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Inferno Pistol


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its a "short range" melta weapon - so up to 3 inches it would add the extra d6 for a total of 8+2d6

 

range 6" = str 8 + d6 for armor pen.

range 3" = str 8 + 2d6 for armor pen.

 

Melta weapons add the extra d6 if at less than half their standard range.

 

Meltagun range 12" so up to 6 inches add the extra d6 for pen.

Multimelta range 24" add an extra d6 up to range 12" for pen.

 

hope that helps

its a "short range" melta weapon - so up to 3 inches it would add the extra d6 for a total of 8+2d6

 

range 6" = str 8 + d6 for armor pen.

range 3" = str 8 + 2d6 for armor pen.

 

Melta weapons add the extra d6 if at less than half their standard range.

 

Meltagun range 12" so up to 6 inches add the extra d6 for pen.

Multimelta range 24" add an extra d6 up to range 12" for pen.

 

hope that helps

 

perfect, thank you

I would say Space Marines like to steal our Inquisition toys, but he had one first (still think he stole it, the blood drinking vampiric git :tu: ).

 

Shame it doesn't work as well as you'd have thought on paper, but it's a nice fluffy weapon anyways...

No it works spectacularly when used properly. Your uber expensive Honor Guard with Sir Dante goes roaring up to a transport, gets within 3" blows it away with the Melta Pistol and then wipes out whatever was inside. Works great on a Canoness towing a unit of Seraphim as well. She blows up a transport the Seraphim fly in, twin hand flamer whatever was inside, then assault it, then disengage with hit and run, flamer it again and mop it up.
Or your Seraphim with 2 TL Inferno Pistol sisters and a VSS with Plasma Pistol fly over by some terminators, open fire, and watch over a hundred points of models go up in smoke in a single shooting phase. You can then send them in and let the VSS with her power weapon mop up one or two more, then hit and run. It works rather well, especially with an act of faith or two.
No it works spectacularly when used properly. Your uber expensive Honor Guard with Sir Dante goes roaring up to a transport, gets within 3" blows it away with the Melta Pistol and then wipes out whatever was inside. Works great on a Canoness towing a unit of Seraphim as well. She blows up a transport the Seraphim fly in, twin hand flamer whatever was inside, then assault it, then disengage with hit and run, flamer it again and mop it up.

 

Dante only has to get within 6" ;) Perdition's Pistol is 12" range

its a "short range" melta weapon - so up to 3 inches it would add the extra d6 for a total of 8+2d6

 

range 6" = str 8 + d6 for armor pen.

range 3" = str 8 + 2d6 for armor pen.

 

Melta weapons add the extra d6 if at less than half their standard range.

 

Meltagun range 12" so up to 6 inches add the extra d6 for pen.

Multimelta range 24" add an extra d6 up to range 12" for pen.

 

hope that helps

 

perfect, thank you

 

Note that IP's are AP2, not AP1 like melta gun.

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