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WG and Claws...singles or in pairs?


thade

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Initially I was going to gear out a single marine in my WG squad with Wolf Claws (as only with the claw-offhand do they get one additional attack) but then I got to thinking...possibly I want to split that pair of claws across two wolfbrothers...

 

1. Two guys with wolf claws = more claw attacks than one guy with two wolf claws. This means higher odds a claw attack hits (which has very high odds of wounding MEQ).

2. Two guys with wolf claws = a single failed save will not cost me both claws.

3. I'll have two empty hands to stick storm bolters into.

 

The only real pros I can think of for doubling them up would be:

1. Only one guy with claws might be able to hide in the unit while it's large.

2. One more vanilla guy to soak hits.

3. Looks cooler; more fluffy.

 

My WG will have 2-3 guys with power weapons or a MotW, 2 storm shields, and a few vanillas for good measure. I feel that since they're WS 4 (50% to hit MEQ) more hits is better; I have a hard time justifying a heavy load out on a WS 4 model (for instance, two TH or PF on a normal marine is nice since you can hide him in the unit, but rarely garners much as 3 attacks at WS 4 will seldom dazzle you, no matter how cool it looks).

 

What are your thoughts?

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I'd say a single claw, it's like me and my thunder hammers, I love the models with PA but I take a storm bolter over a storm shield to save some points whilst being better than a bolt pistol which wouldn't grant an additional attack.

 

I have a ten man TDA pack with two chainfists and 8 WG with single claws and storm bolters, fairly cheap, but still able to cause a lot of damage against hordes.

Yeah I am with imperious on this one. Take a combi-melta if your GH squads do not reach 10 guys because you want to fit them in a transport. But taking a storm bolter does make sense too. Longer range and you can fire into combat with it whereas with a combimelta if you fire into combat you must shoot with the melta shot.

And for double claws vs single claw. IDK, playstule preference I guess. Probably depends on whether he is a pack leader or not.

I believe Thade here is working on a WG army but using power armour as well as TDA so combiweapons probably not as good an option because you really want your packs to mix it up in combat for the prices you're paying for the wargear, obviously a pack geared towards shooting could work as well but mixing them can become dangerous at lower points levels, because you lack a specialisation, the wolves should work in concert.
I believe Thade here is working on a WG army but using power armour as well as TDA...

 

This is, in fact, my goal. =)

 

A combi-melta in particular interests me, as I've been wondering about balancing transports (LR is expensive, could carry a unit with a TDA-wearer in it; no TDA = a Rhino) and anti-vehicle (If it's a small enough unit the LR could have Lascannons on it, of course the dreads could have cyclone MLs). I mean, sure, a TH/PF is really nice anti-vehicle, but it's never been my preferred method of vehicle dispatching. Of course, I couldn't fire the rapid-fire bolter and charge...which is the motivation for taking the storm bolter. I suppose I could salt some melta bombs into the unit too. So many considerations.

If you're going for WG pack in PA, then I suggest just one WC and a SB or CM/CP. The same line of though I'd apply to TH+SS. Use either or in combination with a SB or CM/CP. The traditional setups (2WC, TH+SS) are very expensive when compared to their equivalents in TDA. IMO this cuases the cunnying SW player to use these tools of destruction in different combinations and quantities in order to wreak the most damage.
Nope, lightning claws, powerfists, thunder hammers and variants need an identical weapon to claim an attack, and storm bolters never count as giving an extra attack as they cannot be counted as an additional close combat weapon like a pistol can.
Looking in the book is there even a benefit to taking two lightning claws?

 

Extra attack.

 

Can't you get that with a Strom Bolter in Termi Armor?

 

Well, i was referring to PA with dual claws, but to answer to you question, no i don't think so as SB isn't a pistol.

PA or TDA, you can only get the +1 bonus attack for an off-hand when you use a power fist, thunder hammer, or lightning claw if the off-hand is the same weapon (2x PF, 2xTH, 2xLC). Doesn't matter what you wield for an offhand otherwise. <3
PA or TDA, you can only get the +1 bonus attack for an off-hand when you use a power fist, thunder hammer, or lightning claw if the off-hand is the same weapon (2x PF, 2xTH, 2xLC). Doesn't matter what you wield for an offhand otherwise. <3

 

So what i mentioned earlier was correct? So there is no extra attacks for PW+SB?

Most of the time a pair isnt that expensive.

