silversmith82 Posted November 13, 2009 Share Posted November 13, 2009 Plasma cannon limit is 1 per retinue. Having 1 sage gives the Inquisitor +1 BS, having 2 also gives any model in the retinue one shooting re-roll per turn which is why you always take them with the plasma cannon. You get to re-roll any "gets hot" rolls and if you don't use it for that you can re-roll the scatter dice which is awesemo9000. 1 mystic allows the Inquisitor to get a free, out of turn sequence, round of shooting at any deep strikers withing 4D6(note: this includes librarian/unit coming through gate of infinity). 2 mystics allows the inquisitor to give the free round to any friendly unit within 12". You see how useful this guy is now? Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2183534 Share on other sites More sharing options...
Justicar Valius Posted November 13, 2009 Share Posted November 13, 2009 Best assasins eversor or callidus. vindicare is nice when playing the marines without transports (which normally happens because they get blown up because i take a few to many meltas for some peoples liking :D ) oh so that guy is worth 40 points? blam! well just 70 points to go... The guy that said the INQ lord with PC servitor, 2 HB servitors, 2 mystics, 3 acolytes some familiars... Psy hood and psycannon HE IS RIGHT. Just add sanctuary and make the daemon players cry :P :D :( Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2183695 Share on other sites More sharing options...
chapter master 454 Posted November 13, 2009 Author Share Posted November 13, 2009 Plasma cannon limit is 1 per retinue. Having 1 sage gives the Inquisitor +1 BS, having 2 also gives any model in the retinue one shooting re-roll per turn which is why you always take them with the plasma cannon. You get to re-roll any "gets hot" rolls and if you don't use it for that you can re-roll the scatter dice which is awesemo9000. 1 mystic allows the Inquisitor to get a free, out of turn sequence, round of shooting at any deep strikers withing 4D6(note: this includes librarian/unit coming through gate of infinity). 2 mystics allows the inquisitor to give the free round to any friendly unit within 12". You see how useful this guy is now? Sounds fun, can he become more on the assault kind or does he just like sitting back and blasting seven shades of warp out of his foes? And lets try and not bring cartman into this, inquisitors are still trying to match up to his ever sinister genius standard. Heck one inquisitor had to be shot because he said: 'Respect ma athorata!'. Might consider one day taking a devastor squad of 4 plasma cannons just to really screw over everyone (I once aciddentally did take 4 plasma cannon servs once, the destruction they wrought was unreal. However I can't see why I am allowed a squad that can fire 4 plasma blasts turn, come on, I only wiped out half a SoB army with it (or near half, one salvo took out about 4 of those weird repenting girl things, the target immolator got blown to bits losing it's MM and a nearby rhino was penetrated and blown up in turn one. It was a good day, MotF was a little ticked because his Conversion beamer didn't get to kill much afterwards!)). <---fear my brackets of brackets that shoud be paragraphs! Wait...4 plasma cannons from a devs squad + that free shot at DS unit to any squad within 12" of quis + occurs before any running can occur = something best left unmentioned! (can this be combined with a librarians shooting powers? like vortex of doom?). This inquisitor dude just got interesting real quick like! Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2183769 Share on other sites More sharing options...
silversmith82 Posted November 13, 2009 Share Posted November 13, 2009 I'm not sure about librarian powers. Probably not as those powers are limited to specific phases and the free round of shooting is not part of the normal turn. But yeah you could pawn off the shooting to a local 4 plasma cannon devastator squad. Any infantry dropping in would vanish instantly... Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2183859 Share on other sites More sharing options...
Deus de Mortalis Posted November 13, 2009 Share Posted November 13, 2009 A librarian should be able to shoot. It is a shooting attack that he just needs to pass a psychic test to use. This power wouldn't be too useful against a dread that podded in, kept its back to the pod and blew smoke. Nobody is going to land that next to any multimeltas anyway. I think two plasmagun veterans could be better than two heavy bolter servitors. 4 plasma shots at anyone deepstriking within 12 inches, which on 4D6 is easy, is a lot better than 4 heavy bolter shots unless we are talking really weak deepstrikers. A psycannon, 2 plasmaguns, and a plasma cannon are going to seriously hurt any deepstrikers with 2 rounds of shooting. The perfect counter to this would be a Callidus assassin! :D I went to my local hobby shop today and the only blisters they had were for grey knights and sisters of battle other than a single Vindicare. I've been scouring Ebay, but there doesn't seem to be much in the way of models. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2183937 Share on other sites More sharing options...
