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Warp travel if a MoFo


slmellon

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I don't want to use any of the current wolf lords or their markings so I am currently creating one...Basically out on routine sweep of Fenrisian Controlled Space entire Great Company gets lost in Warp for hundreds (or so) years, except they don't know because time for them in the Warp has only been a few weeks or months as with any normal jump.

 

1. They would be considered a 13th Company now? This makes sense to me as they have been gone and there company's name stone has been moved to be with Russ' Stone. Could I model them with Black Company Markings? Maybe Company Symbol on Black?

 

2. How do they replace a complete great company? Do the Wolflords gather and vote on a new Lord from their Wolf Guard? Then give up some packs to start the building process? How would that work?

 

3. I know we can create our own fluff, but I believe in canon and dont want my storyline to be that far from the "truth"

 

C&C Please

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Well the wonderful thing about the hobby is how flexible it is!

 

A new Wolf Lord is elected by the rest of his Great Company, it's unsure whether it's just the Wolf Guard who have the chance to select a Wolf Lord or whether or not the entire company participates. However the Wolf Lord can theoretically come from any rank, even a Blood Claw (Ragnar for instance, there was no mention of his time as a Wolfblade IIRC and even then he was still a Blood Claw by designation) however most would be assumed to have been Wolf Guard. Then the raised Lord gets to choose his icon.

 

As an example my Great Company is based on the successor of the Iron Wolf.

 

The Thirteenth company reflect all Space Wolves that have become lost in the warp or even just renounced their oaths to the Great Wolf at the time, doesn't mean they don't fight for the Imperium, just don't fall under SW jurisdiction any more.

 

So in your case it would make sense to represent a "lost company"

1. Depict (paint) them any way you like.

 

2. The Great Company (or numbers of them) never gets replaced. Once their Wolf Lord passes gloriously in battle, a successor is elected. I think the vote is taken from the members of the Company and not a council of Lords as you suggest. That is why there exist rivalries between Lords as well as fierce loyalty from a Great Company for it's Wolf Lord. The new Lord usually adopts the Icon of the previous perhaps out of honor and respect, but has the option/right to choose anything they wish.

 

3. Warp Jumps appear to those within (from reading the Space Wolf Paperback novels from the Black Library) to happen relatively intantaneously. They wouldn't necessarily be cognisent of being in transit for "weeks or months". They may not know exactly where they are once the jump was complete nor be able to make jump back to their exact location prior as that is the nature of the Warp. Only the Space Elves have that tuned a capability with the Warp.

 

13th Company canon isn't a black and white right or wrong thing. Write something up and submit it for C&C and get some feedback, then tweek it as needed.

2. My question was basically, if there are 12 great companies if one gets lost in the warp or whatever, does that make it eleven with another in the 13th, or another in the 13th and they build a new 12th? Maybe it doesnt make sense, my brain works funny that way. If one of the 12 is lost completely, would they replace it or leave just 11?

Whoops, sorry for not understanding properly.

 

The new Company would likely have a Lord from a promising warrior and a few packs from each Great Company and likely a lot of the new Blood Claw packs would be assigned to the Company.

 

However that's just my interpretation, the Chapter will always maintain twelve Companies.

They make another one, and the "lost" brethrens Annulis stone is retired, becoming heros of legend unless/untill they return.

 

At that point, well things get hairy. There is no precident in the fluff for what happens when a wolf lord returns after a thousand years....

 

But I suppose it would go like this:

 

1) The current lord of the fang finds his oldest marines, and his wolf and rune priests and ascertains these people are who they say they are.

2) If they are who they say they are and are free of chaos taint they are welcomed home.

3) It is then ascertained if they are still of fighting strength- 40 men may still be the heart of a great company, but they lack the forces to truely hold the position.

4) If they are of fighting strength, and their symbol is unused then they rejoin the ranks after a breif probationairy period of serving with a more modern GC.

5) If their symbol is currently in use the wolf lords talk, and if something isnt figured out quickly a battle of champions is arranged- the loser changes his symbol to something else.

6) They go on to whatever honor and glory they can attain.

The HDF, Homeworld Defense Force isn't organized nor designated specifically as a Great Company directly. Granted if a Great Company, or more, are home on Fenris and a threat is found the Fang sends a force to remove the Heretics/Xenos or whatever. So a returning Great Company could very well augment these defense forces on Fenris or the orbiting moon(s). There is also the fact that these Companies will likely not be at full strength and so those Wolves could be dispersed as Trainers and Instructors to the initiates and to whom it may apply, the Lone Wolves could be redeployed with whatever Great Company whose departure was imminent.

 

The process of redistribution/reorganization that occurs during refitting and resupply is much like the revolving door at a recycle center. Units that have needs get replensihed from the stock that is available on hand. In the end, it'll all work out. It's all good.

Over the centuries many companies have left Fenris never to return (until the wolftime at least). The blank stone represents all lost companies begining with the "wulfen" the first lost company. When a company leaves or is lost a new company is created to take it's place keeping the number of "active" companies at 12.

 

All this is according to the desires of Leman Russ as a means of maintaining a large number of Space Wolves throughout the galaxy. Should another chapter of space marines attempt to unite all their successor chapters into a new and very large legion (think of all the Ultramarine successors reforming a legion) there will be enough Space Wolves to oppose them.

