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Modelling/Painting MOTW


Skald_Thorgrimm

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Well, I guess it's worth noting that my army is a DIY, not actual Space Wolves, so I'm treating MotW troopers as close-combat specialists, each with their own particular angle on that. The guy with the kukri is meant to appear brutish and aggressive, while the trooper with the longsword is meant to look like more an intellectual master fencer.

Heads. More specifically, the type of head. Apart from characters and Long Fangs, every marine in my army has a helmeted head. So, I use bare heads to denote Marks of the Wulfen. The flesh tones just pop out that much more in a sea of grey and yellow, allowing them to be easily and quickly distinguishable from their power-armored brethren.

 

 

DV8

this may not be of much help to you but i am doing my Space wolves as a DIY renegade chapter that just recently turned to Chaos and my MotW (im calling it The Mark of the Beast) models are horribly mutated space marines, im using the possessed models with their gribbly CCW arms and painting them drenched in blood.

Im literally just splattering the model with blood, and use the most feral heads. The hands are also red of blood.

As far as i know from the novels etc. The wulfen just suddenly take over, so thats why im not using wulfen models to represent them because the transformation would take time.

I give my models with the Mark of Wulfen a Beastman sheild & a chainsword. Just while I paint my force it help stand him out from the rest of his unit & also gaming wise it just make for a cool conversion & a bit like the art work from the codex where you have the Space Wolves arm with a CCW & a wooden shield.

 

IP

Here's the way i see it...

 

I figure that any space wolf who is just starting to succumb to the mark but is still stable enough to work with a squad wouldnt be much different than a regular marine. However i figure he would start to get bigger and meaner. A also figure that any wolf sane enough to go into battle with a squad would not go empty handed...

 

So my marked models (which arent done yet) are just going to be a normal marine legs and torso, but with an exposed head and chaos marauder arms. This would make them seem to be getting bigger and not fitting in their armor completely. Also with the marauder arms comes smaller, simpler looking weapons which i figure would count as "teeth and claws"

 

I'll post pics when i'm done if there is any interest.

i model my MOTW in a physical manifistation like this

http://i175.photobucket.com/albums/w122/greatjojoman/showcase013.jpg

http://i175.photobucket.com/albums/w122/greatjojoman/showcase012.jpg

used a krootox and an old metal dire wolves head, bit of an expensive conversion but looks cool

I'm considering my MotW guys to be simply "Wolf-bitten", and not actually succombing to the Curse of the Wulfen. So, to model mine, I'm simply giving them all a distinctive shoulder pad, specifically the Wolf Skull and Crossbones one. The Scout will get the same motif in black on his shoulder too.

 

Valerian

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