Corpse. Posted November 11, 2009 Share Posted November 11, 2009 Dreadnoughts can be the way to get 12 plasma cannons in a lash list. Each dread near one another, chances are two may fire while the third does nothing and of course you can add missile launchers for frag shots or keep a melee weapon for the additional melee deterrent. PC are fun, dreadnoughts are not easy to hit when you roll a scatter result. A way around having to spend 140 points on 5 noise marines with a blastmaster. I run zilla lists though with 2DCCW dreads, and do damn good with them. The dreads often get what they go after because everything else gets shot at. However there was a debate that the run rule and "Rule Trigger System" (one rule triggers another or several, and they then trigger more rules to 'happen' in a sequence and whatever happens in that sequence that is derailed/changed in each section changes the order which can clarify RAW, similar in Magic the Gathering which is where it was derived from) 1: Rolled the dreadnought result of a fire frenzy. 2: Beginning of the movement phase is turns and fires before everything else. (chance trigger when a model's turn to fire, see page 15 on shooting sequence, "pick one of your units", meaning your dreadnought is 'selected' and is viable to be forced to run) 3: You pick to run instead, but you cannot move because the dreadnought cannot fire, and thus changes back to a frenzy result because it cannot fire but during the shooting phase so no 'movement' is made but the fleet is carried out as normal because it is the shooting phase and the previous fire frenzy derailed itself by saying it is now a blood rage result instead. People argue over that all the time, and is invalid because of the trigger system not being as solid as RAW. Link to comment https://bolterandchainsword.com/topic/184414-two-dreadnoughts-with-plasma-cannons/page/2/#findComment-2181370 Share on other sites More sharing options...
SquirrelKing Posted November 12, 2009 Share Posted November 12, 2009 now THAT is rules lawyering at its best... (not saying I don't agree with you, but no way I'd use it! :cuss) Link to comment https://bolterandchainsword.com/topic/184414-two-dreadnoughts-with-plasma-cannons/page/2/#findComment-2182286 Share on other sites More sharing options...
Drudge Dreadnought Posted November 12, 2009 Share Posted November 12, 2009 Corpse most of that made no sense. What are you trying to say? Link to comment https://bolterandchainsword.com/topic/184414-two-dreadnoughts-with-plasma-cannons/page/2/#findComment-2182699 Share on other sites More sharing options...
SquirrelKing Posted November 13, 2009 Share Posted November 13, 2009 essentialy, (correct me If I'm wrong Corpse) is that you can cancel your shooting twice at your own unit by stating you will run instead. Link to comment https://bolterandchainsword.com/topic/184414-two-dreadnoughts-with-plasma-cannons/page/2/#findComment-2182843 Share on other sites More sharing options...
the jeske Posted November 15, 2009 Share Posted November 15, 2009 you cant opt to run , if a more specific rule is forcing you to do something else. Link to comment https://bolterandchainsword.com/topic/184414-two-dreadnoughts-with-plasma-cannons/page/2/#findComment-2184904 Share on other sites More sharing options...
chillin Posted November 15, 2009 Share Posted November 15, 2009 Yeah, choosing to run is basicly saying "I'm choosing to ignor the gone crazy rule, b/c I don't like the result". "Choosing" to run is right up there with "choosing" to shoot smk. How/what a crazy dread targets is the only thing in debate here, not whether you can ignor the gone crazy table altogether. Link to comment https://bolterandchainsword.com/topic/184414-two-dreadnoughts-with-plasma-cannons/page/2/#findComment-2185159 Share on other sites More sharing options...
LuNCHBiZZLe Posted November 16, 2009 Share Posted November 16, 2009 I have not called GW on the "run" rule for fire frenzy but for all you cheesie guys out there I called a few days ago about choosing to fire my smoke launchers,the person I spoke on the phone with said that was a legal action,I then had him repeat that while on speaker phone so everyone at my local gaming store could hear it. Link to comment https://bolterandchainsword.com/topic/184414-two-dreadnoughts-with-plasma-cannons/page/2/#findComment-2185947 Share on other sites More sharing options...
the jeske Posted November 16, 2009 Share Posted November 16, 2009 only the chaos FAQ says we cant blow smokes to stop a dread from fire frenzy. Link to comment https://bolterandchainsword.com/topic/184414-two-dreadnoughts-with-plasma-cannons/page/2/#findComment-2186004 Share on other sites More sharing options...
LuNCHBiZZLe Posted November 16, 2009 Share Posted November 16, 2009 then teh guy I talked to on the phone told me different and I'll have to not do that anymore. Link to comment https://bolterandchainsword.com/topic/184414-two-dreadnoughts-with-plasma-cannons/page/2/#findComment-2186217 Share on other sites More sharing options...
chillin Posted November 16, 2009 Share Posted November 16, 2009 Yeah, the fire frenzy rule sz "must fire all it's weopons - twice", smk is not a weopon. Link to comment https://bolterandchainsword.com/topic/184414-two-dreadnoughts-with-plasma-cannons/page/2/#findComment-2186286 Share on other sites More sharing options...
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