 

Note that this is unpublished as it is passed down verbally to certain high ranking space wolves. This is why Bjorn was left behind (though he didn't realize it) to inform the next generation of wolf leaders.

 

It is possible that there are tens of thousands of Space Wolves (maybe more) operating outside of imperial knowledge. The galaxy is big enough to hide them. The number of "lost companies" and companies that have supposedly renounced their oaths and left is not known by imperial authorities.

 

When the wolftime begins Leman Russ will return and re-unite all of the missing companies for the final battle against both Chaos and the enemy within (whose name I am not at liberty to reveal at this time).

Well the wonderful thing about the hobby is how flexible it is!

 

A new Wolf Lord is elected by the rest of his Great Company, it's unsure whether it's just the Wolf Guard who have the chance to select a Wolf Lord or whether or not the entire company participates. However the Wolf Lord can theoretically come from any rank, even a Blood Claw (Ragnar for instance, there was no mention of his time as a Wolfblade IIRC and even then he was still a Blood Claw by designation) however most would be assumed to have been Wolf Guard. Then the raised Lord gets to choose his icon.

 

Mikal,

 

I'm pretty sure Ragnar didn't go straight from Blood Claw to Wolf Lord - he went from Blood Claw to Wolf Guard, "skipping" the usual decades/centuries that most would spend as a Grey Hunter before being elevated to the Wolf Guard. He would become Wolf Lord some time later.

 

To the OP's question, my assumption would be that the returnees would be given a short respite at the Fang to refit and tell their Sagas for the Rune Priests to memorize, then would be sent away on an extended Quest, or Hunt of some sort. This would keep the "known" Great Companies housed at the Fang at the traditional 12, while given the "Lost" Company something to do for Russ, the Allfather, and the Imperium.

 

V

I also planned on using a similar storyline for my army. I had been wanting to use a different color scheme for my Space Wolves and had come up with using a very dark red or burgandy base color for my army. I decided they would be called the Blood Wolves. But not long after I came up with this concept and had painted a squad of Blood Claws, the Dawn of War game came out and introduced the Blood Ravens. I was also running into time issues as I wanted to debut my army at a local tournament and wasn't going to be able to get my Blood Wolves done in time. So I used a shadow grey spray can and got my Space Wolves done in time. I had always meant to go back at some point in time and revisit my Blood Wolves and reading the new codex really fueled my fire to do that.

 

Suppose the Lost Company of Svengar the Red returned home to Fenris after being presumed dead for many years. So they would not be able to regain their status as one of the current 12 active great companies. With Grimnar's blessing, Svengar decides to set up a new chapter named after the symbol he used for his great company, the Blood Wolf.

 

I haven't been able to afford to pick up any of the new boxes yet but had a lot of older metal bodied space wolves that I love the sculpts for. But I was planning on building Svengar from scratch as a counts as Grimnar model since he would be the Great Wolf of the new chapter.

Mikal,

 

I'm pretty sure Ragnar didn't go straight from Blood Claw to Wolf Lord - he went from Blood Claw to Wolf Guard, "skipping" the usual decades/centuries that most would spend as a Grey Hunter before being elevated to the Wolf Guard. He would become Wolf Lord some time later.

:huh:

 

Yes, I do apologise for my slip in memory. I've not been the most cohesive person the past few days so please forgive me.

thanks, that was what i think i was looking for...hey guys, sorry we already have replaced you, but go forth and conquer in the name of russ and the allfather. we'll call you at the wolftime. if you need anything, call.

 

 

i almost made a company of bloodwolves, its funny how that would be a fitting name for a successor chapter. or icewolves or direwolves, flamewolves,etc.

Are people really still falling for the 'there's only 12 GCs, honest' line.

 

It was just designed to get Papasmurf off our back when he was pushing that daft idea of 1000 man chapters...

Excellent! This was probably Phil Kelly's thought process, as with most other chapters/codexs they leave the names of captains and such open to players, but with ours every single wolf lord is named?

1. its a lost companie in that scenario

 

2. by using geneseed and recruits from fenris

 

3. is not really a question, but you can do whatever you want with fluff. but i have to say i get tired easily of fluff stories they are almost always the same, especially when explaining a long absence or he ability to avoid anihilation, they were in the eye of terror, they were in the warp, they went rogue etc. bring a new twist to your story

Are people really still falling for the 'there's only 12 GCs, honest' line.

 

It was just designed to get Papasmurf off our back when he was pushing that daft idea of 1000 man chapters...

Excellent! This was probably Phil Kelly's thought process, as with most other chapters/codexs they leave the names of captains and such open to players, but with ours every single wolf lord is named?

 

Indeed, as the name and symbol of each GC is particular to its Wolf Lord it must be very difficult for the Imperium to keep track...

Are people really still falling for the 'there's only 12 GCs, honest' line.

 

It was just designed to get Papasmurf off our back when he was pushing that daft idea of 1000 man chapters...

Excellent! This was probably Phil Kelly's thought process, as with most other chapters/codexs they leave the names of captains and such open to players, but with ours every single wolf lord is named?

 

Indeed, as the name and symbol of each GC is particular to its Wolf Lord it must be very difficult for the Imperium to keep track...

Considering every now and again theyll "lose" an entire chapter, or a couple dozen worlds due to a clerical error?

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