Requiemnex Posted November 13, 2009 Share Posted November 13, 2009 So I purchased 10 terminators and a Landraider recently for my campaign list... I have a termie lord and 4 termies with dual claws. in the LR.. Question is... What do i do with the rest of my terminators... I made 3 of them into "termicide" Termie with combi melta.. So I have 3 left and have no idea... Do a Heavy Flamer, Reaper, and? I have bits to make Pretty much any option.. I have never really used terminators and so any help would be great! Link to comment https://bolterandchainsword.com/topic/184678-terminators/ Share on other sites More sharing options...
chillin Posted November 13, 2009 Share Posted November 13, 2009 3 more termicide, nothing else to do w/ 3 termi's Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183000 Share on other sites More sharing options...
minigun762 Posted November 13, 2009 Share Posted November 13, 2009 3 more termicide, nothing else to do w/ 3 termi's 3 man Reaper squad, never tried it but I see some potential. Could mess around with a Heavy Flamer and 2 Combi-Flamer Flamercide squad, again not sure on its effectiveness but possible. The last idea would be up the Termicide to a 6 man squad with a little more ooomph, 1-2 Fists, cheap Icon maybe. Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183041 Share on other sites More sharing options...
Chimerical Posted November 13, 2009 Share Posted November 13, 2009 Or you can beef up the termicide squad with a Chainfist + Heavy Flamer guy. Save the remaining two unassembled, wait till next codex comes around and configure them then. I suspect we'll be getting bigger capacity Land Raiders next time round to make having more than 3 per unit more viable. I can't recommend the 3 termie + reaper configuration. The right to shoot an autocannon a couple times is not worth 115 or more points. Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183116 Share on other sites More sharing options...
Nehekhare Posted November 13, 2009 Share Posted November 13, 2009 convert 3 into obliterators with some leftover plasma-/Lascannon/special weapons. Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183239 Share on other sites More sharing options...
Cosmic Archmage Posted November 13, 2009 Share Posted November 13, 2009 convert 3 into obliterators with some leftover plasma-/Lascannon/special weapons. This. Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183251 Share on other sites More sharing options...
bap2703 Posted November 13, 2009 Share Posted November 13, 2009 Or just put magnets everywhere so you can adapt your termies for each game or even to be able to create a reaper autocanon termie lord for who knows which edition ;) Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183271 Share on other sites More sharing options...
Requiemnex Posted November 13, 2009 Author Share Posted November 13, 2009 I am leaning to the flamercide... As I have no more combi melta's to playwith lol... Not to mention the idea of 3 terminators deepstriking in and droping putting three templates on a disembarking squad.. or a squad of firewarriors... =) Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183283 Share on other sites More sharing options...
Brother Nihm Posted November 13, 2009 Share Posted November 13, 2009 Not to mention the idea of 3 terminators deepstriking in and droping putting three templates on a disembarking squad.. or a squad of firewarriors... =)Cue Metallica's Fight Fire with Fire. ;) The magnet option is a good one, that is what I'm using for my Terminators and it works like a charm. It lets you use them for Flamercide AND let's you expand on the existing squad, should you choose to make it a 6 man unit instead. It's quite easy to do as well, Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183301 Share on other sites More sharing options...
Requiemnex Posted November 13, 2009 Author Share Posted November 13, 2009 Where do you guys get the magnets? What size and type are they? Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183313 Share on other sites More sharing options...
Brother Nihm Posted November 13, 2009 Share Posted November 13, 2009 The ones above are 3x1mm circular Neodymium magnets. You can get them from all sorts of craft/hobby/DIY stores, even off Ebay. They're relatively cheap. I got mine here: http://www.powermagnetshop.de/gb/index.html Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183318 Share on other sites More sharing options...
CuznP Posted November 13, 2009 Share Posted November 13, 2009 I get my magnets from www.kjmagnetics.com I too go with the magnetized termies. (and everything else for that matter) With all the options available, it makes it easy to try stuff oot! Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183333 Share on other sites More sharing options...
Requiemnex Posted November 13, 2009 Author Share Posted November 13, 2009 Last question... Do you paint over the magnet or do you leave it exposed? Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183409 Share on other sites More sharing options...
Brother Nihm Posted November 13, 2009 Share Posted November 13, 2009 I leave mine exposed. Like this You could have paint on but, personally I don't want anything to interfere with 'the bond'. :) Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183454 Share on other sites More sharing options...
