trolly Posted November 20, 2009 Share Posted November 20, 2009 hi, but you do know that this is a game which rules set has nothing to with fluff , balance or anyform of imagination? oh yes. as i said rule is rule. which can swipe away fluff and imagination. but some of the rule is need imagination. such as why a space marine still need to roll a scatter dice when firing blast weapon, when they supposed to be good at shooting. my imagination said that he maybe shaken by seeing hordes of ork or maybe the ground shaking, that why his missile missed or something. what i write in above is what i thought, and thus need to be discussed with my opponent ( if they field chaos dreadnought also ). i feel if i not use my imagination then it is the same as playing fantasy. cheers, :D Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2190540 Share on other sites More sharing options...
Larendard Posted November 20, 2009 Share Posted November 20, 2009 Afaik the rulebook states that all written rules are meant to be used as a basis for gameplaying and that in every case where a rule might not work out or not "fit the case" one should use common sense and imagination... You can find this on the first page of the "Rules" section, just take a good look ("The most important rule" as GW states in there)!! Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2190542 Share on other sites More sharing options...
Brother Vader Posted November 20, 2009 Share Posted November 20, 2009 Gotta love people using their imagination to interpret rules! Here's what my imagination tells me. 1) Dreddy goes crazy 2) Dreddy has 2 units nearby, a friendly unit 6 inches behind him in cover and an enemy unit 7 inches in front that just fired a Lascannon at him. Which does he shoot, hmmmmm decisions, decisions!?! Some people will claim he's mental, so it makes sense for him to spin around looking for targets first, then shoot. That makes sense, he's obviously crazed, it says so in the fluff. Others (me included) will say that it makes more sense for him to shoot the first target he sees, without doing any pivoting to check for targets, especially if that's a unit right in front that just shot at him. That's fluffy, an enemy unit shoots the dreddy, dreddy survives, goes mental and double-taps them in a mad fit of vengance. For me, that's much more cinematic and in keeping with how GW like their games to be imagined. But this is the problem with bringing imagination into interpreting rules. Different people imagine different things. Stick to the rules. The pivot comes AFTER target selection, not before and it's there to bring both weapons to bear and changes your armour facing for return attacks. It's not there to make dreddys spin around and blast people behind them. Dreddys have a 45 degree arc of fire to the front, not a 360 degree field of view. You can 'imagine' all you like, but that's not what the rulebook says. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2190721 Share on other sites More sharing options...
Larendard Posted November 20, 2009 Share Posted November 20, 2009 ..and if the unit in Front of the Dreddy didn't shoot him with Lasers but the other unit behind him? :-P There will be no end to this discussion until GW gives us a FAQ. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2190773 Share on other sites More sharing options...
Baragash Posted November 20, 2009 Share Posted November 20, 2009 In response (can't find the citation right now, will try when not at work) to a question regarding LoS and Infiltration, GW said that everything is considered to have 360 degree LoS (so weapon arcs <> LoS) because otherwise when Infiltrating, players would have to spend time arranging the facing of all the models in a unit and/or orientating their vehicle turrets to cover potential angles of Infiltration as LoS affected the distance Infiltrators could deploy. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2190810 Share on other sites More sharing options...
Brother Hadafix Posted November 22, 2009 Share Posted November 22, 2009 Unless some one can point to where the rules counter what was written by Steve, thats the version I will be going by and handing out to other Chaos players next games night. And when I say rules, I mean in b&w in the current rule book or codex, not what maybe hidden between the lines or maybe true but not written as true. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2193015 Share on other sites More sharing options...
Corpse. Posted November 22, 2009 Share Posted November 22, 2009 Ok let me clear with something that abuses one rule, to adhere to the basis of what people stick to here. Our own models are impassible. All models must be applied to the base they come with. Older chaos dreads did not come with a base. Put a single model directly behind the dreadnought so it cannot pivot and is stopped pivoting. Just like with tanks, a pivot needs room to happen. Bud of mine uses this but it completely slipped my mind until recently. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2193036 Share on other sites More sharing options...
CuznP Posted November 26, 2009 Author Share Posted November 26, 2009 Corpse, Methinks your friend needs to find a base for his Dread. That would be like saying my Space Hulk termies don't come with bases so no bases are needed. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2196582 Share on other sites More sharing options...
bap2703 Posted November 26, 2009 Share Posted November 26, 2009 Space hulk termies are not sold as miniatures for 40k, whereas the chaos dread is. Note : I don't agree with the idea of interpreting the rules as written, especially when they where designed for an older version of the rule book. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2196704 Share on other sites More sharing options...
