Niiai Posted November 10, 2009 Share Posted November 10, 2009 "A wolf claw is a lightning claw that allows the wielder to eather re-roll to hit rolls or re-roll his to wound rolls - the owener must choose at the beginning of each close combat phace." It seems like a triggered abilaty to me (yes I play magic) Each close combat phase each claw in that combat face lets you chose wetaher re rolls to hit or to wound. If he had two claws on the same model he could chose to do one of each. Since it does not spesify anything else that is what it mounts up to. I was wondering though, does it anywhere in the rules say anything about multiple re rolls? Could you take a wolftooth necklace and chose to reroll both to damadge? (Or if it could re-roll from anywhere else for that matter. Like alone wolf vs thoughnes 5.)) You are misinterpreting this I think (also coming from a former Magic player). It says you can choose whether to re-roll hit rolls or...his to wound rolls." Whether you are rolling for one claw or two, you still only get one *set* of each, and that's what it's talking about. Were it the case you could split this choice, it would specify. Ok so if you are a former magic player se if you can follow me. Say you have an enchantment that says "At the start of your turn, chose flying or haste. Until end of turn your creatures have that abilaty." If you had two of this enchantment in play each one would trigger at the start of your turn, and you could cose two different things (Haste and flying, not a bad deal!) "A wolf claw is a lightning claw that allows the wielder to eather re-roll to hit rolls or re-roll his to wound rolls - the owener must choose at the beginning of each close combat phace." Come combat phase, and the first claw asks you: What do you want to re-roll. You awser to hit. The second one asks you: What do you want to re-roll? You awser to wound. At no place in the wargear entry does it spesify that this can not be done. It says that you chose for all wolf claws at the start of the combat phase, and you do. Two regular lightning claws on the otherhand would be kindo bad since they just lett you re-roll the one roll (and I do not belive you can stack re-rolls? I am not shure though.) Link to comment https://bolterandchainsword.com/topic/184284-wg-and-clawssingles-or-in-pairs/page/2/#findComment-2179891 Share on other sites More sharing options...
thade Posted November 10, 2009 Author Share Posted November 10, 2009 I guess that's where the similarities break down. (Also, Warhammer 40k does not have a "stack" defined, as there are no interrupts that interrupt interrupts :D. In the Wolf codex, for instance, Logan can choose to use his weapon as a Frost Weapon or a Power Fist. It specifically states he can split his attacks to do some of both, if he wishes. Consider however what you are splitting, exactly. An additional lightning claw does not double your attacks; it adds one extra. So you have not two, say, but three attacks (on a Wolf Guard/Veteran). So is it only that one extra die (that came from the Wolf Claw) that you can opt to split with? This would also be tedious as you'd have to specify "Okay, this one die I'm going to reroll to hit. These two dice, if they hit, I can reroll to wound." I suppose I'll go post this over on the Official Rules board so they can tear it apart. Link to comment https://bolterandchainsword.com/topic/184284-wg-and-clawssingles-or-in-pairs/page/2/#findComment-2179914 Share on other sites More sharing options...
Niiai Posted November 10, 2009 Share Posted November 10, 2009 I do not think they can tear it apart. You are to caught up in the details, I trye dto do the magic comparason to make it more easaly. The model you end up with is the sum of all the points you put in and all the roles that comes out. In this instant we are going to buy the model (with all the stats, movement rules, has 1 hp etc, witch is pretty bland and normal) what we also are bying is two wolf claws. Wolf claws is a lightning claw (and hence use all the rules for it unles othervice noted.) It also have the rules that make shure it is not a lightning claw (otherwice it would just be a fluffy name change to make it more wolfy.) A lightning claw, is is spesified in the "base rules" ad one more attack if you have to of them. "A wolf claw is a lightning claw that allows the wielder to eather re-rolls his To Hit rolls or re-roll his To Wound rolls - the owner must chose at the begining of each Close Combat face." So we have one of the "ekstra attack" rule, and we have two instances of the wolf claw rule. You -could- chose the same roll in both of them, but it seems a bit bad, so you chose both. The rules does not say "A Caracter armed with wolf claws can chose to eather re-rolls his To Hit rolls or re-roll his To Wound rolls - the owner must chose at the begining of each Close Combat face." It seas that "A wolf claw is a lightning claw that allows the wielder...]" That is partlyw hat a wolf claw does (in adision to ignore armour saves, can be used in close combat etc.) The wolf claws do not check in the wielder has an aditional wolf claw, it just gives the wielder an option. You can of course start to speculate how would that work in, would it be just the one attack, or what would it be? The fact is that warhammer is an abstract game with concrete rules to simulate something else. And then you have to abide by those rules, unless you make a house rule otherwice. Personaly I explain the fluff that weialding trwo lightning claws turns you into a razor furball and the two re-rols is the result of two weaponds with good synergi.that are used togeather. Link to comment https://bolterandchainsword.com/topic/184284-wg-and-clawssingles-or-in-pairs/page/2/#findComment-2179951 Share on other sites More sharing options...
MaleOpener Posted November 10, 2009 Share Posted November 10, 2009 Two wolf claws or a combi-weapon/power fist. Link to comment https://bolterandchainsword.com/topic/184284-wg-and-clawssingles-or-in-pairs/page/2/#findComment-2180050 Share on other sites More sharing options...
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