Frontline989 Posted November 7, 2009 Share Posted November 7, 2009 Hey guys, Im really not wanting to be to noobish but Im having trouble figuring out how MotW works. Specifically if I give a GH with a power fist MotW does the power fist not work cause of the bit about not being affected by wargear? Or does it mean that I cant get any additional attacks off of it like with 1+d6 attacks and then +1 for bolt pistol/close combat weapon? Im just trying to figure out if I need to put the mark on someone without the PF so Im not wasting it? God I sound stupid but I cant figure it out. Link to comment https://bolterandchainsword.com/topic/184258-mark-of-the-wulfen/ Share on other sites More sharing options...
Marshal Wilhelm Posted November 7, 2009 Share Posted November 7, 2009 C:SW pg 62. A model with MotW has rending, d6+1 attacks. ""....and hence are not affected by wargear, additional hand weapons and so on.... but they do get the charging bonus." That means no combining with a PF - for x2 S, or a bolt pistol - for +1 A. The d6 is rolled each time he makes his attacks. Don't worry about sounding Noobish - if it is not clear it is not clear, don't worry about it. Link to comment https://bolterandchainsword.com/topic/184258-mark-of-the-wulfen/#findComment-2178144 Share on other sites More sharing options...
Tybrus Posted November 7, 2009 Share Posted November 7, 2009 More Important is that if you have a power weapon and ingore armor you don't get to add 1d6 attacks to your ingore armor attacks. Its either your claws or your sword. Link to comment https://bolterandchainsword.com/topic/184258-mark-of-the-wulfen/#findComment-2178149 Share on other sites More sharing options...
Schertenleib Posted November 7, 2009 Share Posted November 7, 2009 So you can toggle it on and off then? Can you still shoot in the shooting phase? Link to comment https://bolterandchainsword.com/topic/184258-mark-of-the-wulfen/#findComment-2178382 Share on other sites More sharing options...
Iacton Qruze Posted November 7, 2009 Share Posted November 7, 2009 you can still shoot in the shooting phase, yes. Link to comment https://bolterandchainsword.com/topic/184258-mark-of-the-wulfen/#findComment-2178387 Share on other sites More sharing options...
Natanael Posted November 7, 2009 Share Posted November 7, 2009 But you can't toggle it on and off in CC. So you have to put MotW and your PW on different models if you want to use both. Link to comment https://bolterandchainsword.com/topic/184258-mark-of-the-wulfen/#findComment-2178426 Share on other sites More sharing options...
Ullr Direfang Posted November 7, 2009 Share Posted November 7, 2009 don't give the guy you give MotW to any form of power weapon, as he doesn't use it in close combat, ever. Link to comment https://bolterandchainsword.com/topic/184258-mark-of-the-wulfen/#findComment-2178600 Share on other sites More sharing options...
Xtee Posted November 7, 2009 Share Posted November 7, 2009 don't give the guy you give MotW to any form of power weapon, as he doesn't use it in close combat, ever. how does melta bombs work? override MOTW with the melta attack? Link to comment https://bolterandchainsword.com/topic/184258-mark-of-the-wulfen/#findComment-2178605 Share on other sites More sharing options...
stinkenheim Posted November 7, 2009 Share Posted November 7, 2009 melta bombs arent a special close combat weapon so you can use either your d6+1 rending attack or make one melta bomb/krak grenade attack. your choice. Link to comment https://bolterandchainsword.com/topic/184258-mark-of-the-wulfen/#findComment-2178719 Share on other sites More sharing options...
DV8 Posted November 9, 2009 Share Posted November 9, 2009 melta bombs arent a special close combat weapon so you can use either your d6+1 rending attack or make one melta bomb/krak grenade attack. your choice. Yes but keep in mind that the rule doesn't over-ride Special Close Combat Weapons, it over-rides Wargear. However, consider: Mark of the Wulfen ...A model bearing the Mark of the Wulfen has the Rending special rule in close combat. Furthermore he replaces his usual Attacks characteristic with D6+1, rolled immediately prior to when the model makes his attacks. These attacks are made using the marked models' claws and teeth, and hence are not affected by wargear, additional hand weapons and so on, though they may be bolstered by other factors (the bonus for charging, etc etc.) Now, consider the emphasized words in red. Whenever the model makes his attacks in close combat, he must use the D6+1, add certain bonuses for charging, abililties (i.e. from Ragnar/Logan, etc.), etc, but you gain no benefit for any wargear or weapons you carry. Now remember that when a model has Krak Grenades or Meltabombs and attacks a vehicle (or walker with armor value), it may choose to replace all of it's attacks for 1 attack, made at S6 + D6, or S8 + 2D6, rolling to hit as per the normal rules. So a model with Mark of the Wulfen, equipped with Krak Grenades or Meltabombs, may use said wargear in combat in lieu of his D6+1 Rending attacks, because that wargear does not in any way bolster the model's D6+1 attacks. A Krak/Melta attack is a choice taken by the owning player in replacement of a model's normal attacks. The end result is the same, but you have to keep in mind the reasoning/logic/process behind it. DV8 Link to comment https://bolterandchainsword.com/topic/184258-mark-of-the-wulfen/#findComment-2179071 Share on other sites More sharing options...
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