antique_nova Posted November 10, 2009 Share Posted November 10, 2009 So what makes people really think wolf standards are really worth it? because they won't be used for atleast 2 turns, maybe more. and even then you don't roll many ones, i did have one opponent who played against me and rolled either ones or passes, this was sheer luck though. anyone else? Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/ Share on other sites More sharing options...
Natanael Posted November 10, 2009 Share Posted November 10, 2009 I think that they are a great safety mechanism. For 10p (not much at all) I can increase my GHs chance of holding an objective, taking an objective, or stuff like that. Some times I forget to, or choose not to, use it but most of the time it takes it's points back. If I save one marine w/ the re-roll granted because of it, I've already got the points back. Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2179731 Share on other sites More sharing options...
Tograth Posted November 10, 2009 Share Posted November 10, 2009 When considering the wolf standard, if you are running min units with no upgrades, then no its not worth it. When you look at what you can do if you have a standard in one of the following units: 10GH, wolf standard, 2 melta, power fist, mark of wulfen. On your first assault phase you can reroll 1s for the following: - to hit - to wound - armour penetration rolls - rolls on the vehicle damage table - armour / invuln saves - you *may* reroll (as in choose) morale test rolls of 1 - you reroll the number of attacks for the wulfen (if you roll a 1) you can reroll your consolidation or sweeping advance movement roll. It gets even better if you have a character in there or a wolf guard. Now just imagine you charge your GHs above with a wolf guard w/ termie armour / chain fist into a land raider. it becomes so much easier to cripple the tank - if you fluff your armour pen rolls, roll again. if you roll a 1 on the table, reroll and hope for a 6 ;) For only 10 points, this could be a game winner. that one combat you need to go your way, suddenly becomes both more survivable and a lot more effective. If your dice luck is as bad as mine, being able to reroll 1s is a lifesaver. Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2179732 Share on other sites More sharing options...
Max_Dammit Posted November 10, 2009 Share Posted November 10, 2009 Think what you can do when you have a IC with runic armour in the unit Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2179733 Share on other sites More sharing options...
Oldenhaller Posted November 10, 2009 Share Posted November 10, 2009 additionally you've got the difficult terrain rolls for the assault in the first place - didn't quite get to combat? reroll that 1 ~O Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2179745 Share on other sites More sharing options...
Valerian Posted November 10, 2009 Share Posted November 10, 2009 It's only 10 points - even if it only does a single thing the whole game it's still worth it. V Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2179749 Share on other sites More sharing options...
WG Vrox Posted November 10, 2009 Share Posted November 10, 2009 It's only 10 points - even if it only does a single thing the whole game it's still worth it. Thats pretty much how I look at it, if I re-roll just one 1 for an armor save and save a 15 point model let alone a model with a higher point value such as Melta / MotW / PW, it has more than made its points back. This does not include the other options given. also you get to reroll 1's for moving through "Dangerous Terrain" during an assault such as a crater left from an exploding vehicle. Standard is way better than our old Runic Charms which I think is somewhat its replacement. Vrox Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2179933 Share on other sites More sharing options...
Wolf Guard Hengist Posted November 10, 2009 Share Posted November 10, 2009 I answered this question for myself when I forgot to pop my banner and cried at the amount of 1's I rolled in what was a vital combat. Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2179952 Share on other sites More sharing options...
antique_nova Posted November 10, 2009 Author Share Posted November 10, 2009 so what size unit do you think is best suited? and how would you equip a unit with the banner. Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180022 Share on other sites More sharing options...
Lord Ragnarok Posted November 10, 2009 Share Posted November 10, 2009 I struggled with this question myself (and MoW) but I think the standard is a no brainer. That is alot of possible one's to roll and then be able to re roll. Just saving one guy from a failed armor save makes up the pts and I suspect you'll get more opps with all the rolling that goes on through the whole CC phase. Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180064 Share on other sites More sharing options...
