Jaarl Stormfang Posted December 30, 2009 Share Posted December 30, 2009 What if the wolf guard was in TDA (though of course, not for a scout unit). Could he shoot two combi weapons in the same turn? Link to comment https://bolterandchainsword.com/topic/184835-wolf-scouts/page/3/#findComment-2229725 Share on other sites More sharing options...
Sarapham Posted December 30, 2009 Share Posted December 30, 2009 What if the wolf guard was in TDA (though of course, not for a scout unit). Could he shoot two combi weapons in the same turn? Nah, the only guy that can shoot two weapons in a turn for us is the Cyclone terminator, and he has special rules for that. Link to comment https://bolterandchainsword.com/topic/184835-wolf-scouts/page/3/#findComment-2229729 Share on other sites More sharing options...
neonwolf Posted December 30, 2009 Share Posted December 30, 2009 I may have read the 'dex wrong but I'm pretty sure that the option that allows you to take Plasma Pistols or Power Weapons only allows for the bolt pistol to be replaced, which would mean that if you take a power weapon that model has no ranged weapons, just 2 CCW's....which is why I was planning on taking the plasma pistols. Link to comment https://bolterandchainsword.com/topic/184835-wolf-scouts/page/3/#findComment-2229903 Share on other sites More sharing options...
Schertenleib Posted December 30, 2009 Share Posted December 30, 2009 I may have read the 'dex wrong but I'm pretty sure that the option that allows you to take Plasma Pistols or Power Weapons only allows for the bolt pistol to be replaced, which would mean that if you take a power weapon that model has no ranged weapons, just 2 CCW's....which is why I was planning on taking the plasma pistols. Had to check my Codex. Wow! I missed that one. Looks like your right. Hope that gets FAQed. Link to comment https://bolterandchainsword.com/topic/184835-wolf-scouts/page/3/#findComment-2229962 Share on other sites More sharing options...
neonwolf Posted December 30, 2009 Share Posted December 30, 2009 Had to check my Codex. Wow! I missed that one. Looks like your right. Hope that gets FAQed. I was rather surprised when I noticed that last night myself and I hadn't seen any mention of it in this thread so thought I would point it out...definitely makes the power weapon a "no-go" in my opinion. Link to comment https://bolterandchainsword.com/topic/184835-wolf-scouts/page/3/#findComment-2230034 Share on other sites More sharing options...
Netza Posted December 30, 2009 Share Posted December 30, 2009 Before the new dex' I used to run plasma pistols and plasma gun. Now I am actually foregoing "behind enemy lines" all together and just infiltrating my scouts. I have five scouts armed with bolters and a missile launcher. At only 85 points I like how this works in games 1500 or less. I like having the missile launcher, especially since I haven't added long fangs yet. Its really nice to have a BS 4 missile launcher deploying where it can threaten the most from turn 1... Link to comment https://bolterandchainsword.com/topic/184835-wolf-scouts/page/3/#findComment-2230140 Share on other sites More sharing options...
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