Hear da Lamentation Posted November 18, 2009 Share Posted November 18, 2009 Can one of you Wolves out there please point me to a good summary of how "and they shall know no fear" works please? I know this is bound to have been discussed ad nauseum, but as a newish player, I am still trying to sort out some of the rules. My understanding on how the rule works is as follows. If you lose 25% of group in missile combat - you get a morale save, or fall back. You Automatically rally next round. If you lose combat (lets say by 3) you roll moral -3. If you fail, you fall back (but are not swept). You Automatically rally next round. If you make your morale save, you DONT take the 3 extra wounds (as you would with fearless.) If you fail your moral save and fall back - you DO take the extra 3 wounds (with saves.) Does this sum it up? Link to comment https://bolterandchainsword.com/topic/185121-rule-pointer-please/ Share on other sites More sharing options...
JamesI Posted November 18, 2009 Share Posted November 18, 2009 Sums it up pretty well, but remember, if you do fall back, you can only rally if the unit is coherent and no opposing models are within 6 inches. Also, if you fall back from combat and are swept, you aren't automatically destroyed, you jsut suffer wounds as if fearless. IF you fail your leadership check and fall back, there are no wounds to you unless you are caught by your opponent in a sweeping advance. Link to comment https://bolterandchainsword.com/topic/185121-rule-pointer-please/#findComment-2188682 Share on other sites More sharing options...
rahl02 Posted November 18, 2009 Share Posted November 18, 2009 Can one of you Wolves out there please point me to a good summary of how "and they shall know no fear" works please? I know this is bound to have been discussed ad nauseum, but as a newish player, I am still trying to sort out some of the rules. My understanding on how the rule works is as follows. If you lose 25% of group in missile combat - you get a morale save, or fall back. You Automatically rally next round. If you lose combat (lets say by 3) you roll moral -3. If you fail, you fall back (but are not swept). You Automatically rally next round. If you make your morale save, you DONT take the 3 extra wounds (as you would with fearless.) If you fail your moral save and fall back - you DO take the extra 3 wounds (with saves.) Does this sum it up? Number 1 is correct, number 2 would be correct unless there's an enemy unit with in 6" of the falling back unit. #3 is correct, #4 only if they were swept in close combat. If during a sweeping advance the space wolves (or any other space marine chaptor for that matter) are caught then they count as fearless, and will suffer additional wounds. Link to comment https://bolterandchainsword.com/topic/185121-rule-pointer-please/#findComment-2188688 Share on other sites More sharing options...
Hear da Lamentation Posted November 18, 2009 Author Share Posted November 18, 2009 Ahhh ... thats a jolter for me. I hadn't realised you didn't automatically rally even if an enemy unit was within 6". So in the case of you losing in cc and falling back, if the other unit then sweeps you (you lose the extra wounds) - but does that mean you can't rally? One unit beats you in combat and they can walk you off the board? Or does this only apply to OTHER units? H.D.L Link to comment https://bolterandchainsword.com/topic/185121-rule-pointer-please/#findComment-2188699 Share on other sites More sharing options...
Valerian Posted November 18, 2009 Share Posted November 18, 2009 Ahhh ... thats a jolter for me. I hadn't realised you didn't automatically rally even if an enemy unit was within 6". So in the case of you losing in cc and falling back, if the other unit then sweeps you (you lose the extra wounds) - but does that mean you can't rally? You can still rally if, by the time it is your turn, your unit is in coherency and there are no enemy units within 6 inches. One unit beats you in combat and they can walk you off the board? Or does this only apply to OTHER units? H.D.L if you've broken and the enemy keeps a unit within 6" of your broken unit, then yes, they can walk you off the board; it might even take them several turns to do this. DV8 posted a battle report on here recently in which he was playing a game (Wolves against counts-as Wolves I believe) in which he broke an enemy Hunter pack and followed them with a Land Speeder to keep them from rallying, eventually chasing them off of the board. Link to comment https://bolterandchainsword.com/topic/185121-rule-pointer-please/#findComment-2188733 Share on other sites More sharing options...
Hear da Lamentation Posted November 18, 2009 Author Share Posted November 18, 2009 OK thanks folks. Not exactly good news, but sounds fair enough. H.D.L. Link to comment https://bolterandchainsword.com/topic/185121-rule-pointer-please/#findComment-2188807 Share on other sites More sharing options...
Commander Sasha Posted November 18, 2009 Share Posted November 18, 2009 Ahhh ... thats a jolter for me. I hadn't realised you didn't automatically rally even if an enemy unit was within 6". My first outing with 5 terminators saw them lose a morale check after 2 deaths, then spend four turns being chased by an empty Rhino; with just stormbolters and a heavy flamer to defend themselves, they never got to rally! Being chased off the table by Herbie the Rhino Lovebug was not a dignified way to end the game! Link to comment https://bolterandchainsword.com/topic/185121-rule-pointer-please/#findComment-2188815 Share on other sites More sharing options...
rahl02 Posted November 18, 2009 Share Posted November 18, 2009 Ahhh ... thats a jolter for me. I hadn't realised you didn't automatically rally even if an enemy unit was within 6". So in the case of you losing in cc and falling back, if the other unit then sweeps you (you lose the extra wounds) - but does that mean you can't rally? One unit beats you in combat and they can walk you off the board? Or does this only apply to OTHER units? H.D.L Well lets say you make my Grey Hunters run from close combat, and they fall back. And you assault them with another unit, I believe they automatically regroup and fight as normal though. Link to comment https://bolterandchainsword.com/topic/185121-rule-pointer-please/#findComment-2188989 Share on other sites More sharing options...
Grey Mage Posted November 18, 2009 Share Posted November 18, 2009 One unit beats you in combat and they can walk you off the board? Or does this only apply to OTHER units? H.D.L if you've broken and the enemy keeps a unit within 6" of your broken unit, then yes, they can walk you off the board; it might even take them several turns to do this. DV8 posted a battle report on here recently in which he was playing a game (Wolves against counts-as Wolves I believe) in which he broke an enemy Hunter pack and followed them with a Land Speeder to keep them from rallying, eventually chasing them off of the board. Remember- you can still rapid fire while falling back, so make the enemy pay for every step of ground every turn. Link to comment https://bolterandchainsword.com/topic/185121-rule-pointer-please/#findComment-2189039 Share on other sites More sharing options...
Valerian Posted November 19, 2009 Share Posted November 19, 2009 Ahhh ... thats a jolter for me. I hadn't realised you didn't automatically rally even if an enemy unit was within 6". So in the case of you losing in cc and falling back, if the other unit then sweeps you (you lose the extra wounds) - but does that mean you can't rally? One unit beats you in combat and they can walk you off the board? Or does this only apply to OTHER units? H.D.L Well lets say you make my Grey Hunters run from close combat, and they fall back. And you assault them with another unit, I believe they automatically regroup and fight as normal though. Which is why you don't assault them, and simply walk them off of the board. Also, as Grey Mage stated, they do still get to shoot as normal, even while broken, so yourchasing unit might take some casualties- this is why the Rhino, or any other vehicle makes a good chaser unit, as they may be less vulnerable. In summary, it's nice when you can pull it off, but I would never count on it as a strategy I am depending on to win a game for me. V Link to comment https://bolterandchainsword.com/topic/185121-rule-pointer-please/#findComment-2189269 Share on other sites More sharing options...
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