Ice warrior Posted November 14, 2009 Share Posted November 14, 2009 well librarian can use only 1-2 powers per turn including opponents one. So he can, but is it worth it? Well today I tried Callidus temple assassin and Inquisitor with hood and 3x mystic. Callidus was horrible, mainly because all enemies were mounted on vehicles. She was able to make one wound to Najl (SW) => death :S... Stupid crow! And second game she managed to kill one unit of gray hunters => death by rhino storm bolter. On other hand Inquisitor was success, managed to keep Psykers on control, well at least a little bit. (perhaps 18-30 Ld tests, I hooded 5 of them) Sadly no deep strikes were made by my opponent Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2184404 Share on other sites More sharing options...
silversmith82 Posted November 14, 2009 Share Posted November 14, 2009 Question? Why use 3x Mystics? You don't get any benefit from more than 2 and there are cheaper henchmen options for ablative wounds. Besides if you are not shooting with the =][= you should have him safely in a vehicle. A MM servitor is helpful too if pts allow so it can fire out of the Rhino. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2184532 Share on other sites More sharing options...
Chengar Qordath Posted November 14, 2009 Share Posted November 14, 2009 Question? Why use 3x Mystics? You don't get any benefit from more than 2 and there are cheaper henchmen options for ablative wounds. Mystics are actually tied with familiars for the cheapest ablative wounds you can put in a retinue, which is probably why the third one is there. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2184543 Share on other sites More sharing options...
Deus de Mortalis Posted November 14, 2009 Share Posted November 14, 2009 I'm kind of liking the acolytes though. If you get hit with a couple of lascannons, you can put both wounds on a single acolyte. Give one wound to the inquisitor and one to the acolyte. Then the acolyte takes the inquisitor's wound because of the rule. You can also use the inquisitor to soak a couple of wounds since he has three. I'm thinking: Inquisitor with psycannon and psychic hood. (Maybe terminator armor?) 3 warriors: 1 servitor with plasma cannon and 2 veterans with plasmaguns 3 mystics 3 sages 3 acolytes If I'm reading the codex right, they should have some staying power especially if they are in cover, considering their T3 and horrible saves. Maybe hide the mystics, sages, and acolytes behind anything and have the inquisitor and warriors in the open. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2184580 Share on other sites More sharing options...
chapter master 454 Posted November 14, 2009 Author Share Posted November 14, 2009 Right I'm not going to be nasty but is there any models I can use in place of the current ones used for retinue of the inquisitor because I could never bring myself to use those hidous models (part of the reason why I don't like the look of witchhunters and daemonhunters in general). I mean something maybe the imperial guard astropaths for mystics, random guardsman models for acolytes (since by the sounds of it they redirect hits on the inquisitor to himself) and master of the ordance for sages (servitors I have no problem with, I am just needing to know where I can find a plasma cannon servitor, I'm badly needing 2 for my MotF). The psycannon looks fun, but I would prefer to have weapons the inquisitor has on the model (besides that weapon fits grey knights better) so I would say if I took an inquisitor for an assassin, it would be inquisitor with storm bolter (if he can, bolter if he can't) 2x sages 2x mystics 2x acolytes 1x plasma cannon servitor nothing too flashy, nice and simple and solid for what I like (is there any other weapon a inquisitor can take?) which is fire power at range and that plasma cannon serv does just that along. Shame I can't take anymore gun servitors, I really do feel they are an underappreicated gem of a unit. The assassin I would take is ether going to be a Vindicare or eversor, the callidus looks fun but isn't my thing and the culex is like pariahs: pointless, but at least has some use I guess (and for void beings of the warp, how can you fire negative warp energy? what does that mean all we need to do it reverse the batteries on the warp generator and they get a soul?) Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2184610 Share on other sites More sharing options...
silversmith82 Posted November 14, 2009 Share Posted November 14, 2009 ^ Lol you really need to gander at the DH codex. Inquisitor should get a psycannon, you can have up to 3 gun servitors, just limited to 0-1 plasma cannons. Give the other 2 heavy bolters or multi meltas. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2184672 Share on other sites More sharing options...