Brother Vader Posted November 26, 2009 Share Posted November 26, 2009 It's not an official GW FAQ, but it seems like common sense is winning this argument on the tournament scene. Check page 30. http://www.adepticon.org/wpfiles/inat/INATFAQv3.0.pdf Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2196852 Share on other sites More sharing options...
chillin Posted November 26, 2009 Share Posted November 26, 2009 Our own models are impassible.All models must be applied to the base they come with. Older chaos dreads did not come with a base. Put a single model directly behind the dreadnought so it cannot pivot and is stopped pivoting. Just like with tanks, a pivot needs room to happen. Just like your "you can choose to run after you roll a FF" theory, this has no basis in RAW or RAI, and really no basis in reality. Where do you come up with this stuff ? Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2196870 Share on other sites More sharing options...
Talisac Posted November 27, 2009 Share Posted November 27, 2009 It's not an official GW FAQ, but it seems like common sense is winning this argument on thetournament scene. Check page 30. http://www.adepticon.org/wpfiles/inat/INATFAQv3.0.pdf Time to dust off the ol' crazy dreads! ^_^ B) Excellent find! Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2197919 Share on other sites More sharing options...
Brother Nihm Posted November 27, 2009 Share Posted November 27, 2009 It's not an official GW FAQ, but it seems like common sense is winning this argument on thetournament scene. Check page 30. http://www.adepticon.org/wpfiles/inat/INATFAQv3.0.pdf Time to dust off the ol' crazy dreads! :) :lol: :lol: Excellent find! That FAQ in it's entirety.. wow, just wow.I suddenly feel the urge to participate in Adepticon. Can we please get a new FAQ from Games Workshop, one that addresses the issues we keep arguing over (e.g. like the FAQ above)? :) Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2198034 Share on other sites More sharing options...
Brother Vader Posted November 27, 2009 Share Posted November 27, 2009 I'd like to say I'd found it, but it was B&C member Galadren from the BT forum. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2198233 Share on other sites More sharing options...
Drudge Dreadnought Posted November 27, 2009 Share Posted November 27, 2009 Yeah, that FAQ is amazing. I've seen a lot of what went into making it since is read the DakkaDakka forums too. Well in light of the more convincing arguments for the definition of visibility i might be trying dreads out again myself. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2198237 Share on other sites More sharing options...
Corpse. Posted November 28, 2009 Share Posted November 28, 2009 Our own models are impassible.All models must be applied to the base they come with. Older chaos dreads did not come with a base. Put a single model directly behind the dreadnought so it cannot pivot and is stopped pivoting. Just like with tanks, a pivot needs room to happen. Just like your "you can choose to run after you roll a FF" theory, this has no basis in RAW or RAI, and really no basis in reality. Where do you come up with this stuff ? Turn like infantry, however like with bike models, you cannot spin the model if something is right up against along side its long base. Since its not perfectly round. For all intents and purposes through the rulebook our own models are treated as impassible terrain, you cant have a model's base step on another models base or move between bases leaving space too small for the model to pass through. Unless its a model that ignores terrain that is. Older dreadnoughts, by RAW do not have to be based. If they need to turn to face, sure they can twist, only as far as other models allow it to. And, if you want to revert to "I'm challenging your credibility for my statement against yours with no viable proof how it cannot be done" level, I'll be in a better mood tomorrow to talk to you about it. For now, I'll pretend your 4502 posts' experience went a bit dark and ignore it. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2198246 Share on other sites More sharing options...
Drudge Dreadnought Posted November 28, 2009 Share Posted November 28, 2009 Isn't there a rule that all units except tanks must be based? Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2198248 Share on other sites More sharing options...
Leadsponge Posted November 28, 2009 Share Posted November 28, 2009 All I have read so far is the opposition saying its wrong with out sighting anything to back up there arguments, while the other side has. I have looked up the pages listed and sure enough they're right. I have been using my dreads wrong for a while now it seems. Link to comment https://bolterandchainsword.com/topic/184451-chaos-dreadnoughts/page/4/#findComment-2198503 Share on other sites More sharing options...
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