Schertenleib Posted November 20, 2009 Share Posted November 20, 2009 I'm only using one Drop Pod in my list. Does it have to come down in turn one or can I still hold that unit in reserve. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/ Share on other sites More sharing options...
hilander Posted November 20, 2009 Share Posted November 20, 2009 It has to come down on turn one I am afraid. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2190923 Share on other sites More sharing options...
Night Runner Posted November 20, 2009 Share Posted November 20, 2009 It's always half the number of dp rounded up, therefore if you have one it comes down on the first turn. Out of curiosity, what kind of troop were you going to use with just one pod? Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2190934 Share on other sites More sharing options...
Schertenleib Posted November 20, 2009 Author Share Posted November 20, 2009 Melta Dread Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2190936 Share on other sites More sharing options...
jimmyjames2112 Posted November 20, 2009 Share Posted November 20, 2009 Yeah, I got one from the battalion box, and it took me one game to realise dropping one pod on the field w/o another for support is 2 easy kill points for the enemy infantry to deal with Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2190982 Share on other sites More sharing options...
DV8 Posted November 20, 2009 Share Posted November 20, 2009 It really depends on how aggressively you play your list and what you put in the Drop Pod (as well as how/where you place your pod). My 1500 point list has 1 Drop Pod, landing first turn with 7 Grey Hunters, Arjac Rockfist, and Ragnar Blackmane. At most I've lost all 7 Grey Hunters. I've never lost Arjac, Ragnar or the Pod. DV8 Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2190990 Share on other sites More sharing options...
Spacefrisian Posted November 21, 2009 Share Posted November 21, 2009 Might be an option to have Longfangs take a pod as well. If the opponent doesn't deploy anything (happened to me) he will most likely know how to counter them. When you go 1st just deploy the Longfangs as normal on the table and let their empty pods come down, chancee are he/she wont know what to do with it. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2191793 Share on other sites More sharing options...
Grey Mage Posted November 21, 2009 Share Posted November 21, 2009 Might be an option to have Longfangs take a pod as well. If the opponent doesn't deploy anything (happened to me) he will most likely know how to counter them. When you go 1st just deploy the Longfangs as normal on the table and let their empty pods come down, chancee are he/she wont know what to do with it. Glad to see some people are catching on that you dont have to be suicidal to use DPs :P. Dreadnaughts with more LR weaponry are also a good call on this one, and be sure to use your DPs to block convenient paths to your forces and block LOS if at all possible. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2191988 Share on other sites More sharing options...
Niiai Posted November 22, 2009 Share Posted November 22, 2009 If you want to deploy late then have light drop pods like long fangs (they usualy can't shoot first turn anyway because of deployment) and have combat heavy drop pods and use scouts. The scouts are VERY good with there super flanking. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2192327 Share on other sites More sharing options...
Jonas Stromclaw Posted November 22, 2009 Share Posted November 22, 2009 Why wouldn't you want to drop a melta dread on turn one? Its my favorite tactic, and its not suicidal either. I just have Harkon the Wolf scout and squad come in to give an added distraction. Oh, and a skyclaw unit + wolf priest rocketing up the board to support. Its all a matter of making the other guy shoot elsewhere until the dread blows the crap out of his leman russ/landraider/hammerhead, which usually doesn't take too long in my experience ^_^ Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2192413 Share on other sites More sharing options...
Coverfire Posted November 22, 2009 Share Posted November 22, 2009 So Drop Pods are like Normal Transport vehicles in which you don't have to actually use them if you have them in your list and set up normally but have empty pods arrive? Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2192441 Share on other sites More sharing options...
Spacefrisian Posted November 22, 2009 Share Posted November 22, 2009 If you want to deploy late then have light drop pods like long fangs (they usualy can't shoot first turn anyway because of deployment) and have combat heavy drop pods and use scouts. The scouts are VERY good with there super flanking. I guess you don't understand what i was saying in regards to the Longfangs. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2192501 Share on other sites More sharing options...
