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Njal in Runic Armour?


Custodian Athiair

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I want to field Njal in a Land Raider with Ragnar and aload of other Wolf Guard. but to get the most destuctive power i have kept them all in PA.

 

so has anyone had any experiance with fielding Njal without his terminator armour?

 

also other things along the same unit:

can you use psychic powers while in a transport?

 

 

Athiair :cuss

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You can use psychic powers that dont require line of sight *so Tempests Wrath and Stormcaller* while in a transport, and they use the edge of the tank as their "measure from" point. Any edge of the tank.

 

Shooting powers require a fire point for line of sight, and so can be used in... rhinos. As one of the two people firing out of the top hatch.

Nope, those hatches are only for gunners/commanders, for some reason line troopers are not allowed to use them, probably health and safety! :D

 

Incidentally, were is the crew in a Land Raider? I see the tactical screens in the cargo bay but nothing obvious for controlling the beast. Then again I've not looked inside one for ages.

What affect would storm caller have on the LR, my understanding is that Storm Caller no longer effects vehicles.

 

I wouldn't do PA for a front line CC oriented Njal, he is way to many points to not have an invol save as well as he get +1 to his invol save due to his special armor, so yes a 4+ invol save is worth the loss of 1 seat in the LR.

 

If you need more seats, consider the LRC, as for your load out, way to many points into one basket, sure its a stomping, ripping, mean basket of CC goodness that would have no equal on the board, but including the LR your looking at 1k worth of points. yikes.

What affect would storm caller have on the LR, my understanding is that Storm Caller no longer effects vehicles.

 

I wouldn't do PA for a front line CC oriented Njal, he is way to many points to not have an invol save as well as he get +1 to his invol save due to his special armor, so yes a 4+ invol save is worth the loss of 1 seat in the LR.

 

If you need more seats, consider the LRC, as for your load out, way to many points into one basket, sure its a stomping, ripping, mean basket of CC goodness that would have no equal on the board, but including the LR your looking at 1k worth of points. yikes.

Why not? A LR is a unit just like a pack of Grey Hunters.

 

Because if your saying "Squads" arent "units" then RAW we dont have any squads in our entire army. Its all... packs.

ok the point about him being better in Terminator Armour may have legs. becuase he is an expensive model, so i would have to lose on Wolf Guard, which lowers my attacks yet again. which the whole point of the unit is to kill any unit it comes against. Even FnP Nob Bikers! :P

 

but if the survival of a legend is a high prority i will lose one of my Wolf Guard. but i have remebered something what i could do is lose one of my terminator wolf guard who are protecting my other Wolf Lord. but i don't think losing one of those will replace the 2 PA wolf guard i lost from Ragnars unit.

 

so what do you guys think? i am stumped you guys are being really useful

 

thanks

 

Athiair ;)

which unit? the termie unit or ragnars unit?

 

but please don't critise my weapon load outs. i tried to make them able to deal with everything and everyone have different weaponary, as it says in the codex

 

Athiair :D

Take a chill pill, Im not looking to criticise, but knowing how theyre outfitted with Njal in Runic vs Njal in TDA is important so I can look at how survivable they are in each instance to give you an informed opinion.

sorry i'm just so used to people critsing my weapon load outs. no offence meant.

but here are the builds:

Ragnars Wolf Guard:

1) Frost Weapon and Bolt Pistol

2) Frost Weapon and Plasma Pistol

3) Twin Wolf Claws

4) Thunder Hammer and Plasma Pistol

5) Frost Weapon and Close Combat Weapon

6) Twin Power Fists

7) Frost Weapon and Storm Shield

 

Terminator Wolf Guard: (plus the lord)

Lord) Terminator Armour, Twin Thunder hammers, Wolf Tooth Necklace, Belt of Russ, Saga of the Beastslayer

1) Twin Wolf Claws

2) Thunder Hammer and Storm Bolter

3) Frost Weapon and Combi-flamer

4) Combi-melta and Chainfist

5) Frost Weapon and Storm Shield

6) Power Fist and Combi-plasma

7) Frost Weapon and Heavy Flamer

 

there are the load outs. of the wolf guard i hope it helps

 

Athiair :D

And these are all in tda?

 

Id drop the heavy-flamer WG then, and put him in there... but thats just me.

 

I think he is going in with Ragnar so 7+ Rag+Njal =10. Looks good to me, but stay away from dreads, they could tie up this squad for a few turns, one of my fav tactics.

the second sqaud is the only one in terminator armour. sorry i thought i had made that clear.

i'm happy with those to be honest. but if i was to lose the heavy flamer guy that would give me only 33 points to buy 2 more wolf guard in ragnars squad!

so it might not work

 

Athiair ;)

yeh i've tried everyway i can to get 2 more guys into ragnars squad with 33 points and i can't, purley becuase i don't have any small trinkets with anyone to lose to let me even buy the 2 wolf guard let alone upgrade to head bashers themsevles

 

so i think i'm just going to stick with the squads. but atleast i have Njal in his Termie armour, so he should be protected.

 

thanks for you help

 

Athiair :D

Hey dude :D You could consider to run a normal rune priest instead of njal :) Put him in a rhino which drives directly behind your land raider. Pop Stormcaller & throw living Lightning each turn. That way, theres enough room in your death star, and you have a rune priest which can cast his offensive powers.

 

For your wolfguard, im more into a no Bulls**t approach to wargear. Since your land raider is a assault vehicle. Then kit out your WG's for close combat exclusively. Dont waste points on plasmapistols etc, they could be used for more useful things, such as storm shields for your power fists & thunderhammers which dont gain bonus for another cc weapon.

 

 

-Mads

Hows that give him a 4+ again?

 

His Runic Terminator armour, give him a 4+ inv save.....

Ah fair enough... I was thinking it was a 4+ against psychic powers, but your quite correct.

 

If it was, he should never be used :D its bad enough atm, a 270 piont model with 2 wounds, and hes not even eternal warrior.... but he still has a pretty big impact on the game, i have even run him, induvidually, with no squad, and he did well enough.....

i do have a standard rune priest in the army, and i run him in one of blood claw packs (bit irrelevent for the topic)

 

also i might change out those plasma pistols as you have raised a very good point.

 

thanks for you help and keep up the ideas

 

Athiair :tu:

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