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Iron Priests


Frontline989

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Im really liking the Iron Priests for what they bring to an army. Im thinking about building an army list around one as sort of a false-HQ, probably taking a bare bones WGBL or Rune Priest. A highly mechanized list with a IP with a full compliment of Cyberwolves and Servitors with Saga of the Iron Wolf, Wolftail nechlace, and Wolf tail talisman.

 

Any expierience with IP and ideas on how to best utilize them?

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I would think that if you have sage of the wolf (janking all wolves inisiative up to 5) an irion priest on a wolf with 4 cyber wolfs would be a good and versatile unit. Vs tanks just charge in with the hammer. VS Infantery just charge in with (if none have died) 4 x 4 inisiative 5 attacks (works even when they charge you) or if you need to take out something big and heavy just charge in, the wolves will moast likly die, but then you have 4 attacks with the hammer (str 10) + 1 with servo arm (str 8).

 

Everything else seems....weard. The thralls are just expensive long fangs, and the repair abilaty is kindo zZz...perhaps if you had a land rider....

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I use my Iron Priest mounted on a Thunderwolf with Wolf Tail Talisman, Wolf Tooth Necklace and x4 CyberWolves.

 

I usually attach Canis to the Unit and run them behind a Land Raider full of Blood Claws to mop up any Close Combats.

 

**Edit to change Wolf Priest to Iron Priest.

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An IP on a Thunderwolf with 4 Cyber Wolves and Wolf Tooth necklace is a bargain unit for only something like 165 points.

 

It's more of glass cannon then regular Cavalry, so I'd run it behind lots of... um... more threatening targets (such as land raiders, vindicators, etc) during your advance across the board.

 

To be honest, I don't see myself ever using Thralls and cyberwolve's together. I suppose the Cyber Wolves help if the IP and thralls are assaulted, but as far as I'm concerned, if someone just assaulted your thrall's with heavy weapons, that squad is probably done anyways.

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Never used to be worth it- another expensive IC in an army full of ICs. Unless you need an extra leash for your bloodclaws anyways....

 

*shrugs*

 

Now? Yeah, add on all the extra wounds you want, and actually get to repair things? Sounds great.

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Never used to be worth it- another expensive IC in an army full of ICs. Unless you need an extra leash for your bloodclaws anyways....

 

*shrugs*

 

Now? Yeah, add on all the extra wounds you want, and actually get to repair things? Sounds great.

 

I thought the Iron priest wasnt a independent character...

 

WLK

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Never used to be worth it- another expensive IC in an army full of ICs. Unless you need an extra leash for your bloodclaws anyways....

 

*shrugs*

 

Now? Yeah, add on all the extra wounds you want, and actually get to repair things? Sounds great.

 

I thought the Iron priest wasnt a independent character...

 

WLK

Old Codex he was.

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Never used to be worth it- another expensive IC in an army full of ICs. Unless you need an extra leash for your bloodclaws anyways....

 

*shrugs*

 

Now? Yeah, add on all the extra wounds you want, and actually get to repair things? Sounds great.

 

I thought the Iron priest wasnt a independent character...

 

WLK

Old Codex he was.

 

yea, he doesnt have the IC rule anymore. which is why my IP sits on the shelf.

 

WLK

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Never used to be worth it- another expensive IC in an army full of ICs. Unless you need an extra leash for your bloodclaws anyways....

 

*shrugs*

 

Now? Yeah, add on all the extra wounds you want, and actually get to repair things? Sounds great.

 

I thought the Iron priest wasnt a independent character...

 

WLK

Old Codex he was.

 

yea, he doesnt have the IC rule anymore. which is why my IP sits on the shelf.

 

WLK

See, and Id rather throw him on a TW, with 4 Cyberwolves.... and call it an elites choice. Instead of a shoulda-been HQ.

 

*shrugs* all a matter of personal taste though.

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The problem is Wolves will usually only have 2 elite slots to play with (one being taken up with WG). And in nearly every army in 40k, elite slots are always in short supply.

