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Wolfguard only army?


thade

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If a post on this exists already, please forgive me; I did give the search engine a few goes, but found nothing that quite addressed it.

 

Each Wolf Guard costs only a tiny, tiny bit more in points per model than a unit of Grey Hunters. And I can gear them out almost the same, and give them much more in the way of power weapons. So my first thought here was "Even if I don't put them all into TDA, wouldn't they be a better troop choice than GH?"

 

I'll grant you, it's a bit restrictive in a way to design an army from the ground up, meaning I'll always have to run Logan...but that doesn't seem so bad to me. It also seems like I might end up missing the bolter/chainsword/pistol wargear load out of the GH (I note that WG don't get all three like their younger brothers do). But I could mix a few bolters in...and also some Storm Shields if I wish...even Terminators, of course.

 

I think an all Wolf Guard detachment would suit the army I'm trying to build very well....if they're the last survivors of a long range foray (as their story will go), even the few young ones left would quickly be escalated to WG. So, fluffwise it's appealing. Gearwise it certainly seems appealing.

 

Are there detriments to this? I can't think of any.

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I don't think there's a problem with it because that's the price we were paying old codex for a Grey Hunter without the grenades so they're still good value for what you get, and the option for the amount of customisation is pretty nifty, if you want some shooting value pay three points for storm bolter, allowing two shots at 2 inches and still be able to assault after shooting, obviously not on every model though because you want to maximise power weapon attacks but perhaps guys with fists?

 

There's a lot to be had with power armour WG.

 

The problem is the initial cost of Grimnar but he's pretty solid.

Yeah, Grimnar is pretty steep, but I think him + a mess of WG (PA and TDA) would make a pretty mean infantry force. I'm intrigued by this idea. =)

 

I think it would be fun, particularly because you could throw more bodies in if you mix and of course you can take heavy weapons on TDA Wolf Guard.

 

I say go for it!

I think it would be fun, particularly because you could throw more bodies in if you mix and of course you can take heavy weapons on TDA Wolf Guard.

 

I say go for it!

 

haha! I'm glad we had this talk. I'll be assembling my first box of Wolves as WG. Time to buy a Grimnar fig. =)

My buddy ran one just yesturday. I backed him up with a WG pack in a LRC and 4 Grey Hunter packs. He fielded 3 WG packs in power armor and 2 GW packs in Temy armor with Logan. We pretty much stomped them silly. I lost about 7 marines before we reached melee, and then it was all down hill for them. We lost 1 squad and a dreadnought.

 

Best build seems to be...

2 Wolf Gaurd Combi meltas and Power Fists

3 Wolf Gaurd with Power Weapons and Bolt Pistols

5 Cannon Fodder Wolf Gaurd to keep them killing.

 

With the fists not giving the extra attack the combi melta works nice for tanks and bunkers. Doesn't take away any attacks for the force.

If a post on this exists already, please forgive me; I did give the search engine a few goes, but found nothing that quite addressed it.

 

Each Wolf Guard costs only a tiny, tiny bit more in points per model than a unit of Grey Hunters. And I can gear them out almost the same, and give them much more in the way of power weapons. So my first thought here was "Even if I don't put them all into TDA, wouldn't they be a better troop choice than GH?"

 

I'll grant you, it's a bit restrictive in a way to design an army from the ground up, meaning I'll always have to run Logan...but that doesn't seem so bad to me. It also seems like I might end up missing the bolter/chainsword/pistol wargear load out of the GH (I note that WG don't get all three like their younger brothers do). But I could mix a few bolters in...and also some Storm Shields if I wish...even Terminators, of course.

 

I think an all Wolf Guard detachment would suit the army I'm trying to build very well....if they're the last survivors of a long range foray (as their story will go), even the few young ones left would quickly be escalated to WG. So, fluffwise it's appealing. Gearwise it certainly seems appealing.

 

Are there detriments to this? I can't think of any.

Yeah- for one, you cant be as good as a GH in assault and shooting because you cant have "Ultragrit". Even if you do go for a Bolter and CCW on each your missing out on the BP shots before assaulting.

 

Your more expensive- youd be supprised how much a 20% increase in cost can hurt your bodycount- just look at the DA complain, and they average at around 8-10%, with some lists as low as 5%.

 

You have to take Logain to do it- and hes more expensive than a Landraider. Thats potentially crippling in smaller games, and really compounds the increase in troops costs. Also, not everyone likes him.... and what happens if you enjoy a gaming group that doesnt allow special characters?

 

PA WG are just as expensive in almost all cases as WGTDA. BUT they cant ride around in rhinos, and you cant fit many in a DP.... and the models are expensive. So in many ways to get the most from your WG *IE "wolfwing"* you have to potentially alter your lists in a radical fashion.

