waaanial00 Posted November 20, 2009 Share Posted November 20, 2009 OK so you have a Thunderfire cannon which you have spent a stupid amount of time assembling. At this point you might have thought of all its uses however one particular use has only occured to me recently. Tremor Rounds Vs bikes. Might not be a match made in heaven given that its usually a 5 to wound and you would be lucky to get a kill from Dangerous terrain rolls however there is a more tactical "long game" effect that I hadnt realised until recently. Models count as in Dangerous Terrain, you cannot turbo boost if you are in Dangerous Terrain. At this point you have essentially stopped those bikes from obtaining a 3+ cover save in addition to forcing them to take Dangerous Terrain tests for all movement, including charging into combat. Just thought I would pass on this small nugget of knowledge which I have gained by using this really useful model. Wan Link to comment https://bolterandchainsword.com/topic/185282-use-of-thunderfire-cannon/ Share on other sites More sharing options...
Resv Posted November 20, 2009 Share Posted November 20, 2009 Thunderfire Cannons and their Tremor shells are one of the most useful things we have in the current codex. This is one of the easiest ways to shut down a foot slogging Ork army. With a clear line of sight and 4 templates try to aim for a model that is near the edge of the squad formation and close to another unit so you can make the best out of your scatter die. I have been able to keep 60 Boys in a dead crawl, far enough away being able to assault my units. Rolling only 2D6 and taking the highest every turn slow going. I also used this with great effect on Tyranid armies as well. You might not be wracking up a huge body count but as a Marine player you have various other methods of laying down some quite fearsome templates. Link to comment https://bolterandchainsword.com/topic/185282-use-of-thunderfire-cannon/#findComment-2190998 Share on other sites More sharing options...
chapter master 454 Posted November 20, 2009 Share Posted November 20, 2009 Yes it does shut down the turbo boosting bikes and also can shut down skimmers and fast vechiles flat-out movement (there for eldar players can find them selves crippled). A very useful Earth army element, it allows more time for units to be shot at and is Earth armies answer to air armies. Link to comment https://bolterandchainsword.com/topic/185282-use-of-thunderfire-cannon/#findComment-2191162 Share on other sites More sharing options...
Captain Idaho Posted November 20, 2009 Share Posted November 20, 2009 OK so you have a Thunderfire cannon which you have spent a stupid amount of time assembling. At this point you might have thought of all its uses however one particular use has only occured to me recently. Tremor Rounds Vs bikes. Might not be a match made in heaven given that its usually a 5 to wound and you would be lucky to get a kill from Dangerous terrain rolls however there is a more tactical "long game" effect that I hadnt realised until recently. Models count as in Dangerous Terrain, you cannot turbo boost if you are in Dangerous Terrain. At this point you have essentially stopped those bikes from obtaining a 3+ cover save in addition to forcing them to take Dangerous Terrain tests for all movement, including charging into combat. Just thought I would pass on this small nugget of knowledge which I have gained by using this really useful model. Wan Why o why aren't you going to the GT this year man! You could win it for the B&C! Link to comment https://bolterandchainsword.com/topic/185282-use-of-thunderfire-cannon/#findComment-2191312 Share on other sites More sharing options...
waaanial00 Posted November 21, 2009 Author Share Posted November 21, 2009 Why o why aren't you going to the GT this year man! You could win it for the B&C! Thanks for the vote of confidence but I dont do too well in competitions. I dont really have the "killer" competative edge, knowing the tactics and chaining them all together for the best result are different things. I also seem to try and throw the game by doing stupid "fun" things when I start to win. When I get much better so that I can beat most of the players at my club I will consider it, until then I am happy to leave the B&C flag bearing to people like you sir. That said there are various personal reasons why I am not going this year (I was tempted to see how competative it is) however it essentially boils down to too busy and too broke! Wan Link to comment https://bolterandchainsword.com/topic/185282-use-of-thunderfire-cannon/#findComment-2191600 Share on other sites More sharing options...
rat of vengence Posted November 21, 2009 Share Posted November 21, 2009 I also seem to try and throw the game by doing stupid "fun" things when I start to win. Wan And that reason there is why we need more players like you. :D Good thought with the TFC by the way. To this point I have discounted it as a fragile AV10 kill point giveaway, but I think its usefulness may just about outweigh it's fragility. RoV Link to comment https://bolterandchainsword.com/topic/185282-use-of-thunderfire-cannon/#findComment-2191604 Share on other sites More sharing options...
Captain Idaho Posted November 21, 2009 Share Posted November 21, 2009 I also seem to try and throw the game by doing stupid "fun" things when I start to win. Wan And that reason there is why we need more players like you. :mellow: I played Wan once and he is great fun to play against! Funniest thing he did was Nobz Bikers moving through terrain and one of them dying for their troubles! I think Thunderfires can be really useful in a list with a good few Landspeeders and Rhinos, plus some high danger targets such as Dreadnoughts threatening to assault and Landraiders and the like, as Thunderfires just become less of a priority for opponents. The fact the Thunderifre has so many different uses makes it very useful for such a low points cost. Link to comment https://bolterandchainsword.com/topic/185282-use-of-thunderfire-cannon/#findComment-2191779 Share on other sites More sharing options...
silversmith82 Posted November 21, 2009 Share Posted November 21, 2009 I'm thinking of including 1 or 2 of these. Unsure if I like the whole AV10 though. Plus no indirect fire. However they can be podded in which is pretty cool. Does anyone actually ever drop pod these? Link to comment https://bolterandchainsword.com/topic/185282-use-of-thunderfire-cannon/#findComment-2191893 Share on other sites More sharing options...
Sanctjud Posted November 21, 2009 Share Posted November 21, 2009 Only in Dawn of war, so it gets a good position it would not have if they had to walk on. But the main purpose before the Dawn of War situation is to manipulate the total number of pods you have. I don't personally like them. I want to use them, but they never seem to 'fit' into my lists. Link to comment https://bolterandchainsword.com/topic/185282-use-of-thunderfire-cannon/#findComment-2191924 Share on other sites More sharing options...
waaanial00 Posted November 21, 2009 Author Share Posted November 21, 2009 I don't personally like them. I want to use them, but they never seem to 'fit' into my lists. I have taken to including one in each list I build (I build via Excel and leave it in there). I have yet to find a build where it doesnt work. Even in my Air biker list I have been working on. If you cant see it complementing your list try it anyway, its surprising how effective it is in any list. Wan PS that Nob biker was killed on my first movement turn, moving through two different terrain pieces. So it truely died before it could contribute, I also wounded 1 other! It really pays to "test" everything to destruction and I came to the conclusion that no matter how tough you are, dont mess with dangerous terrain rolls. Especially when each model in the unit is 40+ points! Link to comment https://bolterandchainsword.com/topic/185282-use-of-thunderfire-cannon/#findComment-2192168 Share on other sites More sharing options...
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