chapter master 454 Posted November 15, 2009 Author Share Posted November 15, 2009 ^ Lol you really need to gander at the DH codex. Inquisitor should get a psycannon, you can have up to 3 gun servitors, just limited to 0-1 plasma cannons. Give the other 2 heavy bolters or multi meltas. -spits- MMs are something I hate to field unless my land raiders use them or my land speeders, such a disgusting idea of a weapon for infantry ('hmm, most effective are 12", wait it's a heavy weapon, guess that means I will need to ask the tank crew to say still and those other chaps not to shoot me'. Heavy bolters are dull as well, wasted in my opinion (then again I am someone who faces marines and such more often and prefer the powered whine of plasma). I will take a quick look when I get the chance but to be honest it sounds as if the Inquisitor is rather ranged restrained, is it possible to make him a CC monster unit? (I prefer my HQs to lead from the front, only exception is my forgemaster with conversion beamer who does his leading at the top of a tower laying down Str8/str10 hurting! Besides a psycannon is quite truely a funny weapon, yes it's nice it defeats invunerable saves but seriously it doesn't scream 'leader' and more 'led' feel while a storm bolter or bolter says 'I fight and die with my men'. Isn't inquisitor style but my chapter doesn't tolerate cowards who hide at range while senting their men to the slaughter. 'A leader who stays behind takes a bullet in the behind' - shoot 'em up (movie) Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2184728 Share on other sites More sharing options...
Deus de Mortalis Posted November 15, 2009 Share Posted November 15, 2009 I think witch hunters would be better for a close combat HQ because of the Chirugeons, which allow you to ignore the first wound he eash turn and the crusaders, with a power weapon, WS 4, and shield that counts as a close combat weapon and gives a 4++ save. The real drawback to the inquisitor is strength 3. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2184800 Share on other sites More sharing options...
silversmith82 Posted November 15, 2009 Share Posted November 15, 2009 And you can field a crapton of power weapons in the WH combat retinue. 1 on the =][=, 3 Crusaders and then 3 Acolytes with power weapons. The issue is they are S3/T3 and I don't know why you'd ever field a combat Inquisitor in a SM army. A guard army yes. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2184891 Share on other sites More sharing options...
chapter master 454 Posted November 15, 2009 Author Share Posted November 15, 2009 And you can field a crapton of power weapons in the WH combat retinue. 1 on the =][=, 3 Crusaders and then 3 Acolytes with power weapons. The issue is they are S3/T3 and I don't know why you'd ever field a combat Inquisitor in a SM army. A guard army yes. I can't see why some people still praise marine scouts despite being equal marksman to run of the mill guardsman. Eldar are toughness 3 and Str3 but look at them, some of the most infamous CC units there is. Just because it isn't toughness 4 doesn't mean it's useless in CC (in the same lines wouldn't then that mean marine armies waste the T4 in tactical squads?) it just means he has to be a little more careful (because lets face it, the things that would most likely threaten him would easily threaten a marine too so there's not much difference) Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2185087 Share on other sites More sharing options...
silversmith82 Posted November 15, 2009 Share Posted November 15, 2009 Yeah, but Eldar get initiative to go first with alot of their aspect warriors. I don't like scouts at all anymore since they nerfed the WS/BS either but not sure where that comes from. Problem with the WH inquisitor is with acolytes and power weapons you wind up paying 25 pts for basically a guardsman with a power sword. Yuck. At least the Crusader gets a 4+ save, WS4 and a storm shield (the old version). edit: However the WH =][='s Land Raider option DOES get potm and does NOT take up a heavy slot so that is always a bonus. It just can't transport anything except the =][= and retinue being a true dedicated transport. Blah. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2185124 Share on other sites More sharing options...