 

WYSIWYG can be a real pain here if you want options- in a GH squad their are potentially six options other than the standard Bolter that can be taken, wich means to cover all your bases for one squad youd need 20 Marines for all weapon variants. Wolf Gaurd on the other hand have well over 200 combinations per squad.... not that youll use all of them, but still- To get a reliably flexable model set requireds a much larger monetary investment- and frankly most of us arent made of cash.

 

Lastly, while WG are a solid troops choice its very, very difficult to show them properly supported by other wolf gaurd. Bikers- need more WG, Long Fangs? Probly.... Dreads? Note likely to have many in such a far flung force... but you could make it work. But do you want to be so restricted, or no?

 

Just my take on it though, its your GC thade, so do what you like.

WYSIWYG can be a real pain here if you want options- in a GH squad their are potentially six options other than the standard Bolter that can be taken, wich means to cover all your bases for one squad youd need 20 Marines for all weapon variants. Wolf Gaurd on the other hand have well over 200 combinations per squad.... not that youll use all of them, but still- To get a reliably flexable model set requireds a much larger monetary investment- and frankly most of us arent made of cash.

 

Magnets!

GreyMage, thanks for weighing in, man; I was hoping you would. My wolves are still on the sprue, so there is still time. <_<

 

I got really excited at the prospect of WG as troops as it would let me do my foot-slogging vanguard...but "better"...with guys in TDA with assault cannons and cyclones to back them up. @_@

 

One factor here is that I will likely buy more wolves, but early on this would let me take fewer models for more points and play earlier. This won't win me any tournaments, likely, but will get me ingratiated into the wolves...used to them, as it were. Also, this is very different than my current force (as I've become very shooty), so I think it'd be interesting.

 

I think I may bite this bullet and let you all know how it goes. =)

Well if you want to run it successfully, IMHO just remember that not everyone needs a "shiny". Some guys are just fine with BP+CCW or Bolter+CCW. Good "extra" wounds there.

 

And consider some Thunderwolf Conversions- theyre definitely wolf gaurd level, and they get pricey quick.

Well if you want to run it successfully, IMHO just remember that not everyone needs a "shiny". Some guys are just fine with BP+CCW or Bolter+CCW. Good "extra" wounds there.

 

And consider some Thunderwolf Conversions- theyre definitely wolf gaurd level, and they get pricey quick.

 

Exactly, we were running Grey Hunters at the price for a basic WG now without grenades in our last dex.

 

Also it mentions that Thunderwolf Cavalry are Wolf Guard, a very special core of them.

Well if you want to run it successfully, IMHO just remember that not everyone needs a "shiny". Some guys are just fine with BP+CCW or Bolter+CCW. Good "extra" wounds there.

 

And consider some Thunderwolf Conversions- theyre definitely wolf gaurd level, and they get pricey quick.

 

I plan to spec this guys in much the same fashion as I do my foot-slogging vanguard...so there will definitely be vanilla "ablative wound" guys in there. Probably only two or three will bear power weapons, prob only one TDA with a heavy weap, and two Storm Shields. Maaaaybe three. =)

 

The list I'm looking at will be shorter on models than I'm used to, but larger than a pure GK force. Ironically, this will be the army with my LR full of GK. Now it will have a LR with WG in it as well. >=)

 

Again, probably won't win a tournie, but will be fun as hell to play as a friendly list I think.

I won tournaments with 18pt Grey Hunters and 21pt Grey Slayers, Im sure if you keep your head youll do fine.

 

The good old days! And remember that WG are more effective than old school Hunters, having two attacks basic but being able to claim one additional for assaulting/counter attack.

 

But you should be fairly conservative. Good advice Grey Mage gives.

 

Just remember, Space Wolves are badass, Wolf Guard take it to a new level.

 

I think this will be a lot of fun to play with.

Nah no bolters on the normal WG. Just Bolt Pistols and a Power Weapon on a few and rest to keep it moving.

 

The main thing is Logan gives you termies that can hold objectives. Which won the game 3 nights ago. The Termies helped in the next game. As they would be scoring as well and you just can't ignore something that beefy that can hold a piece of terrain.

 

If you know how your running the squads the cost in minis is same as a squad box. So not a problem really.

 

Mine is 2 fists or a fist and thunder hammer with combi meltas on them. Then 3 weapons that can double as power weapons or frost weapons. Then 5 guys with bolt pistols and CCW.

 

Basicly this build out is almost the same as a blood claw pack, but kills a little more and gives no saves. It's a truely mean list. Is extremly expensive thou. So you will need to be caredul with them till they reach a line.

 

It did a Draw which should have been a lose thou. Really bad dice rolls and then a complete stomp in the second game.

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