Grey Mage Posted November 10, 2009 Share Posted November 10, 2009 Back in MY day wed pay 15pts for the ability to reroll ONE die during a combat, and it had to be an attack roll. *sighs*. Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180575 Share on other sites More sharing options...
saphius Posted November 10, 2009 Share Posted November 10, 2009 Back in MY day wed pay 15pts for the ability to reroll ONE die during a combat, and it had to be an attack roll. *sighs*. lol I was thinking the same thing. The game has changed. Remember when we could deep strike our termies for 150% of the points? Good ole' second edition. Anyway, it's really worth getting a Banner - especially if you have a fist in the squad. I would say it's required if you have a Wolf Guard with Terminator armor and a powerfist. - It basically gives him an old school runic charm in CC. Plus lets him re-roll basically any failed to wound rolls. It really is one of those 'no brainers' in the codex. The ONLY time I don't get them is when I run 5 man GH squads in razorbacks with no WG and 1 SW. (I do this for a lascannon and scoring unit that usually gets ignored in 2500 pt games) And don't forget, you can make some really awesome models with banners. Especially when you have a few in your army. - I'd love to see some of the standards you guys have made. Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180595 Share on other sites More sharing options...
ORKILL Posted November 11, 2009 Share Posted November 11, 2009 I use a wolf standard in the GH squad that Ragnar joins. Saturday, in a megabattle it was responsible for the deaths of 3 Orks and the Nob(no PK attacks YEAH!!!). So, I say it is worth it. Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180631 Share on other sites More sharing options...
thousandsons Posted November 11, 2009 Share Posted November 11, 2009 Because its fun to model!!! Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180650 Share on other sites More sharing options...
Ominous Anonymous Posted November 11, 2009 Share Posted November 11, 2009 Doesn't it also allow you to reroll Ragnar's Berserk Charge roll, at least on a 1 if not on both a 1 or 2? Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180652 Share on other sites More sharing options...
Valerian Posted November 11, 2009 Share Posted November 11, 2009 Doesn't it also allow you to reroll Ragnar's Berserk Charge roll, at least on a 1 if not on both a 1 or 2? Yep, you would also get to reroll for Ragnar's Berserk Charge if he were attached to the unit with the Wolf Standard - (a roll of a 1 on the d3 that you roll for his extra attacks). V Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180664 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted November 11, 2009 Share Posted November 11, 2009 a quick question on the use of the wolf standard... the book says " once per game, a unit that includes a wolf standard may call upon the power of the wolf. For the duaration of the next Assault phase, all models in that unit may re-roll any dice rolls of a 1". so if i called upon the standard in my shooting phase, or movement phase, wouldnt my next Assault phase be in the same player turn?? Cause it doesnt specify WHEN you call upon the standard, only that its effects dont start till the next Assault phase. or am i off my rocker? WLK Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180666 Share on other sites More sharing options...
Valerian Posted November 11, 2009 Share Posted November 11, 2009 a quick question on the use of the wolf standard...the book says " once per game, a unit that includes a wolf standard may call upon the power of the wolf. For the duaration of the next Assault phase, all models in that unit may re-roll any dice rolls of a 1". so if i called upon the standard in my shooting phase, or movement phase, wouldnt my next Assault phase be in the same player turn?? Cause it doesnt specify WHEN you call upon the standard, only that its effects dont start till the next Assault phase. or am i off my rocker? WLK Wouldn't the Assault phase in the same player turn be your next Assault phase? Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180676 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted November 11, 2009 Share Posted November 11, 2009 a quick question on the use of the wolf standard...the book says " once per game, a unit that includes a wolf standard may call upon the power of the wolf. For the duaration of the next Assault phase, all models in that unit may re-roll any dice rolls of a 1". so if i called upon the standard in my shooting phase, or movement phase, wouldnt my next Assault phase be in the same player turn?? Cause it doesnt specify WHEN you call upon the standard, only that its effects dont start till the next Assault phase. or am i off my rocker? WLK Wouldn't the Assault phase in the same player turn be your next Assault phase? i think so, yes, but have had it argued to me already. some people REALLY hate my space wolves. WLK Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180697 Share on other sites More sharing options...
