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Using Dreadnoughts and Tactics


terminatorAM

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I run a mostly mechanized force w/ a wall of rhinos, preds, and a LRC plus a typhoon and assault squad running around in the back. the only thing that I cant quite fit in is the dreadnought. maybe its because my opponent has a grudge against it but it never seems to last long.

 

So im asking what would be the best way to feild him: in a drop pod, even though hell be by himself and open; footsloging next to the tanks; or should i try to make room for a second one so it will be harder to kill; what about upgrading it to venerable?

 

What works best alongside tanks?

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Hahaha, don't take your foe's eccentricities to heart.

He does get x amount of shots each turn and if it happens to be against the Dread then so be it.

 

Something you can do to make it harder for him is an IC with AV 13 and using smoke as soon as he leaves cover.

 

Drop podding will cut down on the amount of fire he suffers, especially if it coincides with another spectacular attack. Drop pod on the far side of that "Hammerhead" and then use your MM on it from <12" or use Smoke. The Drop Pod itself can be used as cover or if you wreck the Hammerhead it will form cover.

 

Are you using C:UM?

What kind of Dreadnought is it and how do you equip it?

Something you can do to make it harder for him is an IC with AV 13 and using smoke as soon as he leaves cover.

 

 

I think the Ic or a venerable dread would be best.

The Ic has more Armour so he it is harder to pierce throug, the venerable has a 4+ save that nullifies all damage.

The venerable has a 4+ save that nullifies all damage.

 

I'm afraid this is incorrect. The venerable has an ability (called "Venerable") which allows him to make an opponent reroll a damage table result. That is, if the opponent hits the dread then either glances or penetrates, you get to make him reroll the final roll (to see what the damage is) if you want to. So you can potentially turn a Wrecked/Detonated result into a Shaken or a lost weapon.

 

Any dread can get a 4+ cover save if he parks himself in cover, which I recommend. :D Also, I found that putting equally scary things on the table (i.e. a Vindicator, another Dreadnought) dramatically increases the survivability of my dread(s).

The best way to get a Dread to survive is actually to take two of them. Target saturation and all that jazz.

 

As for positioning, I'd have the Dread walk on the flanks or behind your Rhino wall. The Dread's field of fire can peek out between the Rhinos, or across their fronts. Rhino hulls are large enough to give a Dread a cover save, which keeps it alive a little longer.

When the Dread is placed on the flanks or rear of your Rhino wall, it discourages assaults against your tanks by scrub units with grenades (tactical squads, non-powerfist assault squads, etc). Walkers are VERY hard to hit in close combat for those units (only the krak grenades have a chance to damage it, and only on 6s to hit).

Your Dreads won't be able to keep up with a Rhino that is moving full-speed, though. If you have first turn, start them out ahead of the Rhino line, and use smoke to give yourself cover until the Rhinos barrel forward. If you end up going second, you will probably want to risk the Rhinos instead, with your Dreads safely behind them for cover saves. Use the long range and Relentless rule to make sure your Dreads are firing out from turn one.

Venerable Dreads are also very very nice. They hit more often, and can downgrade damage results. But, it's a very expensive 60 point "upgrade" to your standard Dreads.

thanks for the quick comments

 

Are you using C:UM?

What kind of Dreadnought is it and how do you equip it?

i love running a normal dread from C:SM with assault cannon, DCCW, and HFlamer

I usually dont pod him since it seems to leave him all alone with a sign saying shoot me since i have no other drop pods

i love running a normal dread from C:SM with assault cannon, DCCW, and HFlamer

I usually dont pod him since it seems to leave him all alone with a sign saying shoot me since i have no other drop pods

 

However that loadout doesn't match up well with a footslogging Dread, since you only have a max range of 24".

 

If you pod the Dread instead, it will reach the enemy lines, fry a squad or so and then draw fire away from your main force. It might die, but its much more of a threat.

i love running a normal dread from C:SM with assault cannon, DCCW, and HFlamer

I usually dont pod him since it seems to leave him all alone with a sign saying shoot me since i have no other drop pods

 

I agree that's not the best configuration for a footslogging dread. I've used that loadout to great effect with a Drop Pod, however. I guided the DP in with Scout Bikers with a LB and the dread unloaded on the infantry that had moved to attack the Bikers.

 

If you're planning on having your Dread walk behind your transports, I'd recommend the TL Lascannon, TL Autocannon and/or Missile Launcher (depending on how many points you want to spend and who you plan on shooting at). Then you'll be able to hit everything between you and the other side of the board.

 

EDIT: Against anyone without a powerfist or something equivalent, you want to get your Dread in assault, as previously mentioned, grenades (even meltabombs) absolutely suck ass at taking down Dreads.

I do have to ask what's wrong with a 24" range on a Dread.

Most tables are 4'x6'. Pitched Battle is the most spaced out deployment type, and it leaves a 24" No Man's Land int he center, at most. After one turn of movement, you can hit the front of the enemy's lines with your 24" weapon.

Maybe it's just my local metagame, but for an in-the-mix unit like a Dread, 24" has always been plenty of range for me.

I do have to ask what's wrong with a 24" range on a Dread.

Most tables are 4'x6'. Pitched Battle is the most spaced out deployment type, and it leaves a 24" No Man's Land int he center, at most. After one turn of movement, you can hit the front of the enemy's lines with your 24" weapon.

Maybe it's just my local metagame, but for an in-the-mix unit like a Dread, 24" has always been plenty of range for me.

 

I don't mind 24". I love my MM dread. =)

 

+1 on that damage result table is nice, and only the thickest armor really needs the half-range to pen.

And Str 8 will insta-fry an Autarch or a Nob or anything else that's annoying and not Eternal Warrior.

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