 

I was somewhat disappointed in the cost of 2 WC for a PA WG, with all the hype such as early order blister and artwork I thought the cost would make it the preferred choice rather than the Power Fist. For 48 points though the CM/PF is my choice.

 

Now if they would have had the rending rule instead of re-roll choice, then that would be a different story.

 

On the TDA WG, SS/WC seems better choice.

 

For simply having a cool looking model on the table, twin WC hands down.

 

Vrox.

Most of the time a pair isnt that expensive.

 

I was somewhat disappointed in the cost of 2 WC for a PA WG, with all the hype such as early order blister and artwork I thought the cost would make it the preferred choice rather than the Power Fist. For 48 points though the CM/PF is my choice.

 

Now if they would have had the rending rule instead of re-roll choice, then that would be a different story.

 

 

Yeah, that would have been a different story, wouldn't it? Would have brought back some of the power that they had back in 2nd edition.

 

V

Where will you benefit from the extra attack?

 

In close combat.

 

Where will you benefit from the storm bolter shots?

 

Everywhere except in close combat.

 

Where will you spend most of your time?

 

That's up to you.

 

My terminators have a default armament of storm bolter and lightning claw.

lets face it, in this version of 40k, you'll spend 60%+ of the game in close combat.

 

I would say no. of attacks is more important, perhaps than the weapon type....

 

I would go with frost blades to give the +1 str and get an extra attack combined with bolt pistol...

Most of the time a pair isnt that expensive.

 

I was somewhat disappointed in the cost of 2 WC for a PA WG, with all the hype such as early order blister and artwork I thought the cost would make it the preferred choice rather than the Power Fist. For 48 points though the CM/PF is my choice.

 

Now if they would have had the rending rule instead of re-roll choice, then that would be a different story.

 

On the TDA WG, SS/WC seems better choice.

 

For simply having a cool looking model on the table, twin WC hands down.

 

Vrox.

 

I don't have my rulebook to double check but

 

don't lightning claws have rending?

 

does it not say wolf claws are a pair of lightning claws that allow player to reroll either/or?

 

Just a thought

"A wolf claw is a lightning claw that allows the wielder to eather re-roll to hit rolls or re-roll his to wound rolls - the owener must choose at the beginning of each close combat phace."

 

It seems like a triggered abilaty to me (yes I play magic) Each close combat phase each claw in that combat face lets you chose wetaher re rolls to hit or to wound. If he had two claws on the same model he could chose to do one of each. Since it does not spesify anything else that is what it mounts up to.

 

I was wondering though, does it anywhere in the rules say anything about multiple re rolls? Could you take a wolftooth necklace and chose to reroll both to damadge? (Or if it could re-roll from anywhere else for that matter. Like alone wolf vs thoughnes 5.))

"A wolf claw is a lightning claw that allows the wielder to eather re-roll to hit rolls or re-roll his to wound rolls - the owener must choose at the beginning of each close combat phace."

 

It seems like a triggered abilaty to me (yes I play magic) Each close combat phase each claw in that combat face lets you chose wetaher re rolls to hit or to wound. If he had two claws on the same model he could chose to do one of each. Since it does not spesify anything else that is what it mounts up to.

 

I was wondering though, does it anywhere in the rules say anything about multiple re rolls? Could you take a wolftooth necklace and chose to reroll both to damadge? (Or if it could re-roll from anywhere else for that matter. Like alone wolf vs thoughnes 5.))

 

You are misinterpreting this I think (also coming from a former Magic player). It says you can choose whether to re-roll hit rolls or...his to wound rolls." Whether you are rolling for one claw or two, you still only get one *set* of each, and that's what it's talking about.

 

Were it the case you could split this choice, it would specify.

Most of the time a pair isnt that expensive.

 

I was somewhat disappointed in the cost of 2 WC for a PA WG, with all the hype such as early order blister and artwork I thought the cost would make it the preferred choice rather than the Power Fist. For 48 points though the CM/PF is my choice.

 

Now if they would have had the rending rule instead of re-roll choice, then that would be a different story.

 

On the TDA WG, SS/WC seems better choice.

 

For simply having a cool looking model on the table, twin WC hands down.

 

Vrox.

 

I don't have my rulebook to double check but

 

don't lightning claws have rending?

 

does it not say wolf claws are a pair of lightning claws that allow player to reroll either/or?

 

Just a thought

 

Lightning Claws do not have Rending. They count as a Power Weapon and allow the wielder to re-roll to wound. BRB, p42.

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