Valerian Posted November 11, 2009 Share Posted November 11, 2009 a quick question on the use of the wolf standard...the book says " once per game, a unit that includes a wolf standard may call upon the power of the wolf. For the duaration of the next Assault phase, all models in that unit may re-roll any dice rolls of a 1". so if i called upon the standard in my shooting phase, or movement phase, wouldnt my next Assault phase be in the same player turn?? Cause it doesnt specify WHEN you call upon the standard, only that its effects dont start till the next Assault phase. or am i off my rocker? WLK Wouldn't the Assault phase in the same player turn be your next Assault phase? i think so, yes, but have had it argued to me already. some people REALLY hate my space wolves. WLK Rule says once per game the unit can.... with no specification on when that can happen, we are left with no contraints to when we can call upon the power (even could do it in the enemy's turn). Once you've stated you are using your Standard, next is next; pretty simple really. V Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180708 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted November 11, 2009 Share Posted November 11, 2009 a quick question on the use of the wolf standard...the book says " once per game, a unit that includes a wolf standard may call upon the power of the wolf. For the duaration of the next Assault phase, all models in that unit may re-roll any dice rolls of a 1". so if i called upon the standard in my shooting phase, or movement phase, wouldnt my next Assault phase be in the same player turn?? Cause it doesnt specify WHEN you call upon the standard, only that its effects dont start till the next Assault phase. or am i off my rocker? WLK Wouldn't the Assault phase in the same player turn be your next Assault phase? i think so, yes, but have had it argued to me already. some people REALLY hate my space wolves. WLK Rule says once per game the unit can.... with no specification on when that can happen, we are left with no contraints to when we can call upon the power (even could do it in the enemy's turn). Once you've stated you are using your Standard, next is next; pretty simple really. V what do people say about common sense again.... yea, i have to rule book everybody around here for pulling stupid crap. last thing that really pissed me off was a good tournament player, a GOOD one, tried to say his DH GK Terminators got the two hand bonus with storm shields and thunder hammerers, because the storm shield entry in the DH codex doesnt state in plain english they prevent the +1A bonus. while i wasnt running the tourney, it was allowed, and since i showed up to watch i didnt get in a major uproar about it. i did look it up later that night when i got home and read while what he said was disputable, the DH entry states that the TH is a PF that has a few additional rules, and due to the rules of the Main rulebook, this wasnt allowed. (as he would need 2 of the same weapon for that bonus). but yes, i have to go into rules lawyer/disputer mode quite often, cause the regular group and the tournament players rarely see things eye to eye. WLK Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180715 Share on other sites More sharing options...
Grey Mage Posted November 11, 2009 Share Posted November 11, 2009 Just make sure you declare it in your shooting phase, or your enemies if thats the case. Then, the next one has to be the next one. If your opponent argues that he can... but that would require him to skip his assault phase, so it just wouldnt happen. Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2180818 Share on other sites More sharing options...
antique_nova Posted November 11, 2009 Author Share Posted November 11, 2009 ok, but would you take it for small squads? Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2181025 Share on other sites More sharing options...
Valerian Posted November 11, 2009 Share Posted November 11, 2009 ok, but would you take it for small squads? The Wolf Standard is only 10 points. Unless you need those points to go elsewhere to pay for a capability that you need, then there is no reason not to get one for any squad, regardless of size, that could get one. V Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2181030 Share on other sites More sharing options...
CainTheHunter Posted November 11, 2009 Share Posted November 11, 2009 ok, but would you take it for small squads? IMHO too dangerous - one could simply loose it due to wound allocation... Link to comment https://bolterandchainsword.com/topic/184441-why-wolf-standards/#findComment-2181033 Share on other sites More sharing options...
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