Deus de Mortalis Posted November 15, 2009 Share Posted November 15, 2009 And you can field a crapton of power weapons in the WH combat retinue. 1 on the =][=, 3 Crusaders and then 3 Acolytes with power weapons. The issue is they are S3/T3 and I don't know why you'd ever field a combat Inquisitor in a SM army. A guard army yes. I can't see why some people still praise marine scouts despite being equal marksman to run of the mill guardsman. Eldar are toughness 3 and Str3 but look at them, some of the most infamous CC units there is. Just because it isn't toughness 4 doesn't mean it's useless in CC (in the same lines wouldn't then that mean marine armies waste the T4 in tactical squads?) it just means he has to be a little more careful (because lets face it, the things that would most likely threaten him would easily threaten a marine too so there's not much difference) Being T3, S3, and I3 means that T4, S4, and I4 guys will undoubtedly wipe the floor with them up in close combat. A crusader is 20 points and is about the same as a space marine scout in close combat. The scout also has a gun that will decimate the retinue other than the crusader and inquisitor. A tooled up Inquisitor and retinue is going to get its ass handed to it by a 10 man scout squad that costs less. The inquisitor with 4 power weapon attacks is only going to kill on average .88 scouts because he hits on a 3+ but only wounds on a 5+. Then 9 scouts armed with close combat weapons are going to put out an average of 6 unsaved wounds on regular henchmen, 3 unsaved wounds on the crusaders, or 2 unsaved wounds on the inquisitor himself. The crusaders and rest of a 12 man retinue can kill 2.82 scouts per turn at initiative 3 assuming they are all alive (highly improbable). This isn't counting a scout sergeant who is armed with a power weapon or power fist. If the inquisitor charges the scouts, shooting isn't going to take out many scouts, maybe one, and they might kill an extra in close combat. The scouts would still probably prevail. If the scouts charge they could easily wipe out the inquisitor's squad in 2 assault phases. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2185194 Share on other sites More sharing options...
chapter master 454 Posted November 15, 2009 Author Share Posted November 15, 2009 Sigh, seriously, why are inquisitors feared so much? they're cowards who hide behind their men and refuse to do the real work like whimps, no wonder marines hate inquisitors most of the time; they don't do their own work. I mean I went with catachan imperial guard because they at least have more character than the 'hide away' commanders, I take straken and run him full pelt at the enemy and so far due to tau and eldar cowardice has yet to get into close combat. Sure I'm an earth army leader but I least my leaders hold the ground when the grot hits the fan (so far I am yet to pull my leaders unit back no matter what) but everyone else runs like whimps. Inquisitors right now to me sound like the biggest example of 'short men riding tall horses', if my HQ choice (the actual HQ and not his retinue) can't do damage then why should I take him? I mean honour guard can do serious damage and to take them you need a chapter master who can do something and adds something. Command squads are the same but need a captain, servitors need techmarines and servitors augment the hub unit, which itself should be a strong part and not some weakling that can popped from a vindicare but then again why target the inquisitor, he isn't even worth the bullet not because he's got too many wounds but there are things in his unit that are higher priority (Isn't it embarrassing to know some labtomised cyborg is more of a threat than you?) and they are the ones who should be second on the list. Uh, I hate these weakling commanders who need retinues. Yes I am trying out guard but I am at least throwing them into the fight, lead by example (and straken is an actual threat, I would wager at least one vindicare bullet would go his way at some point). Any commander I believe must be able to threaten the enemy with something, be it ranged or close up however when the leader himself is a joke and is said to be a terrifying force I would assume it's the leader who is feared for his skill and ability and not his army he leads by 'right' or 'law'. Maybe the ork in me is speaking but if a leader is to be a leader, he must be leading the army and not hiding in it. [/rant] On the serious note: does the inquisi- no I should say retinue. Does the retinue have to be ranged based to be at all effective? Another point is I ain't using WH by any means, they have a cool inquisitor model in their range but I ain't paying for the load of grot refuse you get with it (otherwise called the retinue). If i took a reintue I think I'd replace them with guard leaders, master of ord for sages and astropaths for mystics while those acolytes would be bodyguard models of some sort. As a question: what is the most lethal pyker killing combo for an Inquisitor, I know I'm going DH but surely they have something that can hurt pykers (if you can hurt warp based creatures bad I'm sure they can hurt warp using creatures)? Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2185253 Share on other sites More sharing options...