Night Lord Dred Posted November 13, 2009 Share Posted November 13, 2009 Make 3 combi plasmas. Normally I wouldnt ever suggest plasmas, but with terminators they can really turn the battle by coming in and wiping out a squad of marines or a MC. Im sure they will be even more useful against the new nids (speculation: to get in past the swarm of gaunts and hit the MCs/heavy support from behind). Plus they look cool, and are easy to make. Use plasma pistols from your CSM boxes. EDIT: I actually am in a similar situation. I bought 10, and I have: x3 combi meltas x3 combi plasmas x1 Heavy flamer x1 Reaper Autocannon I was thinking of getting a termie lord box and using the lightning claws to make a single champion (more for show than anything). That would still leave me with one guy. Maybe converting him into a sorceror at the same time? Is it possible to make a sorceror and a lord out of the termie lord box? Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183472 Share on other sites More sharing options...
Sception Posted November 13, 2009 Share Posted November 13, 2009 another question with the 3x1mm disk magnets - do you find they're thin enough to just glue to each side without looking odd, or do you need to shave or drill an indentation for them to allow the pieces to sit flush? A word on the plastic terminator: if you're going to use the trophy racks you may find the shoulder pads with raised top edges get in the way. You can work around this, just be aware of the problem when you're putting your terminators together. Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183473 Share on other sites More sharing options...
Brother Nihm Posted November 13, 2009 Share Posted November 13, 2009 I was thinking of getting a termie lord box and using the lightning claws to make a single champion (more for show than anything). That would still leave me with one guy. Maybe converting him into a sorceror at the same time? Is it possible to make a sorceror and a lord out of the termie lord box?Almost, you'll have extra weapons, head, bits and bobs - like the tabard, familiar etc. But you'd need a 2nd pair of legs + torso. another question with the 3x1mm disk magnets - do you find they're thin enough to just glue to each side without looking odd, or do you need to shave or drill an indentation for them to allow the pieces to sit flush?You need to drill an indentation. Just do it slowly and ease the magnet in there to test how much more you need to drill. Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2183503 Share on other sites More sharing options...
Chimerical Posted November 14, 2009 Share Posted November 14, 2009 On the magnets issue: It's a pure game thing to do for WYSIWYG purposes. Yes, it gives you options. But it looks kinda silly - all your termies will have their arms hanging by their sides. If you play in tournaments then maybe that is an okay idea, but if you play more informally, I'd rather do some really cool poses and play 'counts-as' if I wanted to. If you don't want floppy magnet arms, you have to do pinning as well, and by this point the whole thing becomes so much bloody work that I personally prefer just to have multiple terminators with different configs, and if my configs aren't 100% math-hammer-approved, I just deal. Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2184149 Share on other sites More sharing options...
Sception Posted November 14, 2009 Share Posted November 14, 2009 I've used magnets myself. The ones I used were smaller - 1x1mm disk magnets - basically little cylinders. I had to drill holes for them - which was easy, because they are the same width as my heavy pinning wire, so I already have the perfect sized bits, though I wasn't sure that would still be needed for the wider magnets. My small magnets were perfect for making swappable guns, heads, and banner tops on my basic chaos marines. All of these pieces are light enough and fit well enough that the magnets hold them on without any drooping or weird pose issues. That said, I have had some difficulties when I used these magnets for the shoulder joins on my champions. They don't droop when sitting on the table, but they do get bumped around or even fall off when the model is jostled during play. And they wouldn't work at all for metal parts. That said, from my experience of the 1mm wide disk magnets, I have to imagine that 3mm wide disk magnets would hold plastic arms in whatever orientation you like. You could probably even pick the model up by the arm and have no trouble from it. Metal arms might even be possible, but I have to let those who tried those magnets already speak to that. I didn't use magnets for my terminators, though I've been kicking myself for that recently and considering going back to re-do some of them. The main issue with the terminators is a lack of extra shoulder pads, so to do magnetized arms you need to either acquire extra shoulder pads or find some way of swapping out the pads themselves. More magnets? Blue tac? Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2184274 Share on other sites More sharing options...
Requiemnex Posted November 16, 2009 Author Share Posted November 16, 2009 I might do this for my 5 terminators with double lightening claws.. Termicide is so much better than i ever could have imagined.. The match i used them in recently they stood there and got shot at for 4 turns.... It wasnt until turn 5 that they finally were all dead.. sort of amusing.. I find that using termicide with my obliterators is a DEVESTATING combination... Termicide... Pop tank Obliterators take out the troops. Link to comment https://bolterandchainsword.com/topic/184678-terminators/#findComment-2186126 Share on other sites More sharing options...
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