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Possession as punishment


minigun762

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So I'm toying with the idea of tossing some Possessed into my Iron Warriors army (I know, not an optimal choice at all) and in the case of the IW, they have a very negative view of daemonic possession. The previous codex talked about their Possessed actually using warp engergy to fuel bionics and such instead of actual possession.

 

So as a way to get around that little bit of fluff, I was considering possession being used as a punishment for those Marines who failed in a mission or otherwise pissed off the Warsmith but were either too useful to kill outright or might one day be allowed their freedom.

 

This is part of my a plan of mine to start using more "Chaos only" units like Possessed and Defilers and leave the spiky Loyalist toys at home.

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I dig it. Sounds like an awesome spin and i like the slavemaster idea brute pointed out.

 

What about someone to lead them who hasn't failed in the IW eyes, but will never recieve the respect and honor befitting of an original legion member. I speak of someone like honsou, who has Imperial fist glands. He's a little more sane than the possessed would be and it could be his dirty little punishment to lead them for being tainted.

 

How do you think you would model them differently to show they are punished?

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Really awesome idea. I have possessed in my Word bearer army and many of them got different colours from loaylist chapters and the champ is a original WB marine that in my case got blessed and sort of punished to rule over marines with the wrong gene seed.

 

The ideas popping up here are awesome btw!

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Escort for your HQ if you dont run a prince because of their mass 5++ saves and icon addition which may include T5 or 4++ or more attacks.

 

They are spendy and can rival berzerkers so they can warrant the use of a land raider as well.

 

Also read pg 29 demonkin the only "equipment" they get from the random roll is power weapons, the flavor test next to it is not a rule, so they gain equipment "Power weapon" in addition to their already weilding a single close combat weapon. The result is 5 attacks per model on the charge with an icon of khorne. You can also ignore them as an escort if you wish to try and get more out of their fleet move if you roll it (all the more reason to use a raider).

 

12"+3"(2" disembark, 1" base size)+D6"+6" charge, first turn assault if you get the full five or six inches on the fleet.

 

The scout move, not so much use.

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Also read pg 29 demonkin the only "equipment" they get from the random roll is power weapons, the flavor test next to it is not a rule, so they gain equipment "Power weapon" in addition to their already weilding a single close combat weapon.

argghhh how many times are you going to write this ?

page 26

roll 6 A shimering demonic aura surrounds the weapons of the possessed .

 

page 95

wargear power weapon:possessed count as armed with a single close combat weapon

 

where is the part where they get extra ccw ??

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Under Deamonkin:

 

Just read it, it states that the unit will have the special rule or extra equipment indicated in the table for the entire game.

 

Makes perfect sense to me. The models only have one CCW until they role a 6, where they receive an extra special weapon.

 

Separate the fluff/background story about how they get power weapons and it's all there in the rules. By your logic rolling a three for fleet of foot should give you powerful legs, or deamonic wings. It gives neither, it just bestows fleet.

 

You may have a different copy codex. My possessed entry is on 29 not 26.

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Also read pg 29 demonkin the only "equipment" they get from the random roll is power weapons, the flavor test next to it is not a rule, so they gain equipment "Power weapon" in addition to their already weilding a single close combat weapon.

argghhh how many times are you going to write this ?

page 26

roll 6 A shimering demonic aura surrounds the weapons of the possessed .

 

page 95

wargear power weapon:possessed count as armed with a single close combat weapon

 

where is the part where they get extra ccw ??

 

The flavor text is not a rule, read the other flavor texts and apply WYSIWYG, I was re-corrected under a different RAW example.

 

"Filled with bloodlust the Possessed leap forward on the hunt for the prey." is hardly a ruling. As the rest. The rule is bolded in the roll results conferring the USR to the models, the only one that is not a USR is an additional equipment. Also can be ruled that " The Possessed" wording in the flavor text if if someone would take it literally, that the word "weapons" refer to each model having two weapons instead of one, and not referring to the whole squad as do every other of the 5 results refer . (lack of the "s" at the end of possessed instead of saying "all of the possessed in the squad" due to the nature of the name makes further RAW clouding if flavor text were to decide it)

 

Only one result refers to a non USR actual rulebook item in the close combat weapon page 42. Pg 29 of the chaos codes is pretty clear when it says "Extra equipment".

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After re-reading the Possessed entry, I'm going to have to say that, surprisingly enough, Corpse is right. There is only one piece of "equipment" in the possessed list. The rest is clearly flavor text. I always thought the other way, but, as previously stated, Corpse's interpretation appears correct, and I will be playing it this way from now on (or would, if I ever used possessed :unsure: )
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I normally steer away from MSU, but I don't know how many points I want to invest in a semi-silly squad anyway, so would 5 guys and a Rhino be a total waste? 160 points seems much more acceptable then 200+.

 

As far as how to use them, the best I can think of is to either use them as 1) combat support squads for my CSMs, truck behind them in a Rhino and jump out after my CSMs have already charged a squad or 2) intercept incoming assault squads and hold them up for a few turns to keep my scoring units safe (Possessed should do decently well against TH/SS Terminators for example).

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