Vomikron Noxis Posted November 22, 2009 Share Posted November 22, 2009 Greetings all, Anybody have experience running a LRR list at 1500pts? I'm considering trying out a LRR list for my Death Guard (2 x PMs in LRs, 1 x PMs in Rhino, 2 x DPs). I realise opinion on Land Raiders is divided, so I'd like your input. Cheers! Link to comment https://bolterandchainsword.com/topic/185443-land-raider-rush-at-1500pts-how-does-it-fare/ Share on other sites More sharing options...
Iron_Chaos_Brute Posted November 22, 2009 Share Posted November 22, 2009 I personally like Raider rush (because I run it) but I'm not sure if it will work wih PMs without 2x PMs to back it up. I run 2x Termicide at 1500-2000, and I still sometimes struggle with mech. LRR has some great matchups and some really awful ones. Link to comment https://bolterandchainsword.com/topic/185443-land-raider-rush-at-1500pts-how-does-it-fare/#findComment-2193013 Share on other sites More sharing options...
Corpse. Posted November 22, 2009 Share Posted November 22, 2009 Meltaguns and fists. PM's are more synergetic with rhinos because of the FNP rule. The rhino gets popped, they suffer little damage from an explosion result. They have grenades for when moving 12", exiting and rapid firing, then their defensive grenades remove the enemies charge bonus. I say you need some terminators inside the raiders if its 1500 points. But you run two princes so maybe not. I say the list is ok if you keep it melta and fist heavy for your squads. Other then that, try to abuse the small amount of space the army will take and run up one side. Don't divide the army unless its a really weak enemy like shooty eldar, guard, gaunt heavy tyranids and such. Melee is your best bet against those sorts. For shooting though you take fewer bolters, and even fewer special vehicles to help with hordes. Try to play defensively against horde armies that like melee like orks. Abuse your raiders bulk and keep them moving and in the way when you try to single out enemy units and charge them. Link to comment https://bolterandchainsword.com/topic/185443-land-raider-rush-at-1500pts-how-does-it-fare/#findComment-2193055 Share on other sites More sharing options...
Muzza Posted November 23, 2009 Share Posted November 23, 2009 Why not try bezerkers in the LR's instead. 3 squads of 8, each with a PF skull champ. Put them each in a basic land raider. should leave enough points for a prince with wings. Should be a fairly tough list for many armies to deal with. Link to comment https://bolterandchainsword.com/topic/185443-land-raider-rush-at-1500pts-how-does-it-fare/#findComment-2193566 Share on other sites More sharing options...
Requiemnex Posted November 23, 2009 Share Posted November 23, 2009 That would just be mean.... Link to comment https://bolterandchainsword.com/topic/185443-land-raider-rush-at-1500pts-how-does-it-fare/#findComment-2193630 Share on other sites More sharing options...
Brother Amarel Posted November 23, 2009 Share Posted November 23, 2009 I've been wondering about people's opinion on 'cargo' for a Land Raider and rather than start a new topic, I thought I might tag it in here (as it seems rather related). I've tried a couple of combinations of Power Armoured units and they've been okay, but I'd really like try our a Terminator Squad (note that I already have a Termicide unit, so don't want to just be delivering the same payload). I was thinking about a Sorc with WoC, a Combi-Flamer + Chainfist, a Heavy Flamer, a pair of Lightning Claws and a basic Termie for the first wound. I'd really like them with an Icon of Nurgle, but at 10pts each and the ease with which he can be killed I'll probably go with a Basic Icon and maybe Champ up the CF/CF and LC guys. I know it's not a super-efficient choice, but it seems like it could be fun. Link to comment https://bolterandchainsword.com/topic/185443-land-raider-rush-at-1500pts-how-does-it-fare/#findComment-2193737 Share on other sites More sharing options...
Requiemnex Posted November 23, 2009 Share Posted November 23, 2009 I've been wondering about people's opinion on 'cargo' for a Land Raider and rather than start a new topic, I thought I might tag it in here (as it seems rather related). I've tried a couple of combinations of Power Armoured units and they've been okay, but I'd really like try our a Terminator Squad (note that I already have a Termicide unit, so don't want to just be delivering the same payload). I was thinking about a Sorc with WoC, a Combi-Flamer + Chainfist, a Heavy Flamer, a pair of Lightning Claws and a basic Termie for the first wound. I'd really like them with an Icon of Nurgle, but at 10pts each and the ease with which he can be killed I'll probably go with a Basic Icon and maybe Champ up the CF/CF and LC guys. I know it's not a super-efficient choice, but it seems like it could be fun. This is a very fun choice and it can actually be BRUTAL.. HOWEVER....... The problem lies in the fact that if you do not take a troops choice then you wind up with two troops choices and that can hurt a lot.. Its pretty much a one trick pony anyhow but for friendly games I would play around with it. Link to comment https://bolterandchainsword.com/topic/185443-land-raider-rush-at-1500pts-how-does-it-fare/#findComment-2193766 Share on other sites More sharing options...
minigun762 Posted November 23, 2009 Share Posted November 23, 2009 Why not try bezerkers in the LR's instead. 3 squads of 8, each with a PF skull champ. Put them each in a basic land raider. should leave enough points for a prince with wings. Should be a fairly tough list for many armies to deal with. I agree witih not going with PM in the Land Raider, but they should stay in the Rhino. 2 Berserker squads in 2 Land Raiders 1 PM squad in a Rhino Toss in cheap DPs for assault/anti-tank Link to comment https://bolterandchainsword.com/topic/185443-land-raider-rush-at-1500pts-how-does-it-fare/#findComment-2193793 Share on other sites More sharing options...
Brother Amarel Posted November 23, 2009 Share Posted November 23, 2009 This is a very fun choice and it can actually be BRUTAL.. HOWEVER....... The problem lies in the fact that if you do not take a troops choice then you wind up with two troops choices and that can hurt a lot.. Its pretty much a one trick pony anyhow but for friendly games I would play around with it. I'm unlikely to use it in less than 1,500 pts, so that'll give me three troop choices (two of those mounted in Rhino's). In 2,000pts it'll be backed up by five troop choices (including Daemons). Cheers for the thumbs up - I'll pick up the last couple of arms I need for that config, I think ;). Link to comment https://bolterandchainsword.com/topic/185443-land-raider-rush-at-1500pts-how-does-it-fare/#findComment-2193867 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.