Deus de Mortalis Posted November 15, 2009 Share Posted November 15, 2009 On the serious note: does the inquisi- no I should say retinue. Does the retinue have to be ranged based to be at all effective? Another point is I ain't using WH by any means, they have a cool inquisitor model in their range but I ain't paying for the load of grot refuse you get with it (otherwise called the retinue). If i took a reintue I think I'd replace them with guard leaders, master of ord for sages and astropaths for mystics while those acolytes would be bodyguard models of some sort. As a question: what is the most lethal pyker killing combo for an Inquisitor, I know I'm going DH but surely they have something that can hurt pykers (if you can hurt warp based creatures bad I'm sure they can hurt warp using creatures)? The daemonhunters have access to a nullrod, which is a power weapon that doesn't let anything psychic affect the character or any squad he is in or has joined, but also doesn't let him use any psychic powers. They also have psychic hoods of unlimited range. That's about all I can find in the daemonhunter dex for dealing with any psykers. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2185341 Share on other sites More sharing options...
silversmith82 Posted November 17, 2009 Share Posted November 17, 2009 Sigh, seriously, why are inquisitors feared so much? they're cowards who hide behind their men and refuse to do the real work like whimps, no wonder marines hate inquisitors most of the time; they don't do their own work. I mean I went with catachan imperial guard because they at least have more character than the 'hide away' commanders, I take straken and run him full pelt at the enemy and so far due to tau and eldar cowardice has yet to get into close combat. Sure I'm an earth army leader but I least my leaders hold the ground when the grot hits the fan (so far I am yet to pull my leaders unit back no matter what) but everyone else runs like whimps. Inquisitors right now to me sound like the biggest example of 'short men riding tall horses', if my HQ choice (the actual HQ and not his retinue) can't do damage then why should I take him? I mean honour guard can do serious damage and to take them you need a chapter master who can do something and adds something. Command squads are the same but need a captain, servitors need techmarines and servitors augment the hub unit, which itself should be a strong part and not some weakling that can popped from a vindicare but then again why target the inquisitor, he isn't even worth the bullet not because he's got too many wounds but there are things in his unit that are higher priority (Isn't it embarrassing to know some labtomised cyborg is more of a threat than you?) and they are the ones who should be second on the list. Uh, I hate these weakling commanders who need retinues. Yes I am trying out guard but I am at least throwing them into the fight, lead by example (and straken is an actual threat, I would wager at least one vindicare bullet would go his way at some point). Any commander I believe must be able to threaten the enemy with something, be it ranged or close up however when the leader himself is a joke and is said to be a terrifying force I would assume it's the leader who is feared for his skill and ability and not his army he leads by 'right' or 'law'. Maybe the ork in me is speaking but if a leader is to be a leader, he must be leading the army and not hiding in it. [/rant] On the serious note: does the inquisi- no I should say retinue. Does the retinue have to be ranged based to be at all effective? Another point is I ain't using WH by any means, they have a cool inquisitor model in their range but I ain't paying for the load of grot refuse you get with it (otherwise called the retinue). If i took a reintue I think I'd replace them with guard leaders, master of ord for sages and astropaths for mystics while those acolytes would be bodyguard models of some sort. As a question: what is the most lethal pyker killing combo for an Inquisitor, I know I'm going DH but surely they have something that can hurt pykers (if you can hurt warp based creatures bad I'm sure they can hurt warp using creatures)? Lol at thinking a 45pt =][= Lord is going to be nearly as effective as a chapter master or SM captain. Not happening, they also cost much much more. And since when do you ever run a CM or SM captain without a retinue of some sort? Take Karazamov if you want something to pwn in CC and then pay similar points costs to your aformentioned HQ choices. So anyone who prefers to fight from range is a coward? By your logic, Creed is a coward too because he directs fire from a command position. Is Creed a coward? As for the most effective anti-psyker loadout? WH Lord with Power Stake, His Will Be Done, Hammer Of The Witches, Psychic Hood, Inferno Pistol and a Culexes Assasin on the board somewhere. For the retinue? Probably 3 crusaders, 3 Acolytes, 2 penitents, 2 Chirurgeons, 1 Sage and 1 Familiar. Mounted in a dedicated Land Raider. Conversely you could just blow said psyker away with a plasma cannon pieplate, heavy bolters and a psycannon from range for way cheaper and probably way more effectively and then not be a one trick pony. But that would be cowardly. Link to comment https://bolterandchainsword.com/topic/184500-can-marines-take-assassins/page/2/#findComment-2187281 Share on other sites More sharing options...
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