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Thoughts on Daemonhunters builds?


hendybadger

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I am just starting my second 40K force. Daemonhunters.

But what to do with them?

I have come up with 4 different builds and wondered what people think of each.

 

1) Pure DH. Inqs, Assassins and ISTs

2) Pure GK. Just Grey Knights and GK vehicles

3) GK + DH. Mainly Grey Knights with 1 Inq, Assassins and maybe 1 IST squad.

4) DH + GK Mainly Inq, Assassins, ISTs and a couple of GK units.

 

Thoughts, comments and ideas?

 

Thanks in advance

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Heh. You've conveniently ranked your choices from least potent to most potent. That said, option 4 is the only one that I would consider "generally" competitive. It's the only one that is capable of weathering the current environment in a "take on all-comers" stance. You should drop the assassins, however. They're fun, very cool, and do have their uses, but they are color units more than actual useful tactical tools that you can and should regularly include.

 

But there are two more options that are probably even better than (4).

 

5) DH + Inducted IG. ISTs and IG make the Troops, smattering of GKs as you can afford them.

6) IG + allied DH. You should actually ally in ISTs to IG! Allying in GKs is also quite handy.

 

We just can't talk about option (6) here on the B&C beyond mentioning that it exists and it's really darn potent. Probably the single strongest 40K army build that exists, actually. (IMHO, of course)

Personally, I find that most of those builds are pretty close and only a metter of perhaps a unit or two and maybe some upgrades. That said, the play style for each is definitely different.

 

1) Pure DH. Inqs, Assassins and ISTs

 

This is actually an interesting build, but it lacks certain key qualities to really make it through any kind of competitive test; from a fluff stand-point, it rocks! The problems are based around the CC phase of the game (what CC phase?) based on any real powerhouse units to fill the roll. Sure we have DCA, temple assassins and you could argue some builds for the Inquisitor Lord and IST squads but really they don't match well in-game. You also give up a boatload of Kill Points.

 

2) Pure GK. Just Grey Knights and GK vehicles

 

The one build I refuse to play, but seems popular asmongst many DH codex players. I personally can't bend my head around the build, Water-Warrior or not. Lots of Grey Knights running around in Land Raiders. Seems about as interesting a build as a Necron list, to me anyways.

 

3) GK + DH. Mainly Grey Knights with 1 Inq, Assassins and maybe 1 IST squad.

 

Close in option to #4, the main difference would be a couple of units and maybe a slight slant towards CC over #4. Less models but harder hitting in certain respects, if you can get stuck into the enemy before suffering too many losses.

 

4) DH + GK Mainly Inq, Assassins, ISTs and a couple of GK units.

 

This would likely be the list I personally espouse. Inq Lord and gunline retinue, assassin, two squads of IST - one in a rhino, Grey Knights, BC Stern and termies, GKLR and two GL dreads. I find the synergy pretty tight and it works well against all comers. Sure, it suffers from losses and would likely have a hard time against a dedicated alpha-strike list but I don't know too many armies that wouldn't.

 

Regardless of the build you use, you're going to faced with some problematic choices in whatever point level you play. Once you get an army that fits your style of play, it can compete. I actually prefer playing my mixed DH list over all others, simply because of the high fluff value and the way it looks on the field against any other army. It also makes every victory that much sweeter.

 

;francois

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