 

That being said, I've been playing with an idea for a stand and shoot list w/2x iron priests w/2x heavy bolter servitors and 1x standard one, all in a tlhb razorback. These would stand back and provide some dakka while giving long fangs some CC support.

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See, and Im a blasphemous fool- I only take Wolf Gaurd in Footslogging lists really. And I still fill the pinch- weve got ALOT of good unit choices.

 

Anyone else have the problem of having three to five Iron Priests... all missing their hammers?

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Put him his cyber wolves and serv in a Redemmer give him the SOIW now you have an extra 2 inch average move. not to bad of a unit for 170 ish considering the amount of damage they can put out. The problem comes from the fact that they cant take much punishment in return. In addition there is a debate on weather the Cyber Wolves die along with the IP or do they fight on along with the Servs.

 

Running a IP behind Bjorn with a couple Servs is not a bad use of him either. Keeping him repaired and a model in base contact with him as well as a little CC support.

 

Running him on a TWM with Cyber Wolves behind Canis is a nice way to give Canis some hard hitting support. And Cyber Wolves become a nice unit with SoW. One of the cheaper ways of making an entire T5 unit.

 

Vrox.

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Would have to agree with Wispy. I haven't used my Iron Priest in years and using a LR as a delivery system for him is a waste of the vehicle.

 

Especially if you have BCs, WG+WL, or WG Termies. While the I5 wolves would be nice the other squads would do more damage and take more damage after the first round of combat.

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think an iron priest in a land raider is a colossal waste of the raider's assault and transport capabilities

 

Colossal waste is a bit strong for a unit that has 10 Str 8 attacks and 16 str 4 attacks on the charge. But like I said in my post, it has it's disadvantages. The idea here is using the SoIW to get the Redeemer into the enemies front lines asap.

 

The idea behind the thread is how you can use the IP, this is one way to utilize him, maybe not the best use of points but still a decent way to get him into combat and use his abilities to keep the LR moving and repaired. The ability to keep a Redeemer repaired and in a non-immobilized state is a huge benefit to any list.

 

Edit: When I get the time, for a fluffy fun unit I plan to build a Redemmer & said IP unit that has a different color scheme than the rest of my army, the idea is the LR is the IP's personal transport and was gifted to him by the great wolf hundreds of years ago for heroic deads. The redeemer's machine spirit would be thousands of years old and an old close friend to the IP.

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I think the Wolf Priest makes a good Hammer unit. Screen him with a large FW unit (and he will have Wolf saga so they will all have alot of I5 attacks) but there will be bad guys who are to big for your lil wolfs. Thats when the Iron Priest comes in with his Thunderhammer and Servo arm.
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Large FW screens don't work.

 

They are far to fragile, and with a Ld of 7 (you *have* to have Wolfkin somewhere, to even consider using FW. Ld5 is painful...) and a 6+ save, the first unit to roll to hit versus them will either decimate the squad or send them running home, with no ATSKNF to get them back into the battle.

 

I love the idea of the IP on a TWM with 4 Cyberwolves. I've even got a potential mini build to fit the rest of my TWC ideas (Mounted' kinghts', with the IP using an Empire Mechanical Steed).

 

But only 1W. With no invulnerable save.

 

For the points, I might as well get 2/3 TWC, and stick a TH on one.

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Large FW screens don't work.

 

They are far to fragile, and with a Ld of 7 (you *have* to have Wolfkin somewhere, to even consider using FW. Ld5 is painful...) and a 6+ save, the first unit to roll to hit versus them will either decimate the squad or send them running home, with no ATSKNF to get them back into the battle.

 

I love the idea of the IP on a TWM with 4 Cyberwolves. I've even got a potential mini build to fit the rest of my TWC ideas (Mounted' kinghts', with the IP using an Empire Mechanical Steed).

 

But only 1W. With no invulnerable save.

 

For the points, I might as well get 2/3 TWC, and stick a TH on one.

45 Fenrisian wolves worked great for the 13nth company up unitl two months ago, I see no reason this would change now.

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