Grey Mage Posted November 22, 2009 Share Posted November 22, 2009 So Drop Pods are like Normal Transport vehicles in which you don't have to actually use them if you have them in your list and set up normally but have empty pods arrive? Correct, there is nothing in their rules thats any different than a rhino, save you cannot re-imbark in them once you have disembarked. Simple eh? Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2192523 Share on other sites More sharing options...
Niiai Posted November 22, 2009 Share Posted November 22, 2009 If you want to deploy late then have light drop pods like long fangs (they usualy can't shoot first turn anyway because of deployment) and have combat heavy drop pods and use scouts. The scouts are VERY good with there super flanking. I guess you don't understand what i was saying in regards to the Longfangs. I understood perfectly, but it is mutch cooler to have them drop down. Not just thematicaly, but you can get a 360 field of vision from a good spot instead of the 180 from your table edge. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193066 Share on other sites More sharing options...
nurglespuss Posted November 22, 2009 Share Posted November 22, 2009 Except, as was said previously, theyre gonna get shot to absolute hell, and with a low number squad, they aren't gonna last long enough to fire. Plus, a canny opponent will usually have some kind of pinning weapon, and boom, theyre buggered for another turn... I'm liking the 'empty drop pod with a death wind launcher' drop pod myself when I get one (and then when i get more, start to use them manned, to drop early on objectives). Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193081 Share on other sites More sharing options...
WG Vrox Posted November 22, 2009 Share Posted November 22, 2009 7 GH Melta Standard, Arjac, Wolf Lord BP/FB BoR SoB, Drop Pod. Drop them right in front of your enemies LR so you block the access ramp the best you can, remember you have to be at least 1" away. If Arjac or the melta gun are able to blow the LR with a Wrecked result, you just killed off everything inside if they are in TDA or they can only get about 4 out if they are in PA. Don't forget the Arjac is AP1. This is my DP force and I bring an empty Drop Pod in case my opponent deploys in reserves or is a total DP force. Vrox Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193119 Share on other sites More sharing options...
nurglespuss Posted November 22, 2009 Share Posted November 22, 2009 Yeah, but pull something like that and its a pretty dirty trick, blocking an access point and destroying the vehicle, yuck! Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193134 Share on other sites More sharing options...
WG Vrox Posted November 23, 2009 Share Posted November 23, 2009 In war there is no Mr. Nice guy. plus if I fail to blow the Land Raider, I get unloaded on by both the Land Raider and all those inside, so it could go very wrong and usually does. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193219 Share on other sites More sharing options...
nurglespuss Posted November 23, 2009 Share Posted November 23, 2009 In war there is no Mr Niceguy? ... And in 'war' really?... Heres me thinking it was just a game... I disagree, in a game, there is Mr Niceplayer who doesn't try annoying/cheap things like that, just because they think its a valid tactic (or a tactic at all really, its just a trick allowed by the rules). But, back on topic... Using empty drop pods to block lines of egress or general movement may prove quite interesting, especially on boards with heavy terrain... Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193220 Share on other sites More sharing options...
Grey Mage Posted November 23, 2009 Share Posted November 23, 2009 In war there is no Mr. Nice guy. plus if I fail to blow the Land Raider, I get unloaded on by both the Land Raider and all those inside, so it could go very wrong and usually does. Actually you can get atleast three TDA out of one side hatch. You have to cover ALL the exits and explode it. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193235 Share on other sites More sharing options...
stinkenheim Posted November 23, 2009 Share Posted November 23, 2009 which is something i do very well with my nids. a carnifex and gaunts assault it, the gaunts surround it the carnifex destroys it. cheesy but if my opponent is stupid enough not to have assaulted out of it or moved it away from me then i'm not going to pull any punches. i certainly wouldnt expect my opponent to hold back on me. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193245 Share on other sites More sharing options...
