire :P It was one of those games where I wish I had taken pictures for a BatRep to tell you the truth, I was just crushing bugs. Using my current list, it was my last Prep game for the Mechanicon, the Army is 5-0 believe it or not.

 

It must not have happened, then. :P

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