Valerian Posted November 23, 2009 Share Posted November 23, 2009 Might be an option to have Longfangs take a pod as well. If the opponent doesn't deploy anything (happened to me) he will most likely know how to counter them. When you go 1st just deploy the Longfangs as normal on the table and let their empty pods come down, chancee are he/she wont know what to do with it. Glad to see some people are catching on that you dont have to be suicidal to use DPs :lol:. Dreadnaughts with more LR weaponry are also a good call on this one, and be sure to use your DPs to block convenient paths to your forces and block LOS if at all possible. GM, et. al., Quick question about Drop Pods and LOS, how do you guys play this? I've got some DIY resin Pods that I got off of eBay a few years ago, before GW started producing their own plastic ones. Mine don't have any moving parts, and the ramps don't come down, so to keep from having an unfair advantage over my enemy, I've just been playing it as a 4+ Cover Save for any shot that would pass through it. When playing a fellow the other evening, a Blood Angels player dropped a Pod late in the game right beside my Objective, dropped the ramps on one side toward my Rear Consolidation Hunter Pack, while leaving the ramps up on the side toward my Long Fangs. Of course, I didn't let that fly, and shot right through the Pod with the Fangs the following turn, but also granting him a Cover Save. Am I playing this as I should be? Looking at his model more closely, even with all of the ramps down, some LOS could be blocked from the chairs and central pillar in the Pod, as well as the frame that seperates the ramps. I'm looking forward to hearing your thoughts. V Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193297 Share on other sites More sharing options...
nurglespuss Posted November 23, 2009 Share Posted November 23, 2009 ummmm good question... I would say a coversave of some kind is pretty fair, provided that it remains constant. hmmm deployable coversaves? However, what with true line of site... its a bit sticky.. I've been thinking the same thing, I've finally decided to get one or two, but hate moving parts on models, so had a dilema of modelling it closed (easy to paint/transport) or open on a base (may not fit where it drops)... Because I hate those 'sprue/harneses' that are inside. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193403 Share on other sites More sharing options...
Grey Mage Posted November 23, 2009 Share Posted November 23, 2009 GM, et. al., Quick question about Drop Pods and LOS, how do you guys play this? I've got some DIY resin Pods that I got off of eBay a few years ago, before GW started producing their own plastic ones. Mine don't have any moving parts, and the ramps don't come down, so to keep from having an unfair advantage over my enemy, I've just been playing it as a 4+ Cover Save for any shot that would pass through it. When playing a fellow the other evening, a Blood Angels player dropped a Pod late in the game right beside my Objective, dropped the ramps on one side toward my Rear Consolidation Hunter Pack, while leaving the ramps up on the side toward my Long Fangs. Of course, I didn't let that fly, and shot right through the Pod with the Fangs the following turn, but also granting him a Cover Save. Am I playing this as I should be? Looking at his model more closely, even with all of the ramps down, some LOS could be blocked from the chairs and central pillar in the Pod, as well as the frame that seperates the ramps. I'm looking forward to hearing your thoughts. V True line of sight- I dont open my drop pods, and the ork players dont open their battle wagons. Just because its open topped doesnt mean my opponent gets to see through it, ever. People want to complain, fine, but show me a RAW argument for it. You wont. And if you want to try house ruling then we can shoot through rhino hatches, Landraiders, battlewagons, etc.... because after all, those could be in an "open" position. I feel incredibly affronted when someone "demands" to be able to shoot through my drop pods. I wont change them during the game, it blocks my LOS too. Lastly- its an open topped vehicle, so dont try any BS about how they cant deploy out of them either- again, orks can jump out of the front of a truck with a 2" engine block, my guys can go out the hatches of their DP. In fact, I dislike painting enteriors and am debating just supergluing all DP models shut. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193409 Share on other sites More sharing options...
nurglespuss Posted November 23, 2009 Share Posted November 23, 2009 WOW! does it make that much of a difference? Using true line of sight (even though i prefer the simpler rule of just saying you can't shoot through the main body) seems pretty easy, and doesn't make that much of a difference. Link to comment https://bolterandchainsword.com/topic/185307-quick-drop-pod-question/#findComment-2193495 Share on other sites More sharing options...
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